Overview
Weapons in Rooted fall into three confirmed categories, each reflecting a different source and era of technology. Combat uses motion-captured animations for realistic weapon handling and feedback.
Weapon categories
Category | Description | Examples |
|---|---|---|
Salvaged classics | Pre-apocalypse firearms recovered from the world. Conventional weapons from before the bacteriological war. | M4A1 assault rifle, Glock pistol |
Futuristic 2080-era tech | Advanced weapons from the 2080s, representing the peak of pre-war technology. These are rarer and more powerful. | To be revealed |
Player-crafted homemade | Weapons built by the player from salvaged materials using crafting stations. Improvised but functional. | To be revealed |
Currently implemented firearms
As of the December 2025 firearms update (patch v0.0.2.355), two firearms are available in the game:
Weapon | Type | Notes |
|---|---|---|
M4A1 | Assault rifle | Available at the spawn location when starting a fresh game. |
Glock | Pistol | Available at the spawn location when starting a fresh game. |
Combat was originally scheduled for Alpha Phase 4 but was moved to Phase 3 because the hunting system requires firearms to function.
Training range
A shooting range is located next to The Mansion. Players can use this area to practice recoil control, accuracy, and general weapon behavior in a safe environment before heading into combat situations.
Hunting traps
In addition to firearms, players can use traditional snare-based hunting traps for capturing prey. These traps support the hunting and fishing gameplay loop and offer a stealthy alternative to firearms for food gathering.
Base defense weapons
Players can craft barricades, partitions, and traps to protect their bases from enemy incursions. These defensive installations complement the player's personal weapon loadout.