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Battle Pass
May 8, 2026 at 05:04 AM
Cleanup: heading hierarchy, Title Case, table wikilinks
The Battle Pass in Neverness to Everness is the seasonal progression track that runs alongside the gacha and shop systems and rewards players for completing daily, weekly, and seasonal missions. Inside the game it is presented as a multi-tier track with a free path, a paid Elite path, and a more expensive Elite path that adds a decorative profile frame. The pass slots into the wider monetization picture as a complementary purchase: it is intended to keep regular players topped up on pulls and resources without acting as a power gate.
Some early community coverage of the launch build has used the in-game name Circle Bounty to describe this pass. The wiki treats Circle Bounty primarily as the endgame Fons activity tied to The Circle, so this article focuses on the dual-track battle pass system, its pricing, and where it sits in the broader monetization mix. For the endgame Fons farm, see the dedicated Circle Bounty page.
Hotta Studio has framed cosmetics as the primary revenue driver for the global launch, with the battle pass functioning as a top-up subscription rather than a competitive gate. Core gameplay power, S-Class Arcs, and limited characters can all be obtained without buying the pass, which keeps the playing field relatively even between free and paying players.
The pass ships with three tiers. Every account starts on the Free Tier the moment a season opens; the two paid tiers are one-time purchases that unlock the Elite reward track for the rest of that season. Pricing is quoted in US dollars from the launch build and may vary by region or platform.
Tier | Price | Unlocks |
|---|---|---|
Free Tier | 0 | Default for every account. Awards the free reward track at each level milestone, including basic pulls, materials, and frames. |
Elite Tier | $10 USD | Unlocks the Elite reward track for the season. Adds significantly more pulls, premium currency, and character resources on top of the free track. The S-Class Arcs selector at level 30 is the headline reward. |
Elite Plus | $20 USD | Includes everything in the Elite Tier plus a decorative profile frame. The frame is purely cosmetic and does not change the reward track. Useful only for players who specifically want the frame; players chasing pure value should stop at the $10 Elite Tier. |
There is no half-step between Free and Elite, so the decision is binary: stay on the free track and pick up the basic milestone rewards, or pay $10 and unlock the entire Elite reward track for the season. The extra $10 for Elite Plus only buys the cosmetic frame.
Battle pass experience comes from three mission categories. Each one feeds the same progression bar, so a casual player who clears their dailies will reach the maximum tier well before the season ends, while a more active player can pull ahead by also clearing weeklies and seasonals.
Mission Type | Cadence | Notes |
|---|---|---|
Daily Missions | Daily reset | Short objectives tied to combat, exploration, and the daily routine. The bulk of pass progress for casual players comes from this tier. See the Daily Routine Guide for an efficient run order. |
Weekly Missions | Weekly reset | Larger objectives that require multiple sessions across the week. Generally pay out more pass experience per task than dailies. |
Seasonal Missions | Once per season | Long-form goals tied to story chapters, anomaly commissions, and limited events. Often tied to the season's narrative theme. |
The standard guidance from launch coverage is that the daily routine alone is enough to cap the pass before its expiration, so most players do not need to grind weeklies and seasonals just to finish the track. Weekly and seasonal missions are most useful when a player buys Elite late and wants to catch up to the level 30 reward as quickly as possible.
The pass uses a standard battle pass progression bar. Both tracks pay out at every level, but a few specific milestones drive most of the value calculation when deciding whether to upgrade to Elite.
Level | Track | Reward |
|---|---|---|
Mid-track | Free | Steady drip of pulls, materials, Annulith, and basic cosmetics. |
Mid-track | Elite | Stacked rewards including premium currency, character resources, upgrade materials, and additional cosmetics layered on top of the free track payouts. |
Level 30 | Elite only | The pass's headline reward: a selector for one S-Class Arc. Players choose the Arc from a curated list, which makes the Elite Tier worth its $10 price almost on its own for any account that does not yet have the Arc they want. |
Late-track | Elite | Continued reward density through the maximum tier; outfits, currency, and cosmetic items round out the Elite track. |
The level 30 S-Class Arc selector is the practical reason most players upgrade. A guaranteed S-Class Arc would otherwise require pulling on the Arc Shop weapon banner, where six ten-pulls are needed for a guaranteed S-Class drop, so the pass shortcut is significantly cheaper if the offered selection includes a usable Arc.
Battle pass rewards span a few broad buckets. The free track leans toward consumables and basic cosmetics, while the Elite track adds premium currency, exclusive outfits, and higher-value pull resources at most milestones.
Premium currency (Annulith) for use across the gacha, shop, and stamina refresh systems.
Pull resources including Solid Dice, Fabricated Dice, Warp Pieces, and Lost Pieces.
S-Class Arc selector at level 30 of the Elite track. See S-Class Arcs.
Character and equipment upgrade materials.
Outfits and cosmetic items. See Outfits for the wider cosmetics catalog.
