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Track all wiki edits and revisions for Rooted
“Corrected a misquoted patch note reason for the October 2024 vehicle removal and dropped an unsupported claim that the removal was temporary”
“Removed an unsupported quotation about drone handling and replaced it with the confirmed August 2026 drone rebuild details”
“Added Week 28 (July 2026) dev-log detail: human-enemy combat animations and voice work”
“Removed duplicate in-body wikilinks”
“Replaced a quotation that does not appear in the January 2026 wildlife announcement with the wording the studio actually used”
“Added an official in-game screenshot showing a deer being tracked and aimed at”
“Updated the alpha registration figure and corrected how the closure total is described”
“Added how contagion zones apply afflictions over time and how that interacts with protection”
“Added the quick-use wheel, the in-game manual and the solar flashlight”
“Added the Game Camp 2026 talk with Epic Games and strengthened internal links”
“Added the consolidated survival balance panel and its config-file override”
“Added the procedural residential house generator and the assembly rulebook it is built on”
“Added that a dedicated server version is in development alongside the player-hosted listen server model”
“Added the structural support model that drives collapse chains, and the material refund rules for demolition”
“Added the storm cell model, including spawn, drift and dissipation behaviour”
“Added the gray wolf to the huntable wildlife roster and noted its inverted activity window”
“Split the Christmas 2023 cosmetic event from the December 2024 Founders build-item drop, named the four Christmas items, and added the motion-capture provenance of the character animation”
“Added the stated Early Access duration, the staged price plan, and the studio's post-launch growth intentions”
“Removed an incorrect year attributed to the official FAQ; added the Oregon setting and the pre-collapse archive dating”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Removed screenshots whose subject did not match the article topic”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Updated the current public build reference to v0.0.2.381”
“Added the August 2026 alpha send-off patch, the infrastructure move and console partner approvals, refreshed the roadmap board counts and build markers”
“Added the August 2026 PlayStation and Xbox partner approvals and the studio infrastructure consolidation”
“Added the 25-language localisation and the August 2026 session list fixes, corrected the language section”
“Updated the alpha build notes to Unreal Engine 5.8 and patch v0.0.2.381, added the August 2026 performance pass”
“Replaced fish trap references with the planned fishing rod mechanic”
“Replaced fish traps with the fishing rod mechanic the studio actually lists as planned, updated the current build reference to v0.0.2.381”
“Removed an unsourced vehicle power cell from the power sources section”
“Removed three points of interest that no developer source names, corrected the Monastery entry, added locations confirmed on the public roadmap, removed a self-link”
“Added the in-progress on-the-spot scrap recovery with skill growth and the building strip-and-reclaim system that merges salvaging with outpost construction”
“Added the in-progress dynamic sky conversion that makes one weather layer authoritative for wildlife, audio and survival, plus the planned aggressive storm events, biome-driven weather variation, and the temperature systems that depend on it”
“Added a roadmap status table for the building pillar covering the foundation system, procedural wall and fence generators, in-progress interior reclamation and workbench tiers, and planned greenhouse and blueprint discovery, plus the studio's two-axis building design and the no-grid free rotation rule”
“Added a roadmap position table separating completed hunting traps and the first hunting firearm from the planned fishing rod, skinning, animal behaviour, and lake ecosystems, plus the July 2026 wildlife behaviour and co-op tuning detail”
“Added the confirmed personal survival kit including the military medikit, flare, solar flashlight, jacket, and head accessories, plus the planned temperature, disease, and sustenance systems and the split inventory and medical journal”
“Filled the empty Team Growth section with the current team picture, refined the Early Access target to late 2027, corrected the localisation and PvP commitments, and added the legal entity, creator programme, alpha waiting list closure, and anti-fraud position”
“Removed the stale 30 square kilometer map figure and added the location's status on the public roadmap alongside the adjacent shooting range”
“Reframed the 30 square kilometer figure as a dated Alpha 2 statement the studio no longer quotes, and added a table of locations confirmed on the public roadmap plus the procedural generation work behind future sites”
“Corrected PvP timing to after the full release, and added sections on listen-server hosting, community and official dedicated servers, the studio's stated reasons for deferring PvP, and the reworked cross-storefront sign-in and session handling”
“Corrected PvP servers from 'coming soon' to post-full-release, clarified the eight-language listing against the progressive localisation plan, and added the new public roadmap board with in-progress and planned tables, the Early Access server model, and the summer-break pause”
“Initial version: developer-published minimum PC specs, recommended tier still TBA, additional requirements, and supported graphics technologies”
“Added Week 28 (July 2026) dev-log detail: collapse preview on demolition completing the base-building loop”
“Added in-development data-driven survival balance system”
“Added in-development blood-trail tracking and sound discipline”
“Added in-development claimable and repairable powered devices”
“Added in-development building placement, snap-to-structure and cost-preview improvements”