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Controls - Version 4 vs Version 5
Apr 19, 2026, 11:00 AM
Aligned combat keybinds with canonical Controls and Keybinds article: Heavy/F-attack on F, Block/Parry on Right Mouse Button
Apr 26, 2026, 08:03 AM
Removed 1 irrelevant image
11Controls2233Windrose supports both keyboard and mouse input and controller input on PC. The default bindings are organized into five contexts: on-foot character action, build mode, menus, ship helm, and controller layout. Keyboard and mouse bindings can be remapped in the settings menu. Controller bindings are not rebindable in the current early access build; players who want custom controller bindings can use Steam Input community presets.4455Keyboard and Mouse: Character6677These bindings apply while the player is on foot. Combat inputs (light attack, heavy attack, block, aim, and reload) all live on the mouse. The Dash action is on a separate key from Sprint, which lets the player perform a quick roll while already sprinting.889-109ActionInputMove ForwardWMove BackwardSMove LeftAMove RightDSprintShiftJumpSpaceDashCtrlWalkCaps LockInteractETarget LockTAimAltFireLeft Mouse ButtonLight AttackLeft Mouse ButtonHeavy AttackFBlockRight Mouse Button (hold)ReloadRRemove Weapon (hold)R (hold)Change Target (Left)[Change Target (Right)]Change Target (Up)UnboundChange Target (Down)UnboundUse Item 1 to 81 to 8Shovel: Next Mode2Shovel: Previous Mode31110Keyboard and Mouse: Building12111312Pressing B toggles Building Mode. While building is active the left and right mouse buttons change their meaning, and the mouse scroll rotates the selected piece. Snapping Mode (P) and Shift Block (Z) give fine-grained control over piece alignment.14131514ActionInputBuilding ModeBOpen CatalogRight Mouse ButtonBuild or Quick Build (hold)Left Mouse ButtonRotateMouse ScrollBuilding OptionsQToggle Destroy ModeMiddle Mouse ButtonCamera ModeVSnapping ModePShift BlockZRotation StepLDestroy BlockLeft Mouse Button1615Keyboard and Mouse: Menus17161817Menu contexts reuse many of the same keys across different tabs, so Q and E are the universal previous-tab and next-tab keys almost everywhere. Story pages use a separate set of navigation bindings because they behave like a picture-book reader instead of a standard UI.19182019ActionInputGame MenuEscapeInventoryTabMapMDiscoveryGAdventureJRecall ShipKPrevious TabQNext TabEPrevious Tab (Secondary)ANext Tab (Secondary)DConfirm OperationSpace barDecrease ValueZIncrease ValueXStory: First PageQStory: Previous PageAStory: Play or PauseSpace barStory: Next PageDStory: Last PageEStory: CloseEscape2120Keyboard and Mouse: Ship22212322At the helm the camera switches to a sailing-oriented third-person view. WASD steers and throttles the Ship, while the mouse buttons aim and fire cannons. Number keys 1 and 2 swap ammunition between standard Cannonballs and Chain Shots for disabling enemy sails.24232524ActionInputSpeed UpWSlow Down or ReverseSCamera ModeFToggle ShantyBTurn RightDTurn LeftABegin BoardingSpace barNext ShantyNLeave HelmEInteract (from ship)Space barAimRight Mouse ButtonFireLeft Mouse ButtonSelect Cannonballs1Select Chain Shots22625Controller Layout27262827Controller support is present in early access but is not as polished as keyboard and mouse. The layout below covers Xbox bindings and their PlayStation equivalents via Steam Input. Unsupported controllers can still be used through Steam Input community presets.29283029ActionXboxPlayStation (Steam Input)AimLTL2BlockLBL1MoveLeft StickLeft StickSprint (press)Left Stick (press)L3InventoryView (tap)Touchpad (tap)Open Map (hold)View (hold)Touchpad (hold)Game MenuMenu (tap)Options (tap)Remove Weapon (hold)Menu (hold)Options (hold)Heavy AttackRTR2Light AttackRBR1JumpACross (X)DashBCircleSprint (hold)B (hold)Circle (hold)InteractionXSquareSecondary Interaction (hold)X (hold)Square (hold)ReloadYTriangleSwitch Action Slots (hold)Y (hold)Triangle (hold)LookRight StickRight StickTarget LockRight Stick (press)R3Use Item 1D-pad UpD-pad UpUse Item 2D-pad RightD-pad RightUse Item 3D-pad DownD-pad DownUse Item 4D-pad LeftD-pad LeftSpecial AttackLB + RBL1 + R13130Remapping32313332Keyboard and mouse bindings can be remapped from the in-game settings menu. Controller bindings cannot be remapped in the client in the current early access build. Players who need a different controller layout should create a custom Steam Input configuration and apply it to the game.34333534Notes36353736Several menu keys double up with character keys (Q, E, and the Space bar). The context the player is in determines which action fires.The Shovel changes modes with the 2 and 3 keys, not the mouse wheel, which differs from build mode's rotation binding.Right Mouse Button is used for Block/Parry while on foot and for Cancel Placement in build mode. Middle Mouse Button is used for Toggle Destroy Mode only while in build mode.The Heavy/F-attack on keyboard is the F key. On controller it is mapped as the right-bumper combination (LB + RB on Xbox, L1 + R1 on PlayStation) pressed together.38373938See Also40394140Building ModeShipCombatGetting Started