Profile decorations, name cards, and avatar frames; the Elite Plus tier specifically grants a profile frame.
Vehicle Customization parts and decals.
Decoration items for the Housing System.
The most visually distinctive cosmetics tend to sit on the Elite track, including limited-run outfits that will not return through any other system. Free track rewards lean toward consumables, currency in smaller amounts, and basic decorative items.
The Elite Tier is one of several recurring premium offers that share wallet space with the gacha. Understanding what else is competing for the same dollars helps players decide whether the pass is the right purchase for their account at any given point in a patch.
Offer | Approx Price | Headline Value | How It Compares to Battle Pass |
|---|---|---|---|
Battle Pass Elite | $10 | Stacked Elite reward track plus an S-Class Arc selector at level 30. | Reference point. Best value if the offered Arc selection is useful and the player will clear daily missions consistently. |
Rift Crystal Permit | $5/month | Roughly 3,000 Fons-equivalent value spread across daily logins. Almost two ten-pulls of currency per month. | Lower upfront cost, no missions required. Considered the strongest single low-spender purchase. Buy this first if only one premium subscription is affordable. |
Character Dice Bundle | $15 | Ten pulls on the active character banner; one-time purchase per banner. | Best per-pull value in the cash shop. Cheaper than buying the equivalent currency through the Riftcrystal exchange, which costs roughly $26 for the same ten pulls without doubled rates. |
Prime Picks (10-pull keys) | 880 currency | Ten weapon banner pulls at roughly half price. | Tied to the Arc Shop rather than the pass. Useful when chasing a specific banner Arc. |
Standalone Outfits | Varies | Discounted launch outfits with a FOMO timer in the Fashion Shop. | Different value proposition: the pass bundles outfits inside its track, the shop sells specific outfits at a one-time price. Some launch outfits are buyable only with in-game Fons rather than premium currency. |
For a free-to-play player who plans on a fixed monthly budget, the practical priority order at launch is: Rift Crystal Permit first ($5, lowest cost-per-pull), Character Dice for any banner you intend to pull on ($15, highest value per pull), then Battle Pass Elite ($10) if the level 30 Arc selector includes something you want. Elite Plus is for players who specifically want the cosmetic frame and is otherwise skippable.
The pass shares the Annulith economy with the rest of the game's premium spending, so any decision about whether to buy Elite has to be made in the context of upcoming character and weapon banners. Two features of the gacha system make this calculation more predictable than in many comparable titles.
First, the limited character banner has no off-banner risk at all. Every S-Class pull on a limited character banner is guaranteed to be the featured character, so there is no 50/50 lottery to plan around. See No 50/50 System for the full mechanic. Soft pity begins at 70 rolls and a hard guarantee lands at 90, with one A-rank guaranteed every 10 pulls.
Second, limited banner pity carries over to the next character banner. A player who pulls 50 times on the current banner without hitting the featured character keeps that progress when the next character banner opens. This is an important wrinkle when deciding whether to spend Annulith on the pass: pity that has already been built up does not expire when a banner ends, so saving currency for the next character is not a complete reset.
Note that this carryover does not apply to the cosmetic perks attached to a limited banner. Skin, glider, and vehicle pity resets every time a new banner opens, so the cosmetic side of the banner is a separate budget from the character pity. The pass does not directly affect either pity track; it just supplies more currency to push them forward.
The Arc Shop weapon banner runs on a separate currency. It only allows ten-pulls at 1,600 currency each, with a guaranteed banner Arc by the eighth ten-pull and a guaranteed S-Class Arc every six ten-pulls. The pass's level 30 Arc selector is significantly cheaper than spending equivalent currency in the Arc Shop, which is why the Elite Tier is the most cost-efficient route to a specific S-Class Arc when the offered selection lines up.
Players evaluating whether to buy Elite usually do so against the backdrop of three rebate shops that quietly add a meaningful amount of currency to a regular play schedule. None of these are part of the pass itself, but they affect how much value the pass adds on top of an account's existing income.
Shop | Currency | Notes |
|---|---|---|
Warp Exchange | Trade in for additional dice, weapon banner pulls, or copies of standard banner characters. Standard-banner character purchases here do not require already owning the character, so this is also a way to unlock standard roster members. | |
Lost Exchange | Standard resources, dice, and Tri-Keys. Most stocks reset monthly, including 20 Tri-Keys per month for the weapon banner. Treat this as a fixed monthly currency budget rather than an unlimited shop. | |
Premium Rebate | Premium currency | The paid-side equivalent of the Warp Exchange. Provides the same kinds of conversions for players who are willing to spend on top of the free rebate stocks. |
Eight Tri-Keys for 24,000 Fons each, plus 100 Annulith for 150 Fons each. The available stock scales with City Tycoon level, so deeper progression unlocks more conversions over time. |
The point of mapping these shops here is to make the pass purchase decision concrete. Rebate stocks alone provide a steady flow of pulls without spending real money, and the pass then layers a one-time burst of additional pulls and a guaranteed S-Class Arc on top of that flow. Players who already burn through their rebate stocks every month tend to feel the pass's extra rewards more directly than players who let those stocks sit unused.
