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Khorinis
May 18, 2026 at 06:35 AM
Added explicit island-vs-non-playable-region disambiguation and scope note
Khorinis is the island on which the Gothic 1 Remake takes place. It is a province of the Kingdom of Myrtana, and it became strategically important when its mines began producing magical ore, the only material capable of forging weapons effective against the invading Orcs.
This article describes the island of Khorinis as it appears in the remake's setting. The remake's confirmed playable area is the northern part of the island — the Valley of Mines, sealed behind the Barrier. Other parts of the Khorinis region (the port city, surrounding farms, the wider continent) are not part of the remake's playable scope and are referenced only through dialogue, supplies arriving from the outside, and the Crown's policy. Anything implied to exist on Khorinis outside the Valley of Mines is therefore narrative context, not playable content.
The northern portion of Khorinis is given over to the Valley of Mines, a penal colony where convicts extract the island's magical ore. The valley was sealed by the ritual that raised the The Barrier, and everything that happens in the main campaign takes place inside that sealed region.
Khorinis is ruled on the Crown's behalf. King Rhobar II is at war with the Orcs at the time of the game and needs Khorinis's ore badly enough to accept any amount of convict labour to keep it flowing. That political reality is what makes the ore trade with Gomez's Old Camp viable despite the Colony's lawlessness.
The remake's main campaign stays inside the Barrier. What happens on the rest of Khorinis is outside the game's direct scope, though it is referenced through dialogue, trade goods, and the Crown's demands that shape Old Camp policy. Specific locations elsewhere on the island that Alkimia has not shown in remake current-build material are not described here.