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Gear, Items and Economy
June 3, 2026 at 08:16 PM
Added rarity tiers, armor slots, faction armor sets, and a full trinket list
Your power in Farever comes from the gear you wear, the weapons you wield, and the consumables you carry into a fight. This page covers how equipment is structured, how you upgrade it, and how the in-world economy ties it all together. Much of your best gear is crafted, so it pairs closely with Professions and Crafting.
Equipment maps onto the crafting trades, which is why investing in jobs is the most direct way to kit yourself out. The main gear categories confirmed so far are listed below.
Gear Type | Notes |
|---|---|
Heavy armor | Sturdy protection forged by Blacksmiths, built to withstand sustained combat. |
Cloth garments and footwear | Lighter equipment tailored by Outfitters. |
Rings and necklaces | Jewelry crafted by Jewelers to bolster your abilities. |
Socketed gems | Gems set into gear to enhance it, also a Jeweler product. |
Weapons can be upgraded using materials, and that upgrading is gated by weapon level. Current weapon upgrade materials can only be used on the current weapon level range, so the materials that improve an early weapon will not carry over to a higher-tier one. Plan your material use around the weapon you are actually pushing. For the full breakdown of how weapons fit into combat and loadouts, see Weapons and the Arsenal.
Beyond armor and weapons, Farever has several distinct item categories that you will collect, craft, and consume during play.
Item Type | Description |
|---|---|
Gems | Set into sockets to enhance gear, crafted by Jewelers. |
Enchantments | A distinct item type used to augment equipment. |
Sparkstones | A named consumable resource item. |
Trinkets | A gear category that includes items such as the Eternal Flower Heart. |
Motes | Materials that drop from Golems. |
Consumables | Potions and vials from the Alchemist, plus food from the Cook. |
Gold is Farever's main currency. You spend it to learn jobs and to buy items, and you earn it by selling off loot and surplus crafted goods. Gold is capped at a maximum of 499,999, so once you approach that ceiling it is worth putting your earnings to use rather than hoarding.
Each character has access to a personal bank for stashing resources and items. The bank holds 100 slots, and you can send stackable resources to it to keep your active inventory tidy. Items that stack do so up to a maximum of 1000 per stack, which makes the bank a practical home for the bulk materials your professions chew through.
Trading is a recognized activity among players, with a dedicated trading discussion board where the community organizes exchanges. That said, no in-game auction house has been confirmed, so structured player-to-player trade currently happens through community arrangement rather than a formal in-game marketplace.
Gear and items come in five rarity tiers. Higher tiers carry stronger stats and, on equipment, extra stat lines. Most loot falls between Common and Epic, while Legendary items are exceptionally rare in the current build.
Tier | Grade | Notes |
|---|---|---|
Common | 1 | Basic gear and raw materials. |
Uncommon | 2 | Early gear with a modest stat boost; the most common drop tier. |
Rare | 3 | Named weapons and the faction armor sets. |
Epic | 4 | High-end gear, including most mounts. |
Legendary | 5 | The rarest tier; almost nothing reaches it yet. |
A full loadout fills eight armor slots plus several trinket slots. Pieces for every slot drop across the world, from dungeons, and from crafting.
Slot Group | Slots |
|---|---|
Armor | Head, Shoulders, Chest, Hands, Waist, Legs, Feet, Back |
Trinkets | Rings, Necklace, and Trinket slots |
Beyond the hundreds of common and uncommon pieces that drop everywhere, four faction sets and one crafted set make up the named Rare armor. Each faction set is themed after the enemies you take it from, so the set you chase often decides where you farm.
Set | Pieces | Used By | Where It Comes From |
|---|---|---|---|
Bee | 22 | All classes | Gear of the bee Apix clan; drops from Honeywoods creatures and bee dungeons like Trunk of the Hivetree. |
Kobold | 23 | All classes | Cheese-obsessed kobold gear; drops from Mine Estrone and other kobold dungeons. |
Crimson | 23 | All classes | Gear of the Crimson Rams order; drops in the Crimson Citadel and its dungeons. |
Manfish | 23 | All classes | Aquatic Manfish gear; drops in coastal and underwater areas like the Lost City of Mayda. |
Craft | 16 | All classes | Crafted set pieces made by the Outfitter, Blacksmith, and other trades. |
Set pieces all sit at Rare quality and cover the same eight armor slots, so a complete faction set is a real progression goal as you work toward the level cap.
