Loading...
Citizens and Artisans
May 26, 2026 at 11:34 PM
Initial version (2026-05-27): citizens / artisans page with stats, traits, sacrifices
Citizens (also called survivors or artisans) are the workforce of a settlement in Romestead. Without them, most production buildings sit idle. They are recruited from the wilds, housed in homes, kept happy with food and decoration, and assigned to specialized jobs.
Citizens are found in two main ways:
Sheltering in camps, outposts, and ruins in the wilds. Approach and talk to them to recruit.
Rescued at the end of Challenge Dungeons, often inside a chest-room near a powerful enemy. The 0.23.1_8 patch made Wild Gravesite entity spawns stop after the Guardian of Minerva is defeated, which calms ambient horror around the rescue spots.
Once recruited, a citizen needs a place to live and a Food Storage stocked with provisions. Without either, the citizen leaves.
Building | Capacity |
|---|---|
Empty House | 1 citizen |
Insula | 3 citizens |
Crafting buildings | 1 citizen each (the assigned worker) |
Stat | Effect |
|---|---|
Happiness | Affects work efficiency and expertise. |
Efficiency | Determines work speed. |
Expertise | Chance for a quality bonus on completed work orders. |
Food Cost | Individual consumption rate. |
Experience Gain | Job skill advancement speed. |
Loyalty | Affects stat bonuses; low loyalty risks departure. |
Loyalty Gain | How fast loyalty rises with good treatment. |
Poorly fed citizens incur happiness penalties and stat reductions. Gifting food to a citizen (right-click since patch 0.23.3_1) heals them to full health and improves loyalty.
Citizens spawn with optional positive or negative traits. Multiple traits can stack on one citizen.
Trait | Effect | Sign |
|---|---|---|
Excited | +3 Happiness. | Positive |
Focused | +30% Experience. | Positive |
Quick | +4 Efficiency. | Positive |
Meticulous | +3 Expertise. | Positive |
Impressionable | +30% Loyalty. | Positive |
Depressed | Happiness penalty. | Negative |
Disloyal | -50% Loyalty. | Negative |
Gluttonous | Higher food consumption. | Negative |
Sloppy | Expertise penalty. | Negative |
Tentative | -4 Efficiency. | Negative |
Unfocused | -30% Experience. | Negative |
Each crafting building hosts one citizen as its assigned worker. The Carpenter can additionally help complete buildings under construction (Early Access addition). A Merchant citizen can level up and unlock new stock at the Market. Citizen max-level indicators were added in patch 0.20.2_2.
A citizen can be sacrificed at the Altar for Worship Points: +5 base across all gods, +10 per level of the citizen's aligned skill to the matching god. This is the heaviest source of Worship Points for late-game players. See Worship and Blessings.
Citizen tutorial improvements landed in patch 0.23.1_8 to clarify the recruitment-and-housing flow. New players should follow the Populating Your Town tutorial quest at the Altar.
Settlements and Buildings: housing and production buildings.
Food and Cooking: what to stock in Food Storage.
Decoration and Furniture: decorations that increase Happiness.