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Track all wiki edits and revisions for Rooted
“Added in-development data-driven survival balance system”
“Removed duplicate in-body wikilinks”
“Replaced en-dash with hyphen in player-count range (Cleanup 2026-06-13)”
“Noted the weekly dev-log direction through early June 2026 (squad enemies, co-op vehicle roles, world radio, inventory) as confirmed direction, hedged; patch unchanged”
“Added the May 2026 full-production milestone, weekly dev logs and the in-development new Oregon-biome world to the overview”
“Added in-development blood-trail tracking and sound discipline”
“Added in-development claimable and repairable powered devices”
“Added in-development building placement, snap-to-structure and cost-preview improvements”
“Added in-development note on cinematic aiming and tightened low-stance firearm handling”
“Added in-development note on storms as a directional world presence and data-driven, mod-friendly weather architecture”
“Cross-referenced Week 24 weather-driven solar/wind power output (in development)”
“Cross-referenced Week 24 procedural urban/downtown build (in development)”
“Added Week 24 tactical healing, crafting camera, compass markers, and surface-response feel (in development)”
“Added Week 24 district-scale power and electrical integration (in development)”
“Added Week 24 procedural city building and enemy-camp POIs (in development)”
“Added Week 24 real-hunting carcass model cross-reference (in development)”
“Added Week 24 co-op replication fixes (worn gear, equipment refresh, muzzle flashes, server-side inventory)”
“Added confirmed Early Access late-2027 window, Beta-before-EA, and Week 24 dev-log direction”
“Added Week 24 electricity-network system (producers/batteries/consumers, watt balance, solar/wind/generators, district power)”
“Noted the continuing weekly development logs through early June 2026 and their in-development feature direction, hedged; patch unchanged at v0.0.2.362”
“Added the in-development self-driving camera (auto over-the-shoulder, aim, indoor pull-in) from the latest dev log, hedged”
“Added a short in-development note on the dense urban build direction (road network, procedural town layout) from the latest dev log, hedged”
“Added in-development urban-environment progress (road-network backbone, procedural dense town) from the latest dev log, hedged”
“Added the in-development world radio broadcast layer (synced co-op stations, scheduled programming, degraded audio) from the latest dev log, hedged”
“Added in-development co-op systems (shared-craft passenger seats, synchronized world radio) from the latest dev log, hedged”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added the May 2026 full-production milestone, the new-world rebuild and weekly dev logs, and corrected the December 2025 patch dates”
“Noted in-development groundwork for the day-night and weather scaffold”
“Added the in-development inventory and equipment screen rework with personal stash and droppable backpack”
“Noted that the alpha map was wiped for a new world built around Oregon biomes (in development)”
“Added the in-development structural-stability building rework with support-based collapse and reinforcements”
“Added the in-development survival-condition model including diseases that can spread between players and contagion-zone afflictions”
“Added the in-development food-and-drink illness model covering polluted water, toxic items and allergens”
“Noted the in-development three-species wildlife roster and scent-based stalking for hunting”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (10 new links)”
“Add wikilinks to table cells (4 new links)”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Added gameplay screenshot to illustrate article”
“Removed sections covering the studio's other game project to scope content to Rooted only”