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Handbombs - Version 5 vs Version 6
May 27, 2026, 07:01 AM
Fix malformed bullet-list text-array nodes (renders [object Object] on live site)
Sep 7, 2026, 02:48 AM
Added the named throwables and the trap item from the 0.1.3 files
11Handbombs are thrown alchemy items in Fatekeeper. They are produced through the same three-ingredient system as potions and weapon vials, but their delivery is a thrown projectile rather than a swallowed liquid or a weapon coating. Handbombs are the Druid's primary tool for opening encounters with damage, breaking up grouped enemies, and applying area status effects.2233Use Cases445566Open encounters. Throw a bomb at a clustered patrol before drawing aggro.Break formations. Disperse groups so the Druid can pick them off one at a time.Apply area status. Fire-themed bombs ignite, ice-themed bombs slow or freeze, and so on.Crowd safety. Use a bomb to clear the floor before swinging a heavy weapon that commits to recovery.7788How to Get Them991010Handbombs are an alchemy output. Combine three ingredients with a handbomb base to brew. Discovered recipes can produce handbombs with unique effects.11111212Build Roles13131414Pyromancer support. Fire bombs add to a pyro's burst.Ice control. Ice bombs set up Shatter against grouped enemies.Skirmisher cleanup. Handbombs follow up after a dagger throw to finish weakened enemies.Consumable Alchemist. The build that throws handbombs in volume.151516+The Named Throwables17+18+Three named bombs appear in the 0.1.3 files, along with two other items that are thrown or placed rather than brewed. All three bombs sit at Common rarity, which suggests the family is meant to be a routine crafting output rather than a rare find.19+20+ItemTypeRarityWhat It IsExplosive BombThrowableCommonThe baseline damage bombShrapnel BombThrowableCommonFragmentation variant, the group-clearing optionVirulent Gas BombThrowableCommonApplies a lingering area effect rather than burst damageBoomweedTrapCommonPlaced rather than thrown, a set-and-lure optionCorpseThrowableCommonA body can be picked up and thrown, which is a physics interaction rather than an alchemy output21+Boomweed is the interesting one: it is the only placeable trap in the files, so a Druid can prepare ground before a fight rather than only reacting once it starts. And the fact that a corpse counts as a throwable at all is a reminder that the physics layer and the alchemy layer overlap.22+23+The roster below is compiled from the 0.1.3 game files by the player community. Paraglacial has not published an item list, so treat exact numbers as approximate and expect them to move between patches; the names themselves are stable and several of them appear verbatim in shipped change logs.24+1625Open Questions17261827Throw range, fuse timing, blast radius, and whether bombs can ricochet or stick are unconfirmed. The mechanic has been described in dev material; specific in-build numbers will follow.