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Pets, Mounts, and Collectibles
August 6, 2026 at 10:58 PM
Added an open-world creature image to the pets section
Drakantos has a deep collection layer made up of pets, mounts, and collectible cards. Cosmetics like pets and mounts are shared across an account and can be hunted in the world or earned from tough fights, and the card systems reward exploration. Many of these collectibles are found through the Open World and Adventurer's Guild content, and the rarest come from the game's Bosses and Enemies.
Type | Count | How to Obtain |
|---|---|---|
Pets | Around 195 planned at launch. | Found in the wild by giving a pet a treat it likes; some are nurtured from their first steps. Card sets can also reward pets. |
Mounts | Many mounts, with saddles and color variations. | Found in the world; some monsters can become mounts. Each endgame boss drops a rare exclusive mount and pet. |
Databook and Bestiary cards | Two collectible card sets. | Cards are hidden across Adventures and the Open World. An NPC in Kasteron rewards completed sets. |
There are around 195 pets to collect, which is the planned launch roster. The number grew over development, from 50 pets in December 2023 to 150 in October 2024 before reaching the final planned figure, so the count is described here as the launch roster rather than a number locked into any one test build. Pets are obtained in the wild by giving a pet a treat it likes: get or cook the right treat, give it to the pet, and if the pet likes it, it becomes yours. Some special pets are nurtured from their very first steps. Once you have a pet, it can find hidden items while you walk, making companions useful as well as cosmetic.

Where pets appear matters as much as how many there are. Pets do not appear inside Guild missions: they are found only out in the open world, in the places their species belongs to, so a troll pet is found around trolls rather than dropped from a dungeon. Capturing one works through food. You craft or obtain the treat a species likes, offer it, and if the creature accepts, it becomes yours.
Because pets are tradable, that turns pet hunting into a viable specialism rather than a side activity. The developers have described the intended pattern openly: a player who cooks exotic treats and works a specific habitat can end up holding creatures that most of the player base, busy running missions, never encounters, and sell them on the player market.
Cosmetic depth on the heroes themselves runs through three layers. Each hero ships with at least six styles at launch, which are variations on a look rather than separate outfits, and a hero that has a skin can have several styles of that skin as well. As of the most recent development update the system was complete for ten heroes, one of them a skin for Mohazus.
Dyes are the third layer. Character colours are locked by default and unlocked with dyes earned through rewards and play, with the available palettes depending on the material being coloured. Dyes are tradable, which gives them value even to players who have no interest in customizing anything themselves.
Many mounts exist, made up of various creatures along with their saddles and color variations, so a single mount type can appear in several looks. Some monsters can become mounts, with creatures such as a Yeti or a Tiger crossing over from enemy to ridable mount. The rarest mounts come from endgame fights: each endgame boss drops a rare exclusive mount and pet, which makes those bosses a target for collectors as well as for loot. An exact total number of mounts has not been confirmed.
The Databook and the Bestiary are both collectible card systems. Rather than unlocking entries automatically, each entry is a card hidden across Adventures and the Open World, so you find and collect them through exploration. An NPC in Kasteron rewards you for completing sets of cards, handing out titles, pets, and player displays, with higher-value rewards along the way that can even include some weapons. The two systems track different things: the Bestiary records the monsters you have defeated, while the Databook holds location and NPC lore. For the city where the rewards NPC is found, see Cities and Locations; for how pets and mounts fit into trading and community play, see Social Systems.