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Enemies in Fatekeeper. The official creature categories, plus the twelve bestiary entries that appear in the Early Access build with health and experience figures.
Husks in Fatekeeper. Twisted, mindless enemies named first in the Creatures of Fatekeeper dev blog.
Towering beasts in Fatekeeper. Oversized enemies suggested in the Creatures dev blog as a distinct category from soldiers and husks.
Disciplined soldiers in Fatekeeper. Organized, trained fighters who oppose the Druid, distinct from the corrupted and beastly enemy groups.
Shortlings in Fatekeeper. Lurking pack creatures of the alpine fortress ruins, and the only enemy type singled out by name in a shipped patch note.
Corrupted wildlife in Fatekeeper. Wild creatures twisted by the enemy faction's influence into forms of rage and obedience.
Wild beasts in Fatekeeper. Untainted Solace wildlife. Some hunt, some flee, some remain unbroken despite the war.
Arcane wielders in Fatekeeper. Magic-using enemies named in the Creatures dev blog as a distinct category.