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Mass Technology is KRAFTON's proprietary battle system in Project Windless that renders thousands of soldiers and massive creatures in real time with individual AI behaviors.
Gameplay overview for Project Windless: open-world exploration, combat, Mass Technology battles, and player agency.
Combat in Project Windless is real-time, skill-based, and built around one-versus-many encounters. The Hero King wields twin star-forged blades against dozens to hundreds of enemies powered by Mass Technology.
Project Windless uses a non-linear narrative structure where player decisions shape alliances, wars, and the broader history of the world.
Project Windless centers on continent-spanning warfare between the four races, blending personal combat with the scale of full armies clashing in real time.
Project Windless's combat is designed around a single Rekon warrior fighting dozens or hundreds of enemies simultaneously in large-scale battles.