Trinkets are rings, necklaces, and trinket-slot items that sharpen one stat, usually a penetration rating, critical, or Fervor. Many are crafted by the Jeweller or Alchemist, while the simpler ones drop in the world. The full list in the current build is below.
Trinket | Type | Rarity | Focus | Req. Level | Source |
|---|---|---|---|---|---|
Amulet of Clarity | Necklace | Uncommon | Magic Penetration | Level 6 | World drop |
Amulet of Fracture | Necklace | Uncommon | Armor Penetration | Level 6 | World drop |
Amulet of Precision | Necklace | Uncommon | Critical | Level 6 | World drop |
Amulet of Vitality | Necklace | Uncommon | Vitality | Level 6 | World drop |
Amulet of Zeal | Necklace | Uncommon | Fervor | Level 6 | World drop |
Necklace of Clarity | Necklace | Uncommon | Magic Penetration | Level 15 | World drop |
Necklace of Fracture | Necklace | Uncommon | Armor Penetration | Level 15 | World drop |
Necklace of Precision | Necklace | Uncommon | Critical | Level 15 | World drop |
Necklace of Zeal | Necklace | Uncommon | Fervor | Level 15 | World drop |
Pendant of Adaptability | Necklace | Rare | Critical | Level 20 | Crafted (Jeweller) |
Pendant of Versatility | Necklace | Rare | Critical | Level 10 | Crafted (Jeweller) |
Circle of Clarity | Ring | Rare | Magic Penetration | Level 6 | Crafted (Jeweller) |
Circle of Fracture | Ring | Rare | Armor Penetration | Level 6 | Crafted (Jeweller) |
Circle of Precision | Ring | Rare | Critical | Level 6 | Crafted (Jeweller) |
Circle of Zeal | Ring | Rare | Fervor | Level 6 | Crafted (Jeweller) |
Ring of Clarity | Ring | Uncommon | Magic Penetration | Level 10 | World drop |
Ring of Fracture | Ring | Uncommon | Armor Penetration | Level 10 | World drop |
Ring of Precision | Ring | Uncommon | Critical | Level 10 | World drop |
Ring of Vitality | Ring | Uncommon | Vitality | Level 6 | World drop |
Ring of Zeal | Ring | Uncommon | Fervor | Level 10 | World drop |
Ringlet of Clarity | Ring | Uncommon | Magic Penetration | Level 10 | World drop |
Ringlet of Fracture | Ring | Uncommon | Armor Penetration | Level 10 | World drop |
Ringlet of Precision | Ring | Uncommon | Critical | Level 20 | World drop |
Ringlet of Zeal | Ring | Uncommon | Fervor | Level 10 | World drop |
Signet of the Fighter | Ring | Rare | Critical | Level 15 | Crafted (Jeweller) |
Signet of the Wizard | Ring | Rare | Fervor | Level 15 | Crafted (Jeweller) |
Eternal Flower Heart | Trinket | Rare | Magic Penetration | - | - |
Infused Tusk | Trinket | Rare | Fervor | - | Crafted (Alchemist) |
Lost Relic Found | Trinket | Rare | Critical | - | - |
Philosopher's Stone | Trinket | Rare | - | Level 10 | Crafted (Alchemist) |
Poetrident | Trinket | Rare | Fervor | - | - |
Prismatic Pearl | Trinket | Rare | - | Level 20 | Crafted (Alchemist) |
Purified Heart | Trinket | Rare | - | Level 15 | Crafted (Alchemist) |
Raclette Pan | Trinket | Rare | Armor Penetration | - | - |
Stone of Cunning | Trinket | Rare | - | Level 6 | Crafted (Alchemist) |
Stone of Power | Trinket | Rare | - | Level 6 | Crafted (Alchemist) |
Stone of Rigtheousness | Trinket | Rare | - | Level 6 | Crafted (Alchemist) |
Stone of Wisdom | Trinket | Rare | - | Level 6 | Crafted (Alchemist) |