Building and Construction
Planet Zoo 2's construction toolset: piece-by-piece building, blueprints, terrain brushes, and scenery themes.
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Created by Arcanix
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Construction in Planet Zoo 2 uses the series' signature piece-by-piece building tools, letting players assemble structures from individual components for near-total control over how a zoo looks. For speed, the game also provides ready-to-place blueprints that drop in complete buildings and features.

Detailing tools return and expand. Builders can freely scale objects, recolour pieces with a flexible colour system, and route visitor paths with an updated pathing system. New foliage and terrain brushes allow large-scale sculpting of the ground, so habitats can be shaped to suit the animals that live in them.
The sequel leans into verticality, supporting multi-level parks shaped by height changes and rivers, and it adds open-plan shops and staff buildings that drop the surrounding walls to reveal the keeper areas inside. Finished buildings, habitats, and blueprints can be shared through a cross-platform community hub built directly into the editor.
Each habitat is built to feel natural for its occupants, combining sculpted terrain, water, planting, and barriers. The same construction tools underpin the new aquariums and aviaries, which add tank structures and netted enclosures to the builder's options.
Decorative scenery is grouped into nine architectural themes, four of them brand new and five returning from the first game. The five returning themes are named Planet, North, East, South, and West. Planet collects the essentials and returning favourites needed to start a zoo, North draws on the rugged, hardy styles of colder northern regions, East on bright tropical architecture, South on organic and elegant natural forms, and West on homely, temperate, and pastoral vistas. The four brand-new themes have not yet been individually revealed.