Path of Glory is the ranked ladder in Mistfall Hunter. It launched with the game on July 29, 2026, replacing the Hunt Ranking, Gylden Hunt, and Demon Hunt leaderboards that ran during the beta period. Where those tracked separate activities, Path of Glory is a single opt-in competitive track that rewards you for finishing runs rather than just for starting them.
Unlocking and opting in
Path of Glory becomes available once your character reaches Level 6. From there it is a toggle rather than a mode: before a match starts you choose whether to switch it on, and that choice is made independently by each member of a squad. One hunter can run ranked while a teammate does not. Turning it on does not change who you are matched against, so enabling it costs you nothing in queue terms.
Earning and losing Rank Points
Rank Points are awarded at match settlement, and four things feed them: extracting successfully, killing monsters, completing tasks, and the assets you bring out. Which of those pays best shifts as you climb, so the behaviour that carries a low-tier hunter up the ladder is not the same behaviour that moves a high-tier one.
Two rules keep the ladder honest. Points are only deducted when you fail to extract, so dying with a full bag is the one outcome that actually sets you back, and there is a ceiling on how many points a single match can award, which stops one enormous run from replacing a week of consistent play.
There is also a difficulty gate partway up. Once you reach Fateweaver I, matches on Normal difficulty stop granting Rank Points entirely. Climbing past that point means moving into the harder modes described on Maps and Zones and Enemies and Bosses.
The seven tiers
Path of Glory runs through seven major tiers. Reaching a new one pays out a milestone reward, and the higher tiers attach exclusive cosmetics to those milestones.
Tier | Position | Notes |
|---|---|---|
Duskborn | 1st, lowest | Entry tier once Path of Glory unlocks at Level 6 |
Mistwalker | 2nd | Milestone rewards on promotion |
Dawnseeker | 3rd | Milestone rewards on promotion |
Fateweaver | 4th | At Fateweaver I, Normal difficulty stops awarding Rank Points |
Oracle | 5th | Higher tiers unlock exclusive cosmetic rewards |
Exalted | 6th | Higher tiers unlock exclusive cosmetic rewards |
Zenith | 7th, highest | Exact point totals are shown publicly on the server leaderboard |
The Server-Wide Points Leaderboard
Alongside the tier ladder runs a Server-Wide Points Leaderboard, which sorts every account by total accumulated points from highest to lowest. The entry it shows for you is assembled automatically: the game picks whichever of the six Classes you have played longest as your main class, then displays the character nickname with the most playtime under it. You do not choose what represents you, your playtime does.
Hunters who reach Zenith get one extra piece of visibility. For that top tier only, the leaderboard also prints their exact point totals rather than just their placement, so the gap between the server's best hunters is public rather than implied.
Where it sits among the progression systems
Path of Glory sits apart from the gear and talent progression covered on Progression, Skills, and Talents, and apart from the seasonal track on Season 1: Soul Hunt. Gear makes you stronger, the battle pass pays you for playing, and Path of Glory measures how reliably you get out of the mist alive.