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Season 1: Soul Hunt
August 17, 2026 at 10:19 PM
Updated Soul Harvest from upcoming to live as of August 12, added the trigger conditions and the Mistchaser Shop reward list, and marked the Golden Envoy Faction War as concluded
Mistfall Hunter launched straight into its first season rather than adding one later. Season 1 is called Soul Hunt, and it arrived with the game on July 29, 2026, bringing a storyline, a difficulty tier, a competitive ladder, and a set of launch-window events. The systems it plugs into are described on Progression, Skills, and Talents.
The season is built around a concept the developers call the Fate Chart, which drives the seasonal storyline and records how the world is bending as hunters act on it. The gameplay that runs through it, Soul Hunt, is tied to the chart's progression and carries across every narrative phase of the season, so what players do feeds back into the direction the world takes. Soul Hunt is the season's name; Soul Harvest is the seasonal gameplay feature that runs inside it, and it went live on August 12, 2026 rather than at launch.
The story behind it is the Valgr restarting their forbidden soul experiments, turning creatures into rampaging Cocoon Puppets in a bid to seize soul power and build a False God, which would tear the Web of Fate apart. Dew calls the hunters together to track down the wandering exiled souls and contain the corruption. The wider setting is on The World and Lore.
Rather than dropping the whole season at once, the developers staged it across three phases. Soul Harvest went live on August 12, 2026 rather than on day one, and a later phase brings the Ancestor Tree to Hallowgrove as a random match event, where breaking its seal claims gifts from the ancient spirits and forces the usual choice between pushing for more and leaving with what you have.
Addition | Detail |
|---|---|
Polearm and Shield | A second weapon stance for the Withered Knight, with six new skills and a long-range teammate rescue |
Holy weapons | A weapon tier with exclusive gameplay affixes, dropping from map bosses, one unique weapon per boss |
Cataclysm difficulty | The hardest setting, added to Brandrgarde, where elite enemies are tougher and top-tier loot drops across the map |
Soul Hunt | The seasonal gameplay tied to the Fate Chart, with its own tasks and events |
Collection Pedestal | A display in your camp for the loot you have brought home |
Ladder and tier rewards | The Path of Glory ranked ladder, seven tiers from Duskborn to Zenith |
Battle pass | The Slumbering Contract, free after seven days of cumulative logins, alongside additional cosmetics |
Ancestor Tree | A random match event added in Phase III |
One planned addition did not make it. The Blackarrow second weapon was pushed back because of development timelines, so the class shipped with the bow alone. It has since been confirmed as a Javelin arriving in Season 2. The stance system it belongs to is on Combat and Weapons.
The developers published a phased roadmap rather than dropping the whole season at once.
Phase | What it adds |
|---|---|
Phase I | Einherjar Mode unlocks the Mist Lord challenge. Season tasks become available as a mysterious guest arrives at Windrest with news that pulls hunters toward an unknown fate. Soul Harvest opens: gather Soul Cocoons, challenge the Soulgnawer, and fight through a new multiplayer showdown for exclusive rewards. The Soul Harvest Exchange Shop trades exclusive collectibles, Soul Coins, and Moonlight Nectar. |
Phase II | Season tasks fully unlock as a new crisis surfaces alongside the guest, with the S1 Pip's Rare Pouch and the Nether Ferry skin as task rewards. Brandrgarde Solo Mode arrives. The Underlord Speed Challenge pays bonus rewards from Fern the Woodling for killing Underlords quickly. |
Phase III | The Golden Woodling arrives, a rare Woodling disguised as treasure. The Ancestor Tree becomes a random match event: break its seal for gifts from the ancient spirits, with rival hunters watching. A Season 2 teaser opens tasks that uncover clues and lock in early rewards, under the line that the fires of the past await their rekindling. |

Soul Harvest is the season's headline gameplay. In matches where the ritual is active, a new elite monster called the Soulgnawer appears, described as having a slender build, a serpentine lower body, and human-like facial features. She actively disrupts the ritual, so completing it means killing her, and doing that while rival hunters circle for a third-party ambush is the actual challenge. The creature is listed alongside the rest of the roster on Enemies and Bosses.
The ritual reached live matches on August 12, 2026. While Soul Harvest is active it can trigger in Hallowgrove and Brandrgarde, and the higher a map's Gyldening Intensity, the likelier it is to fire. Soul Incubators carrying Soul Cocoons scatter across the map and a Fate Altar appears to host the prayer. Once a match has run for a set time, submitting two Soul Cocoons at the altar starts the ritual. The full breakdown, including what carrying a cocoon does to your position on other hunters' screens, is on Soul Harvest.
Finishing runs pays out in Soul Harvest tokens, spent at the Mistchaser Shop. The stock includes a season-exclusive Holy-quality collectible called the Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar, and Soul Coins, and the developers have said more rare rewards will be added as the season runs.
The first season's battle pass is called the Slumbering Contract, and it unlocks free after seven days of cumulative logins. The developers went further than a one-season giveaway: as long as you stay reasonably active during a season, you can renew into the next season's pass for free as well. The Slumbering Servant outfit, which drew heavy attention during Steam Next Fest, was added to the pass rewards and is redeemed with tokens earned through normal play.
Three things are confirmed for the second season: a new Blackarrow weapon, the Javelin; an all-new season theme with its own exclusive gameplay; and an all-new season-exclusive progression system. The developers said further seasonal content would be unveiled gradually.
The developers describe a season as running roughly three to four months. A season ends with a reset: most progression is wiped so the next season starts everyone level, though certain long-term progress carries over rather than being lost. A fresh roadmap is laid out toward the end of each season. Exact dates for the end of the first season have not been published.
A run of limited events, collected under the name The Gylden Rush, runs alongside the launch. The window opens at 01:00 UTC on July 30, 2026 and closes at 00:59 UTC on August 26, 2026.
Event | Window (UTC) | What it is |
|---|---|---|
Golden Envoy Faction War | July 17 to August 12, 2026 | Golden Envoys appear in the world; defeating them yields their Golden Ciphers |
Golden Cipher | July 30, 01:00 to August 19, 17:00, 2026 | Opening Golden Ciphers can award in-game rewards and physical prizes |
Watch Streams, Earn Drops | July 30, 01:00 to August 26, 00:59, 2026 | Watching live streams of the game accrues in-game rewards |
The Gylden Rush Show | August 13, 2026, 00:00 | A broadcast where the event's final prize is awarded |
Of those four, the Golden Envoy Faction War has already closed, having run from July 17 to August 12. The Gylden Rush window itself stays open until 00:59 UTC on August 26.
How the game is sold, including what the two editions contain and the introductory discount, is on Editions and Game Pass.
Ranked play across the season runs on Path of Glory, and the patch-by-patch record of what has actually shipped is on Updates and Patch Notes.