Guests are the other half of a zoo. They arrive to see the animals, spend money while they are there, and their satisfaction sets the rating that decides how many more of them turn up. Frontier sums up the loop plainly: appealing habitats draw guests, guests boost the zoo rating and earn the money that funds further expansion.

What Guests Want
Need | How It Is Met |
|---|---|
Animal viewing | Habitats that put animals where guests can actually see them |
Shops and amenities | A variety of outlets catering to guest requirements across the zoo |
Education | Immersive spaces with educational opportunities built into them |
Comfort | Shelter and conditions suited to the current weather and season |
Weather matters twice over. Guests react to it directly, while animals have their own tolerances, which is why the seasonal cycle covered under Seasons and Weather is a guest problem as well as an animal one.
Mood, Rating, and Money
The permanent status bar carries the guest count, an overall guest mood indicator, and a five-star zoo rating, alongside cash and conservation credit. Individual animals contribute an Animal Appeal score that feeds into how much of a draw the zoo has. The wider economy is covered under Guests and Management.
Designing for Viewing
Getting guests a good view is a design problem in its own right, and each habitat type poses a different version of it.
Habitat Type | Viewing Approach |
|---|---|
Terrestrial habitat | Wide, well-shaped ground with viewing platforms and glass sections set into the barrier line |
A guest gate allows a tunnel to be built through the water, and tunnels can sit at different heights in the same tank. Barriers support one-way glass and concave or convex sections. | |
Birds spend much of their time high up, so elevated walkways inside and outside the enclosure are expected to be common. Gregarious species support walkthrough aviaries reached through a guest gate and a path. | |
Small-animal enclosures placed along guest routes |
Verticality runs through all of it. The sequel supports multi-level parks shaped by height changes and rivers, and it adds open-plan shops that drop their walls so guests can see inside. Path layout is the other half of the job, and the path tools are covered under Building and Construction.
The Guest View
In any game mode a player can drop into a first-person guest perspective and walk a zoo at ground level, their own or one built by someone else and downloaded through the Frontier Workshop.
Guest Facing Scenery
The pre-order Bonus Content Pack is aimed squarely at guest areas: an exclusive Toucan Eat shop with matching signage, three unique animal donation bins, and a tiger photo stand-in wall. The Deluxe Edition adds a set of exclusive decorative animal signs. Both are detailed under Editions and Pre-Orders.