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Build Guide: Pyromancer - Version 1 vs Version 2
May 6, 2026, 10:26 PM
Initial Pyromancer build guide based on the skill-tree dev blog.
May 6, 2026, 10:35 PM
Add wikilinks to table cells (2 new links)
11Build Guide: Pyromancer2233The Pyromancer is one of the four officially showcased Fatekeeper builds. The core idea is sustained area pressure: fast casts, multiple projectiles per cast, and ricochet to fill rooms with fire. Skill-tree investment is concentrated in the fire branch and the spell-alteration branch.4455Core Skill-Tree Picks6677[object Object],[object Object]Cast speed and damage.[object Object],[object Object]Multi-projectile, ricochet, additional cast speed.Defensive crossover. A few points in melee or leecher to survive when enemies close.8899Recommended Loadout10101111SlotPickWeapon Set 1StaffWeapon Set 2Backup melee, e.g. sword or daggerArmorLight to medium for cast speed and dodge mobility.RelicAny relic that buffs fire damage or projectile count.ConsumablesFire vials for the slot-2 melee, fire handbombs for crowds.1212Combat Pattern13131414Open with a multi-projectile fire cast at range.Ricochet kicks in around corners and tight rooms; the same cast hits multiple enemies.Throw a fire handbomb when enemies cluster.Swap to slot-2 melee for stragglers; the vial coating extends the fire theme into close range.Use telekinesis to control distance when an enemy closes.15151616Strengths17171818High sustained area damage.Strong crowd clear thanks to multi-projectile and ricochet.Builds well into a hybrid alchemist if the player wants more burst.19192020Weaknesses21212222Limited single-target burst against bosses with high health and few add waves.Vulnerable in tight corridors where ricochet rebounds can be chaotic.Punished by enemies that resist fire; carry a backup non-fire damage source.