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Scale of conflict
KRAFTON describes Project Windless as "a player-driven open-world experience that centers on a continent-spanning conflict." The game features "a dense and mature narrative set in an era of continental wars." This is not a local skirmish or a border dispute. The conflict stretches across the entire landmass.
The conflict is rooted in the Nhaga's Great Expansion War, a multi-race, multi-front territorial struggle that reshaped the continent and forced the Hero King to forge alliances across racial lines.
Gameplay implementation
The continental scale is not just narrative framing. Mass Entity AI enables real-time battles with thousands of soldiers on screen. Unlike games where armies serve as background scenery during cutscenes, each soldier in Project Windless reacts dynamically. The player fights within these engagements, combining personal combat mastery with tactical decisions about where to strike and which flanks to break.
The Rekon Hero King must forge alliances with different races and factions to unite a fractured land. How you approach this unification, which factions you prioritize, and how you handle the Nhaga advance all affect the course of the war.
The Kiboren front
The Nhaga planted dense forests south of the Line of Limit, creating a labyrinthine region called Kiboren. This jungle serves as both the Nhaga's homeland and a natural fortress. Any campaign against the Nhaga requires entering Kiboren, where the warm climate favors their cold-blooded physiology and the dense canopy makes organized warfare difficult.
For the Hero King and his alliance, Kiboren represents a different kind of war than open-field battles in the north. The terrain nullifies many of the advantages that the physically larger Rekon have in open combat. Whether the game handles jungle warfare differently from plains combat is not confirmed, but the lore certainly supports it.
Personal stakes within epic scale
The challenge for any game about continent-scale warfare is making it personal. If battles are just big numbers colliding, the player stops caring. KRAFTON's approach puts you on the ground in the middle of the chaos. You are not a general pointing at a map. You are a warrior in the front line, and the soldiers around you (both allies and enemies) are reacting to what you do.
The combination of epic storytelling with visceral, close-range combat is what KRAFTON is betting on as the game's identity. The State of Play trailer leaned heavily into this contrast: panoramic shots of armies stretching to the horizon, then cutting to the Hero King cleaving through enemy ranks at ground level.