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Raids
July 22, 2026 at 07:18 AM
Removed duplicate in-body wikilinks
Raids in Romestead are scripted attacks on a settlement, usually triggered by a Declaration of War item or by progression milestones. They are distinct from ambient night-time attacks by the Fallen, which happen continuously after sundown.

Declarations of War are crafted at the War Table, a station built at the Carpenter's Workshop from 8 Wood Plank and 1 Lumber. Using a declaration starts a raid on the nearest settlement by the matching faction, and that faction stays hostile until the war is resolved. Each declaration is bought with goods the target faction cares about:
Declaration of War | Crafting cost | Raid it starts |
|---|---|---|
The Rats | 10 Cheese | Rat raid |
The Potmen | 10 Empty Pot | Potmen raid |
The Grey Satyrs | 8 Apple | Forest satyr raid |
The Desert Satyrs | 10 Wine | Desert satyr raid |
The Cyclopelli | 6 Iron Bar | Cyclopelli raid |
The Gorgons | 1 Medusa's Head, 1 Stick | Gorgon raid |
The Burning Fallen | 300 Bone | Burning Fallen raid |
The Pyzifax declaration works differently: it is not a War Table recipe but arrives as a written challenge from Pyzifax himself, inviting the player to accept the attack. Mars also sets a Declaration of War quest whose objective is simply to survive the raid you start; completing it unlocks Pottery as a buildable construction.
Declarations cost specific items to craft; the Satyr war declaration price was reduced in patch 0.23.1_10. War declaration confirmation is required (patch 0.20.2_8) to prevent misclicks. War declaration speed was increased in patch 0.20.2_2. The Fallen War declaration was removed in patch 0.20.1_23.
Burning Fallen Horde: launch-window raid by fiery walking dead. Hotfix 0.25.1_1 stopped this raid from appearing after the first boss.
Potmen raid: originally bugged to make all raids spawn Potmen (fixed in 0.18.1_1).
Satyr raids: accompany Forest and Desert satyr Declaration of War items.
Pyzifax raid: triggered by the Pyzifax Declaration of War item.
Raid objectives count only raids started by players (patch 0.23.2_0), not ambient horde spawns. This keeps quest progression honest and prevents night-cycle Fallen from completing the same objectives.
Defense buildings absorb the brunt of a raid. Town defense values were added to Stone, Concrete, and Marble walls (patch 0.18.1_2):
Building | Role |
|---|---|
Wood Wall, Stone Wall, Concrete and Marble Walls | Static perimeter; absorb damage. |
Wood Gate | Openable gate; cart-compatible. Repair priority drops below 66% health. |
Automatic Scorpio (and Level 2) | Auto-targeting tower; renamed from Automatic Ballista in 0.18.1_1; can be demolished using the Workbench tool. Potmen Automatic Scorpio targeting fixes landed there too. |
Stationary Catapult | Heavy area damage. Tiny Satyrs operate one of these against players. |
Barricade | Cheap improvised cover. |
Coal Trap | Triggered damage trap. |
Target Dummy | Training and skill grinding. |

Build walls around the settlement core before any Declaration of War.
Mount at least one Automatic Scorpio at the main approach; upgrade to Level 2 if Iron is available.
Stock Food Storage and bake buff dishes for the raid window.
Cast Volumen Vitae (the healing scroll spell) only once per raid, since multi-cast was fixed in patch 0.22.1_8.
Coordinate with co-op partners on positions before the raid starts.
A launch-week hotfix added a quality-of-life touch: the name of the town being raided is now shown on screen, which matters when you run more than one settlement.
Raid reports include rounded numbers (patch 0.18.1_2) so post-raid summaries do not show fractional kills. Faction-specific drops, banners (Bloodied / Ripped Banner for Mars worship), and Cursed Bone are the main rewards. Repair the gates and walls before the next sundown.
Combat: fighting against raid enemies.
Settlements and Buildings: defense buildings list.
Mars: war-aligned worship route.