Loading...
Eternal Anima uses classic turn-based command battles built around predicting enemy actions, with Break and weakness defence as named mechanics from the official developer conversation video.
Profile of Neria, the warrior and survey team captain of Port Azurea in Eternal Anima, who escaped Urvis Ael and carries a fierce hatred of the Almighty and of Revision.
Profile of the Almighty, the thousand-year ruler of Urvis Ael in Eternal Anima, who forbids progress as folly that breeds tragedy and holds the floating city in an unchanging present.
Eternal Anima is scored by Basiscape with Hitoshi Sakimoto as music producer, and its theme song is The Song of Life by MARCIN. No track list or soundtrack release date has been published.
Marvelous Inc. develops Eternal Anima and publishes it in Japan, while Marvelous USA and Marvelous Europe publish it in the West under a regional split that changes what the product actually contains.
Revision, the peacekeeping organisation that enforces the ban on progress in Urvis Ael in Eternal Anima, with Wade among its aces and Vallis captaining its South District.
How Eternal Anima plays: overhead exploration, turn-based command battles, an inherited class system driven by reading objects, enemy-action prediction, and travel between two eras.
Profile of M.O.S., the automaton of the magic age in Eternal Anima, built long ago on the Rotala Continent and salvaged from the seabed after ages underwater.
Urvis Ael, the chalk-white kingdom that floats in the sky in Eternal Anima, where unchanging days are held to be right and any act leading to progress is a serious crime.
Future Sight shows when each enemy will act and what the result will be, letting the player defend, strike first, or delay and cancel enemy moves to rewrite the predicted outcome.
Psychometry is the ability carried by Wade that senses and reads Anima, the source of all things, letting him draw knowledge and inherited Classes and Skills out of the memories held in objects.
The Forbidden Sea in Eternal Anima: the endless water that swallowed the continents, which the protagonist leaps into and on which the settlement of Port Azurea drifts.
The Class System in Eternal Anima: inheriting the Classes and Skills of past heroes from the memories held in objects, and combining them freely into a personal battle style.
The published premise of Eternal Anima: a sky-borne city where hoping for a better future is a crime, a protagonist missing three years of memory, and a journey across two eras to save civilizations of the past.