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Enemies in Onimusha: Way of the Sword drop three colours of souls that the Oni Gauntlet absorbs from fallen foes. Yellow souls restore Musashi's health, red souls are currency for upgrades, and blue souls fill the Oni Power Gauge to activate the Oni Armaments.
Arrow Deflection is the precisely timed sword-swing defence Musashi uses against incoming arrows in Onimusha: Way of the Sword. A held block stops an arrow, a timed parry slices it midair, and a deflect sends it back at the archer.
The Oni Power Gauge is the dedicated meter that powers Musashi's Oni Armaments. It fills from blue souls absorbed by the Oni Gauntlet and drains in fixed chunks per armament use.

Onimusha: Way of the Sword uses reactive third-person sword combat with a four-tier parry toolkit, stance-switching katana moveset, dodge-triggered buffs, and the Break Issen execution.
Oni Vision is a perception ability granted by the Oni Gauntlet. It reveals hidden Genma, threads of Malice, and spiritual seals across corrupted areas of Kyoto, doubling as a combat-readiness and exploration tool.
Charms in Onimusha: Way of the Sword are equippable items that strengthen Miyamoto Musashi, with the 15 in-game charms, their effects and sources, the edition bonus charms and how charms are enhanced.

The Oni Gauntlet is the sentient demon-forged relic bonded to Musashi. It absorbs souls of defeated Genma, powers Oni Armaments, grants Oni Vision, and houses Lady Oni, who guides his steps through a corrupted Kyoto.
The Posture System in Onimusha: Way of the Sword is a shared stamina mechanic that governs guards, parries, and the lead-up to Break Issen. Capcom describes the Stamina Gauge as the connection between a character's soul and body; draining it causes loss of balance and opens the window for an execution.
The difficulty levels of Onimusha: Way of the Sword: Story and Action at the start, Carnage after a first clear, plus Action Prompts and the retry-screen downgrade.
The transformed state Musashi enters upon awakening the full extent of his Oni Powers, including the Onimusha Onslaught technique.
Break Issen is the stamina-break execution move in Onimusha: Way of the Sword. Against regular Genma it instantly kills by dismemberment; against bosses it opens body-part targeting with red and purple zones.
Two Celestials is the first named Oni Armament revealed in Onimusha: Way of the Sword. It is a pair of twin daggers tied to Musashi's lore, activated through the Oni Gauntlet's blue soul gauge.
The Oni ability that grants Musashi acrobatic movement, including running along certain walls, for both combat and exploration.
Ono no Takamura's training ground, where Drills and Boss Rematches let a player practice skills and refight past bosses.
Break Issen's boss-fight variant pauses the fight into a short decision sequence where Musashi picks a specific body part to strike. Red zones deal bonus damage, purple zones yield extra souls, and each limb plays its own animation.
The Oni Armaments of Onimusha: Way of the Sword: the three Capcom documents, the seven counted in the shipped game including the Oni Bow, and where each one is found.
The Oni Bow is Musashi's ranged weapon in Onimusha: Way of the Sword, recovered in the Oni Refuge. It answers Genma archers, triggers traps, solves distance puzzles, and can strip a boss of its power source.
The valuable item that guides Musashi toward his destination across Eastern Kyoto.
How the sword, clothes, and gauntlet are strengthened at a Spirit Mirror, and how skill enhancement teaches new abilities.
How Rifts, the portals Genma use to enter the mortal realm, are located and sealed with the Oni Gauntlet.
How Hozuki healing items and the pouches that carry them work, and how to swap and enhance pouches with Izumo no Okuni.
Collectible records containing information about the Genma, scattered throughout Kyoto and its environs.
The optional story type built around requests Musashi receives as the main story advances, with all eight Mysteries of Kyoto, when each unlocks and which charms they award.
The stat boosts and ailments that can affect Musashi during combat, shown as icons above the Health Gauge.
Dark Masses are collectible manifestations of resentment in Onimusha: Way of the Sword. Absorbing one into the Oni Gauntlet shows Musashi a vision of the past and the suffering that created it.
The optional story type built around helping residents of Eastern Kyoto, with all 18 Chance Encounters, when each unlocks and which charms they award.
All 52 achievements in Onimusha: Way of the Sword with their requirements, current unlock rates, and what the roster confirms about the shipped game.