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Overview of Eternal Anima, the turn-based JRPG developed by Marvelous Inc., announced in September 2026 and scheduled for release on 4 March 2027 across four platforms.
Eternal Anima was revealed during Nintendo Direct 2026.9.9 at 23:00 JST on 9 September 2026. This page sorts out the widely circulated 10 September date and records the rollout that followed.
Standard, Digital Deluxe and Limited Edition pricing for Eternal Anima by region, including the Deluxe contents split between Japan, Asia and the West, and the pre-order bonuses.
The setting of Eternal Anima: a world whose continents sank into the sea, with five region slots on the official world page, four lost continents in the story copy, and exactly one continent named.
Roster hub for the fifteen characters revealed for Eternal Anima, with Japanese names, epithets, home regions and Japanese voice credits, plus a note on which English names are actually confirmed.
The complete credited staff block for Eternal Anima, with Japanese names and romanization confidence, plus the developer conversation video and the design details it disclosed.
Profile of Wade, the protagonist of Eternal Anima: an ace of Revision in Urvis Ael who awakens the Psychometry ability, doubts the false paradise, is branded a heretic and leaps into the Forbidden Sea.
Short, dated answers to the common questions about Eternal Anima, including release, price, editions, platforms, languages, ratings, and whether Hironobu Sakaguchi is involved.
Ambulis, the land of rich nature in Eternal Anima where mutual aid and tradition are prized, home of Tarini Village and the prayer ritual of the Guardian of the Forest.
Eternal Anima releases worldwide on 4 March 2027 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC. This page settles the conflicting store dates and records the regional physical-media split.
Port Azurea, the settlement of drifters afloat on the Forbidden Sea in Eternal Anima, whose residents live freely off flotsam and relics hauled up from the seabed.
Eternal Anima moves between two eras rather than an open timeline, with a deliberately one-directional structure the director described in the official developer conversation video.