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Townsfolk and NPCs
October 13, 2026 at 10:55 PM
Corrected the Linda, Jack and townsfolk entries, separated events from quests, and dated the soldiers reward bug
The cast of Graveyard Keeper 2 was kept almost entirely under wraps before launch, and no official roster has been published. The achievement list that went live with the game on 22 September 2026 is the first official source to name individual characters. This page records those names alongside what the studio has confirmed about the shape of the population.
Character | What the Achievement Says | Achievement |
|---|---|---|
Januarius and Jully | The player meets them, and it seems they are the same person | Two faces |
Jack | Jack finds his way to the town | A Man of Many Talents |
Gunter | Gunter enters the story | The Man Behind the Curtain |
Linda | The player can attend Linda's concert | A Night to Remember |
The bandits | The player meets them | Friends in Low Places |
The fairy | The fairy answers the call | A Little Magic |
Each name comes from a single achievement line; what later patch notes add about Jack and Linda is under Named in Patch Notes below. Gunter is also the name of a character in the first game; the sequel's achievement confirms only that a character called Gunter appears. Five hidden achievements carry names but no descriptions, and they are listed on Achievements without interpretation.
Group | Official description |
|---|---|
Returning characters | Several iconic characters from the original game return, and the studio says the trailer already hints at which |
New characters | Most of the cast in the sequel appears for the first time |
Characters who did not survive | The studio says players will meet some old friends and learn what happened to others |
The skull companion | Confirmed, and confirmed not to be the first game's skull. See The Skull Companion |
Townsfolk | The residents of The Town, whose homes and businesses the player restores |
Zombified townsfolk | Most of The Town was overrun by its own residents turned undead |
Traders | Bring goods from foreign lands into the Town |
Refugees | Search for new homes in a zombie infested city |
Soldiers | Can be given beer or pie. On 13 October 2026 the official known issues list said a bug that stopped the reward being handed out was fixed in update 1.007 on most platforms but remained on both Switch versions |
On the refugees the studio adds a line that captures the game's register exactly: apparently, even a zombie infested Town can look attractive when the rent is low enough.
The September 2026 combat log adds where the townsfolk come back into view: town battles are fought on the streets, and after a victory those same streets become populated by the townsfolk and market stalls. A demo store screenshot shows the result on one restored street, with a stall selling bread under an awning, residents walking between the houses and a covered wagon by the gate; none of the figures is named.

One of the clearest quality of life changes in the sequel concerns where quest characters are. In the original, important quest characters visited only once a week from a Town the player could never enter. Now that The Town is part of the game, the studio says there is nowhere mysterious for them to arrive from, so they generally stay at their regular locations. The weekly planning pressure has not been removed entirely: certain mechanics connected to those characters remain available only on their designated days.
Behaviour | Original framing | Sequel |
|---|---|---|
Where quest characters live | Arrived from the Town on a weekly visit | Remain at their regular locations |
Weekly planning | Required to catch a visitor | Still required, but for specific day-gated mechanics rather than for access to the person |
Quest progression is tied to helping residents with their problems, and completing those quests unlocks the next building, service or tier of access in a district. The launch announcement frames it as completing quests throughout the city while undead workers handle the heavy lifting behind the scenes. The mechanics of that are on Town Restoration.
Patch notes since launch name several quests: Inflation, linked to a mercenary; the two-part Central Districts Purge, in whose second part a banner is placed; Linda's Ball; the Plague Doctor's Beautiful Dream; and iron supply deliveries for the Town Warehouse. They also name a Village Boat event and Battle Operation Potato Part I, which update 1.010 on PC stopped crashing. Update 1.008 fixed a main questline soft lock for players who finished Linda's Ball before the Plague Doctor's Beautiful Dream.
Patch notes record fixes rather than story, so these entries say only what the fixes reveal.
Character or Group | What the Patch Notes Say |
|---|---|
Jack | Asks the Keeper for tools, including bronze tools, and appears on the Twins' land near a boat during the Village Boat event. A Jack's Bridge, Jack's house and Jack's Workshop are also named, and he appears in a Port Tavern cutscene |
Linda | Has a quest called Linda's Ball; finishing it before the Plague Doctor's Beautiful Dream could soft-lock the main questline until update 1.008. She also plays the violin at a Port Concert |
The Plague Doctor | Tied to a quest called Beautiful Dream and to basement access; update 1.010 fixed a door to the Doctor's basement |
The nun | Has a roadside camp, which the Keeper can upgrade |
The Twins | Own land near a boat |
The Astrologer | The studio plans to let hypno-devices be recharged through the Astrologer |
Soldiers | Can be given beer or pie in exchange for a reward |
Townsfolk | Townsmen trim bushes once the town is reclaimed, townswomen sweep, and NPCs appear in the port tavern |
Roles for the characters named in the achievement list, and which of them are the returning iconic characters
The size of the cast and how many residents a district can hold
Relationship, friendship or reputation systems tied to individuals
Which characters the day-gated mechanics attach to
The full quest catalogue