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Open-world crafting survival game set in a mythological Eastern-inspired realm called Everland, developed by CyancookGames using Unreal Engine 5. Announced August 2025, with a playable demo at Gamescom 2025.

Dynamic elemental disasters that strike Everland, left over from the divine forces that destroyed civilization during the ancient war.
Shanghai-based indie game development studio behind Of Peaks and Tides, its debut title. Also known as Qingpao Games; the registered entity is Shanghai Qingpao Network Technology Co., Ltd.
Online co-op in Of Peaks and Tides, supporting single-player and online co-op for up to four players exploring, building, and fighting together in Everland.

The cataclysmic conflict at the center of Everland's backstory, in which divine elemental forces turned against mortal civilization.
Overview of confirmed enemies in Of Peaks and Tides, including the four enemies revealed by CyancookGames in February 2026.

Confirmed traversal systems in Of Peaks and Tides, including climbing, gliding, mounts, and physics-aided movement.

The dynamic seasonal cycle and weather system in Of Peaks and Tides, affecting survival, navigation, and the likelihood of calamities.
CyancookGames is hosting offline player playtest events for Of Peaks and Tides throughout 2026.

The base construction system in Of Peaks and Tides, supporting fixed structures on varied terrain and mobile bases atop tamed creatures, with progression from palisades to strongholds.

The custom Unreal Engine 5 physics implementation at the core of Of Peaks and Tides, governing fire propagation, weight-based damage, elemental control, and environmental interactions.
The freeform crafting system in Of Peaks and Tides, built around the philosophy of combining nearly any items to create tools, weapons, structures, and siege equipment.
The remnant human faction in Everland, descended from the survivors of the war between heaven and man.

Multi-phase boss in Of Peaks and Tides that reshapes the battlefield with wind currents.
A mysterious maiden who accompanies the player on their journey through Everland.

Real-time action combat system in Of Peaks and Tides, featuring environmental interactions, unconventional strategies, diverse enemy types, and traversal abilities including climbing, gliding, and flying mounts.

The shattered mythological realm that is the setting for Of Peaks and Tides, featuring diverse biomes shaped by ancient divine conflict.
Common enemy in Of Peaks and Tides that severs and hurls its razor-edged tail.
Agile elite enemy in Of Peaks and Tides combining war bow archery with acrobatic melee.

Complete roster of the named creatures of Everland in Of Peaks and Tides, with confirmed heights, weights, size classes and behaviour.
Towering elite enemy in Of Peaks and Tides that hurls fruit and a colossal club.

The bond-based creature taming system in Of Peaks and Tides, allowing players to befriend animals for use as mounts, combat allies, and mobile base platforms.
How CyancookGames is building sound effects, creature audio, and the dynamic music system for Of Peaks and Tides.