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Citizens and Artisans - 10 revisions
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Corrected chronology of earlier citizen patches
Corrected the Wild Gravesite spawn rule (entities spawn only after the Guardian is defeated); marked the Merchant job as community-documented and reworded the Job Roster premise; dated the citizen damage immunity note
Added the Carpenter Repair job and Constructing default, a first-party job roster table, gift loyalty and Blacksmith's Gloves side effect, Farmer beehive job visibility, and an Autumn Update citizen changes section
Rewrote image alt text to describe each screenshot accurately and removed screenshots that did not show this page's subject
Added a gameplay screenshot of a settlement with citizens at work
Noted the removed raid-failure citizen death penalty from the 0.25.1_10 hotfix
Added launch-week citizen trait, pathfinding, eating, and Carpenter-range changes
Added launch-week citizen changes: temporary damage immunity, lower early hunger, protected Carpenter walls, dungeon recruit fix
Initial version (2026-05-27): citizens / artisans page with stats, traits, sacrifices
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