Loading...
NPC Interactions - 11 revisions
Select an older and a newer revision, then compare.
Rewrote article to accurately reflect Outbound's no-human-NPC design, animal companions as the social layer, signal towers as the reward system, and environmental storytelling at landmarks
Major expansion with delivery/hauling mission details, landmark NPCs, and trade context
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.