Players who start a season late, or who buy Elite partway through, can purchase tier skips with Annulith to catch up on missed milestones. Tier skips are priced per level, so the cost scales with how much pass progress is being skipped.
As a rule of thumb, tier skips are a poor use of currency for players who can earn their remaining levels through the daily routine before the season ends. The Annulith spent on skips would buy more pulls if banked toward the gacha. Tier skips become defensible only when a specific milestone reward (typically the level 30 Arc selector) is at risk of being missed because the season is about to end and there is no time left to grind through normal play.
A common pattern is to buy Elite around the midpoint of the season, after the player has confirmed their schedule is consistent enough to clear dailies, and let normal play push the pass to level 30 over the remaining weeks. Day-one Elite purchases are not strictly bad, but they tie up Annulith in a track that cannot be refunded if the player's schedule changes.
Before launch, a one-time pre-order bundle was available for $9.99 to give players a head start. It was sold separately from the battle pass and was specifically marketed as a jumpstart package for new accounts.
Item | Quantity |
|---|---|
5 | |
De-noise Solution | 10 |
10 | |
10 | |
10 | |
100,000 |
This bundle was a one-shot offer rather than a recurring pass. Players who missed the pre-order window cannot buy it after launch. See Pre-Registration Rewards and Launch Rewards for the broader set of free and paid launch incentives, and Launch Celebration Giveaway for the post-launch compensation pulls and selectors.
Clear daily missions consistently. The pass is balanced so that following the Daily Routine Guide is enough to reach the maximum tier before a season ends. Skipping multiple days makes weekly and seasonal missions necessary just to keep up.
Wait before buying Elite. Day-one Elite is locked currency that cannot be refunded if the season's selectors do not include something useful or if the player's schedule changes. Buying Elite a week or two into the season, after confirming the level 30 Arc selector list, avoids that risk.
Skip Elite Plus unless you want the frame. The extra $10 over Elite buys nothing except the cosmetic profile frame. Players chasing pure value should stop at the Elite Tier.
Buy the Rift Crystal Permit first. If only one premium offer fits the budget, the $5 monthly permit usually pays out more pulls per dollar than the Elite Tier. The Permit also requires no missions, which makes it more forgiving for players with irregular play schedules.
Plan around upcoming banners. Annulith spent on Elite is Annulith not spent on Version 1.0 Banners or Version 1.1 Banners. If a wanted character is releasing soon, consider the timing of the pass purchase in the same conversation as planned banner pulls.
Use event missions for catch-up. Limited-time events and anomaly commissions often contribute to pass progress, so participate in events even if they look unrelated to the pass.
Avoid tier skips as a default. Tier skip purchases are usually poor value compared to spending the same Annulith on pulls. Use them only when a specific milestone reward will otherwise expire and there is no time to grind through normal play.
Stack Elite with the Permit. The Rift Crystal Permit and Elite Tier are complementary purchases, not substitutes. A player buying both will have meaningfully more pulls available than a player buying either alone.
Version 1.0 launches in a deliberately generous patch cycle. Compensation pulls from the closed beta carry over to the global build, the standard banner ships with two character selectors (the second selector arrives May 5), and additional ten-pull bundles are layered on top of the usual launch giveaways. See Launch Celebration Giveaway for the full launch comp list.
This level of reward density is not guaranteed to persist into later patches. The pass itself is structured the same way most live-service battle passes are structured, which means its reward density tracks the patch's overall generosity rather than being independently scaled. Any judgement about long-term free-to-play viability has to be revisited once a few patches of live data exist.
Two features of the launch monetization design are encouraging from an account-stability perspective. The headline revenue stream is cosmetic-led, with multiple launch outfits sold only for in-game Fons rather than premium currency, and the limited banner removes the usual 50/50 lottery in favor of guaranteed character pulls. Both of these reduce the pressure on the pass to act as a power gate.
Power creep direction is the open question. As more characters and S-Class Arcs enter the pool, the pass's level 30 selector becomes more or less valuable depending on how the new options compare to existing kits. Players judging the pass's long-term value should expect that calculation to shift patch by patch.
Circle Bounty - the endgame Fons-farming activity that shares a name with the launch battle pass in some community coverage.
Gacha System - the broader pull mechanics that share the Annulith economy with the pass.
Arcs and Weapons - context for what the level 30 S-Class Arc selector actually unlocks.
Currency Farming Guide - sustainable Annulith and Fons routines for free-to-play and low-spend accounts.
No 50/50 System - the gacha mechanic that makes pass-supplied pulls more predictable than in many comparable titles.
Riftcrystal - currency exchange tier that sits next to the pass in the cash shop.