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High Inquisitor Chakram
August 25, 2026 at 10:40 PM
Added a Notable Drops section covering the Aegis mount, Censer of Wool Hollow, Amon Ram the Creator, and the Crimson Rams armour pool
High Inquisitor Chakram is the master of Ramburg and the feared ruler of the Crimson Rams' fortress city. The boss fight against Chakram is one of the two instances Ramburg holds, added in the Nightling Update. Uncovering the secrets of the Cathedral and confronting the High Inquisitor is the climax of the region.
Chakram is fought as a dedicated boss instance at the Cathedral, the Temple of Amon Ram, in Upper Ramburg. Like Farever's other lair encounters, it is a multi-phase fight built entirely around one opponent rather than a level to clear room by room. It sits at the top of the game's current content, tuned around the level 25 cap the update introduced, so a coordinated group and a finished build help. For how boss fights are structured, see Bosses.
Detail | Value |
|---|---|
Faction | Crimson Rams |
Region | |
Instance | Chakram's Chapel (the Cathedral) |
Level | Endgame (level 25) |
Added | Nightling Update, July 15, 2026 |
For the army Chakram commands, see the Crimson Rams on the Enemies and Factions page, and for the instance structure, see Dungeons and Instances.
Chakram sits at the top of the level range, and his rewards are the best the Crimson Rams content has. Three of them come only from this fight.
Reward | Kind | Notes |
|---|---|---|
Aegis | Mount | An Epic mount awarded only here |
Censer of Wool Hollow | Weapon | A two-handed staff-class weapon added with the update |
Amon Ram, the Creator | Weapon | A one-handed mace named for the god the Cathedral is built to |
Ramgold | Material | The Crimson Rams' crafting currency, the most common drop from the fight |
Crimson Rams armour | Gear | The shared Rare armour pool, including the Breastplate of Recklessness, the Gambeson of the Flying Ram and Krisomal's Golden Fleece |
Fountrailian Hound | Mount | A rare mount shared with the rest of the Crimson Rams content |
For where those weapons sit against the rest of the arsenal, see Weapons and the Arsenal, and for the gear and material economy behind them, see Gear, Items and Economy.