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Track all wiki edits and revisions for Rooted
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Added Week 28 (July 2026) dev-log detail: human-enemy combat animations and voice work”
“Removed duplicate in-body wikilinks”
“Replaced en-dash with hyphen in player-count range (Cleanup 2026-06-13)”
“Noted the weekly dev-log direction through early June 2026 (squad enemies, co-op vehicle roles, world radio, inventory) as confirmed direction, hedged; patch unchanged”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Removed screenshots whose subject did not match the article topic”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Removed screenshots whose subject did not match the article topic”
“Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows”
“Updated the current public build reference to v0.0.2.381”
“Added the August 2026 alpha send-off patch, the infrastructure move and console partner approvals, refreshed the roadmap board counts and build markers”
“Added the August 2026 PlayStation and Xbox partner approvals and the studio infrastructure consolidation”
“Added the 25-language localisation and the August 2026 session list fixes, corrected the language section”
“Updated the alpha build notes to Unreal Engine 5.8 and patch v0.0.2.381, added the August 2026 performance pass”
“Replaced fish trap references with the planned fishing rod mechanic”
“Replaced fish traps with the fishing rod mechanic the studio actually lists as planned, updated the current build reference to v0.0.2.381”
“Removed an unsourced vehicle power cell from the power sources section”
“Removed three points of interest that no developer source names, corrected the Monastery entry, added locations confirmed on the public roadmap, removed a self-link”
“Added the in-progress on-the-spot scrap recovery with skill growth and the building strip-and-reclaim system that merges salvaging with outpost construction”
“Added the in-progress dynamic sky conversion that makes one weather layer authoritative for wildlife, audio and survival, plus the planned aggressive storm events, biome-driven weather variation, and the temperature systems that depend on it”
“Added a roadmap status table for the building pillar covering the foundation system, procedural wall and fence generators, in-progress interior reclamation and workbench tiers, and planned greenhouse and blueprint discovery, plus the studio's two-axis building design and the no-grid free rotation rule”
“Added a roadmap position table separating completed hunting traps and the first hunting firearm from the planned fishing rod, skinning, animal behaviour, and lake ecosystems, plus the July 2026 wildlife behaviour and co-op tuning detail”
“Added the confirmed personal survival kit including the military medikit, flare, solar flashlight, jacket, and head accessories, plus the planned temperature, disease, and sustenance systems and the split inventory and medical journal”
“Filled the empty Team Growth section with the current team picture, refined the Early Access target to late 2027, corrected the localisation and PvP commitments, and added the legal entity, creator programme, alpha waiting list closure, and anti-fraud position”
“Removed the stale 30 square kilometer map figure and added the location's status on the public roadmap alongside the adjacent shooting range”
“Reframed the 30 square kilometer figure as a dated Alpha 2 statement the studio no longer quotes, and added a table of locations confirmed on the public roadmap plus the procedural generation work behind future sites”
“Corrected PvP timing to after the full release, and added sections on listen-server hosting, community and official dedicated servers, the studio's stated reasons for deferring PvP, and the reworked cross-storefront sign-in and session handling”
“Corrected PvP servers from 'coming soon' to post-full-release, clarified the eight-language listing against the progressive localisation plan, and added the new public roadmap board with in-progress and planned tables, the Early Access server model, and the summer-break pause”
“Initial version: developer-published minimum PC specs, recommended tier still TBA, additional requirements, and supported graphics technologies”
“Added Week 28 (July 2026) dev-log detail: collapse preview on demolition completing the base-building loop”
“Added in-development data-driven survival balance system”
“Added in-development blood-trail tracking and sound discipline”
“Added in-development claimable and repairable powered devices”
“Added in-development building placement, snap-to-structure and cost-preview improvements”
“Added in-development note on cinematic aiming and tightened low-stance firearm handling”
“Added in-development note on storms as a directional world presence and data-driven, mod-friendly weather architecture”
“Cross-referenced Week 24 weather-driven solar/wind power output (in development)”
“Cross-referenced Week 24 procedural urban/downtown build (in development)”
“Added Week 24 tactical healing, crafting camera, compass markers, and surface-response feel (in development)”
“Added Week 24 district-scale power and electrical integration (in development)”
“Added Week 24 procedural city building and enemy-camp POIs (in development)”
“Added Week 24 real-hunting carcass model cross-reference (in development)”
“Added Week 24 co-op replication fixes (worn gear, equipment refresh, muzzle flashes, server-side inventory)”
“Added confirmed Early Access late-2027 window, Beta-before-EA, and Week 24 dev-log direction”
“Added Week 24 electricity-network system (producers/batteries/consumers, watt balance, solar/wind/generators, district power)”
“Noted the continuing weekly development logs through early June 2026 and their in-development feature direction, hedged; patch unchanged at v0.0.2.362”
“Added the in-development self-driving camera (auto over-the-shoulder, aim, indoor pull-in) from the latest dev log, hedged”
“Added a short in-development note on the dense urban build direction (road network, procedural town layout) from the latest dev log, hedged”
“Added in-development urban-environment progress (road-network backbone, procedural dense town) from the latest dev log, hedged”
“Added the in-development world radio broadcast layer (synced co-op stations, scheduled programming, degraded audio) from the latest dev log, hedged”