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Development and Release
August 26, 2026 at 09:34 AM
Corrected the downloadable-content stance to undecided, fixed the staff-retention figure and its attribution, corrected the showtime and the stand appearance, and tightened the storefront feature wording
Final Fantasy VII Revelation is developed and published by Square Enix as the third and final chapter of the Final Fantasy VII Remake series. It was announced on June 5, 2026, and is slated for a simultaneous worldwide launch in Spring 2027. Development is handled internally by Square Enix’s Creative Studio 1, the team behind the earlier Remake entries.
In a notable change from the previous two entries, Revelation launches on all platforms at the same time rather than as a timed exclusive. It releases in Spring 2027, during the 30th anniversary year of the original 1997 game. It is the first entry in the Remake series to reach Xbox and Nintendo hardware alongside PlayStation rather than arriving there later.
Detail | Information |
|---|---|
Release window | Spring 2027 |
Platforms | PlayStation 5, Nintendo Switch 2, Xbox Series X|S, PC (Steam, Epic Games Store, Xbox PC) |
Launch | Simultaneous across all platforms |
Engine | A modified version of Unreal Engine 4, continued from the previous entries |
Players | Single-player |
Rating | Not yet assigned. Listed as rating pending in North America and under review in Japan, with a provisional PEGI 16 on the PC store listing |
PS5 Pro | Listed as PS5 Pro Enhanced |
Role | Name |
|---|---|
Director | Naoki Hamaguchi |
Producer | Yoshinori Kitase |
Creative Director | Tetsuya Nomura |
Character Design | Tetsuya Nomura and Roberto Ferrari |
Logo Illustration | Yoshitaka Amano |
Battle Director | Teruki Endo |
At announcement the team framed Revelation as the convergence of the many Final Fantasy VII stories told over the years, and the emotional payoff of a project spanning three decades. The director has said the title is built around the theme of resolve.
Revelation entered full production after the launch of the previous entry, and its story was finished ahead of the rest of development. By the time of the reveal the director said the game was on schedule with playtesting well underway, adding that he had personally played through the entire game more than forty times. The shift to launching on several platforms at once was handled by splitting the studio into smaller groups assigned to optimize each version, with the team aiming for gameplay and presentation parity across all of them.
Revelation followed a three-year production cycle, the shortest of the three Remake games. The director credited that pace to keeping most of the core team from the earlier entries together rather than breaking it up between projects, which let their experience and tools carry over instead of being rebuilt for each game.
The director has since put a figure on that continuity: around ninety-five percent of the staff who worked on the previous entry carried straight over to Revelation. He has said that he personally has been involved with the project for over ten years, across a trilogy that has taken three games to build. He has pointed to keeping the group together between projects, rather than disbanding and re-forming it, as a large part of why each instalment came together as quickly as it did.
Players who have save data from the earlier entries in the Remake series unlock bonus content in Revelation. A save from Final Fantasy VII Remake Intergrade grants a Chocobo and Moogle Summon Materia, while a save from Final Fantasy VII Rebirth grants a Phoenix Summon Materia.
Ahead of launch the team had not committed either way on downloadable content for Revelation. Asked directly, the director said nothing had crystallized and he could not say the studio was going to make any, but that if there is genuine demand from players he would want to consider it. The decision that was actually taken concerned the previous entry: add-on content for it was set aside so the studio's development resources could go into finishing this finale and releasing it sooner. No such content has been announced.
He has since ruled out the idea that the trilogy's conclusion is being held back for an add-on. The story finishes inside the main game, and he has said the team is serious about ending the series with Revelation and is developing it to that plan. If downloadable content does happen, his description of it is a spin-off built around a single character and their untold story rather than any continuation of the main plot, in the mould of the character-focused side episode the series has released before. Nothing has been decided and nothing has been announced.
Whether Revelation ships on a disc or a cartridge is still open. The director has said the team is working through what the product lineup will be and cannot say anything definitive yet, but that he is pushing internally to make some form of physical edition possible. The obstacles he has named are practical: every platform holder sets its own rules, and storage limits on key cards and disc capacity both feed into which format would actually suit a game this size. He has said he expects some kind of packaged edition to remain viable even as download codes become the norm, and that he would be sorry to see the culture around physical copies disappear.
Store pages for Revelation are live and open for wishlisting on Steam, the Epic Games Store, and the PlayStation Store. All three list the game as arriving in 2027, and none of them carries a price, an edition breakdown, a preorder button, or any downloadable content entry. Square Enix has not announced editions or pricing.
The PlayStation listing records support for Remote Play, flags the game as PS5 Pro Enhanced, and notes optional DualSense vibration and trigger effects. It also records offline play as enabled and the game as single-player. The PC listing records full controller support and single-player only, with system requirements still to be confirmed.
The store pages also set out the language support:
Type | Languages |
|---|---|
Audio | Japanese, English, French, German |
Text | Japanese, English, French, German, Italian, Spanish, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean |
Revelation was revealed in June 2026 with a cinematic reveal trailer and an extended gameplay introduction, presented by director Naoki Hamaguchi alongside Matt Mercer, the English voice of Vincent Valentine.
Two further showings followed. Director Naoki Hamaguchi took the stage at gamescom Opening Night Live on Tuesday, August 25, 2026 to debut a second trailer, The Planet's Crisis. The show began at 8:00pm CEST with a pre-show from 7:30pm, and the Revelation segment ran near the end of the broadcast. Square Enix had promised a new look at the game beforehand, and what it showed was billed as new gameplay footage. The trailer introduced the planet's enormous Weapons as reimagined superboss battles, named Typhon as a new summon, and showed grappling-hook and Chocobo traversal alongside the parachute drop. Square Enix exhibited at gamescom in Hall 8, stand A-21, where Revelation was a themed photo spot rather than part of the playable lineup. Hamaguchi also appeared at the stand in person for an autograph session with fans.
A panel follows at PAX West in Seattle on Saturday, September 5, 2026 at 3:00pm PDT, in the convention centre's main theatre, where Hamaguchi appears alongside battle director Teruki Endo. That panel is to be livestreamed. A second panel is set for New York Comic Con on Thursday, October 8, 2026 at 11:00am ET on the main stage, where the full main English voice cast appears on stage together for the first time alongside Hamaguchi. The cast are billed to talk about recording the game and about their characters in this third chapter, with behind-the-scenes footage from the recording sessions shown.