Mass Technology (also referred to as Mass Entity AI) is KRAFTON's proprietary technical system powering the large-scale battles in Project Windless. It is the core innovation that distinguishes the game from traditional action RPGs and musou-style games.
What it does
Mass Technology enables thousands of soldiers and massive creatures to clash in real-time across dynamic battlefields. The key distinction from traditional large-scale combat games is that these are not static or scripted encounters. The soldiers are individually simulated with functional AI.
Simulates hundreds to thousands of smart, reactive characters simultaneously
Enemy crowds move, flank, surround, and react dynamically to the player's movements in real-time
Transforms standard encounters into unpredictable, large-scale conflicts
Players fight directly within massive engagements rather than issuing remote commands
Optimized for PS5, PS5 Pro, Xbox, and PC hardware to maintain performance during large skirmishes
How it differs from musou games
The traditional musou (Dynasty Warriors-style) approach to large-scale combat uses mindless enemy hordes as spectacle. They exist to be mowed down by the hundreds. Mass Technology takes a different approach: enemies have individual behaviors and react intelligently to what the player does.
This means a battlefield is not a predetermined sequence of waves. Enemies reposition, try to flank, form defensive lines, and respond to the player's aggression or retreat. The result is battles that feel dynamic and unpredictable rather than performative.
Not generative AI
After the game's reveal, concerns arose about KRAFTON's use of AI. The studio clarified that Mass Technology uses traditional machine learning for NPC behavior systems and animation fine-tuning. Technology that has existed in game development for decades. It does not use generative AI for content creation, art, or narrative. The "AI" in Mass Entity AI refers to behavioral simulation, not artificial content generation.
Gameplay impact
For the player, Mass Technology means that combat encounters can seamlessly escalate from personal duels to battlefield-scale conflicts. The Hero King might start fighting a squad of enemies and suddenly find the engagement growing into a full-scale war with allied forces joining the fray and enemy reinforcements pouring in from multiple directions.
The system is designed to make the player feel like a legendary warrior carving through a real war, not an arena with spawning enemies.