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Guides, strategies, and information
Shanghai-based indie game development studio behind Of Peaks and Tides, founded by Ted Cao, a former Tencent Games producer. Also known as Qingpao Games.
Online co-op in Of Peaks and Tides, supporting single-player and online co-op for up to four players exploring, building, and fighting together in Everland.
The custom Unreal Engine 5 physics implementation at the core of Of Peaks and Tides, governing fire propagation, weight-based damage, elemental control, and environmental interactions.
Open-world crafting survival game set in a mythological Eastern-inspired realm called Everland, developed by CyancookGames using Unreal Engine 5. Announced August 2025, with a playable demo at Gamescom 2025.
Shanghai-based indie game development studio behind Of Peaks and Tides, founded by Ted Cao, a former Tencent Games producer. Also known as Qingpao Games.
Online co-op in Of Peaks and Tides, supporting single-player and online co-op for up to four players exploring, building, and fighting together in Everland.
The custom Unreal Engine 5 physics implementation at the core of Of Peaks and Tides, governing fire propagation, weight-based damage, elemental control, and environmental interactions.
The dynamic seasonal cycle and weather system in Of Peaks and Tides, affecting survival, navigation, and the likelihood of calamities.
The bond-based creature taming system in Of Peaks and Tides, allowing players to befriend animals for use as mounts, combat allies, and mobile base platforms.
The base construction system in Of Peaks and Tides, supporting fixed structures on varied terrain and mobile bases atop tamed creatures, with progression from palisades to strongholds.
The freeform crafting system in Of Peaks and Tides, built around the philosophy of combining nearly any items to create tools, weapons, structures, and siege equipment.
Dynamic elemental disasters that strike Everland, left over from the divine forces that destroyed civilization during the ancient war.
Real-time action combat system in Of Peaks and Tides, featuring environmental interactions, unconventional strategies, diverse enemy types, and traversal abilities including climbing, gliding, and flying mounts.
A mysterious maiden who accompanies the player on their journey through Everland.
The remnant human faction in Everland, descended from the survivors of the war between heaven and man.
The cataclysmic conflict at the center of Everland's backstory, in which divine elemental forces turned against mortal civilization.
The shattered mythological realm that serves as the setting for Of Peaks and Tides, featuring diverse biomes shaped by ancient divine conflict.
Open-world crafting survival game set in a mythological Eastern-inspired realm called Everland, developed by CyancookGames using Unreal Engine 5. Announced August 2025, with a playable demo at Gamescom 2025.
Shanghai-based indie game development studio behind Of Peaks and Tides, founded by Ted Cao, a former Tencent Games producer. Also known as Qingpao Games.
Online co-op in Of Peaks and Tides, supporting single-player and online co-op for up to four players exploring, building, and fighting together in Everland.
The custom Unreal Engine 5 physics implementation at the core of Of Peaks and Tides, governing fire propagation, weight-based damage, elemental control, and environmental interactions.
The dynamic seasonal cycle and weather system in Of Peaks and Tides, affecting survival, navigation, and the likelihood of calamities.