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First-Person Camera - Version 4 vs Version 5
May 8, 2026, 08:59 AM
Applied Title Case to body headings
Jun 8, 2026, 10:57 PM
Removed duplicate in-body wikilinks
11Overview2233First-Person Camera is a planned camera mode for inZOI that lets players view the world directly through their Zoi's eyes rather than from the default isometric and shoulder-view perspectives. The feature was first previewed publicly in the Week 3 April 2026 weekly developer update and confirmed in the April 17 community letter from Director Hyungjun Kim. As of April 25, 2026, the feature is in active development and has not yet shipped on the live build (v0.7.5).4455Current Camera Modes6677Before First-Person Camera ships, inZOI offers three live camera options:8899ModeDescriptionDefault Top-DownFloating perspective above the city or lot. Used for navigation, scheduling, and most general gameplay.Free CameraUnrestricted free movement, available with the EnableFreeCamera cheat. Used primarily for screenshots and Photo Mode.Shoulder ViewOver-the-shoulder camera mode, originally part of v0.7.0 then disabled briefly before being restored in v0.7.2 (March 31, 2026). Provides a closer cinematic view.1010Confirmed Behavior11111212Public previews and developer comments have outlined what the first-person mode is expected to support at launch. Specific control bindings and field-of-view options have not been finalised.13131414Free look around the active Zoi's surroundings using the mouse or right analog stick.Field-of-view tied to the Zoi's actual perspective, including head turn animations during conversations.Ability to switch between first-person, shoulder, and default camera modes via a hotkey or radial menu.Compatible with most active gameplay (walking, eating, talking) but may disable for certain scripted scenes.15151616Timeline17171818DateStatusWeek 3 April 2026First-person view previewed in the weekly developer update video. Early version shown only.April 17, 2026Community letter named first-person camera as one of the features prepared but not yet ready to ship.April 24, 2026Confirmed deferred past May 2026 along with several other in-development systems.Current targetNot specified. Bundled with a future content patch.1919Use Cases20202121Once shipped, first-person camera will be useful for:22222323Immersive roleplay during life events such as marriages, funerals, and birthday parties.Cinematic screenshots and Photo Mode composition from the Zoi's eye level.Storytelling clips for Canvas and other community sharing platforms.Accessibility for players who prefer character-anchored perspectives over top-down views.24242525Compatibility with Existing Features26262727First-person camera is being designed to coexist with existing systems, not replace them. The April 17 letter described it alongside MetaHuman preset import for character creation and Build Mode multi-selection as a quality-of-life expansion rather than a core gameplay overhaul.28282929Build Mode will retain its existing top-down planning view; first-person will not be the primary mode for placement.Live Mode will let players toggle between first-person and the default view.Smart Zoi autonomous behavior will run regardless of which camera mode is active.30303131See Also32323333Controls lists the current camera shortcuts. Photography and Photo Mode Guide covers the existing camera tools. Live Mode covers the gameplay layer. April 2026 Update provides the deferral context. 2026 Roadmap tracks delivery status.