DragonSword: Awakening went live on Steam on July 23, 2026 and moved onto a fast patch cadence almost immediately. Twelve client updates have shipped, running from 1.0.1 on launch day to 1.0.12 on September 10, 2026, ten of them inside the first month. The early patches were almost entirely stability and quest-blocker work; from 1.0.4 onward the notes widen into balance passes, quality-of-life features, and cosmetic content drops. Hound13 has since named Thursday as its target patch day and said the weekly cadence continues while convenience and bug work remain the priority. The cadence loosened after 1.0.10: no patch shipped on August 27, 1.0.11 arrived on September 3 with a narrated preview video a week ahead of it, 1.0.12 followed on September 10, and no patch had shipped in the following week and a half as of September 21.
Version History
Version | Date | Focus |
|---|---|---|
1.0.12 | September 10, 2026 | Two Astria Slide fixes, an Andras the Cave Predator Super Armor fix, a 5-Star Equipment crafting popup fix, two text corrections |
1.0.11 | September 3, 2026 | Just Dodge, a comprehensive Lock-On rework, a seven-Hero balance pass, the multiplayer Retry feature, lobby search range removed, offline achievement unlocks, Hero Codex previews |
1.0.10 | August 20, 2026 | Hero acquisition cinematics, inventory discard controls, Hagen difficulty reduction, Familiar stamina scaling, camera-sensitivity fixes across twelve Heroes |
1.0.9 | August 13, 2026 | Team slots raised to seven, dungeon and raid rewards increased across the board, Ursula Raid shortened, roughly fifty fixes |
1.0.8 | August 7, 2026 | Four fixes for a dash-on-held-dodge input that dropped Heroes out of their combat state |
1.0.7 | August 6, 2026 | Quick Entry for multiplayer, lobby search range setting, larger Rune inventory, unlimited Statue of Organa use, plus roughly forty fixes |
1.0.6 | July 31, 2026 | Summer Sea Set costumes and weapon skins for Astria, Reina, and Cerese |
1.0.5 | July 30, 2026 | Fixed a progression block on the Talk to Ornette step across Adventure Quests 15 to 18 |
1.0.4 | July 30, 2026 | First balance pass: World Boss rewards raised, Gold Shop stocked with low-grade materials, wide combat and quest fixes |
1.0.3 | July 25, 2026 | World Boss and Sudden Mission reset fix, Intermediate Promotion Quest door fix |
1.0.2 | July 24, 2026 | Graphics option crashes, Frame Generation crash, several quest blockers |
1.0.1 | July 23, 2026 | Blocked unpurchased DLC from being equipped |
1.0.12
A small Thursday patch on September 10, 2026 with no feature work. Two fixes went to Astria: a cooldown was being applied to her Slide dodge attack once the Master Skill Blazing Lightning had been learned, and she could not rotate while using it. The World Boss Andras the Cave Predator had abnormally high Super Armor during its ceiling-hanging pattern, a Hero could become invincible when a switch coincided with being knocked off a Familiar, and the result popup could not be closed when the crafting cinematic for 5-Star Equipment played to completion. Two text corrections rounded it out: the description of how many Bomb Arrows fire in Aria's basic attack was not updating, and Theresia's costume showed Ornette's default weapon description.
1.0.11
Shipped on September 3, 2026 after a two-week gap, and previewed a week earlier in a seven-minute video narrated by project manager Hooon. It is the first patch since launch to add a combat mechanic rather than tune one.
Just Dodge is new. Perfectly evading an enemy attack with the Dodge input now triggers one second of invincibility, three seconds of guaranteed critical hits, a ten percent refill of the Active Skill Rage gauge, and a refund of half the stamina the dodge cost. The feature has its own entry under Help, Combat Controls, Basic Controls. Alongside it, a Hero left on the field after a switch keeps unbroken Super Armor for one second, and the additional jump gained a grace period after a Hero leaves the ground.
Lock-On was rebuilt across four areas. On a gamepad, clicking the right stick now toggles Lock-On and pushing it left or right switches target; the previous-target function was removed. On keyboard and mouse, TAB toggles Lock-On, previous-target moved to Caps Lock, and extra keys can be bound for directional switching. The range at which a lock releases now depends on the target tier, and Sudden Mission, World Boss, Hunt and Raid monsters no longer drop the lock when the player moves further away than before. Target search weighs angle and range, and camera movement toward the target was smoothed.
Balance touched seven Heroes. Learning Lute's Master Skill A Young Boy's Choice now applies Stun value to every Dropkick attack. Aria's basic attack went from five hits to three with a faster final hit, and Air Bomb is thrown immediately if the player switches away mid-throw. Tarte's Lightning Shock is a hold skill: the final attack now fires on release, each hold stage had its damage and Shock application adjusted, and the skill plays out to completion on a switch. Roxy's Crimson Spiral applies more Bleed at Base and at the first Awakening, and Kick Storm deals more damage once her sixth Awakening is unlocked and her dedicated Karma is equipped. Astria's Slide dodge attack can now change direction and lost an awkward motion tied to Master Skills. Kalsion's fully charged Flame Wave explodes on contact with anything but small monsters. Switching away from Dana during Summon Chako now summons Chako immediately.
Multiplayer gained the Retry feature first promised in 1.0.7: after a final clear or a party wipe the leader can restart the Hunt or Raid from the results screen. The lobby search range setting added in 1.0.7 was removed outright, with lobbies now found by fastest response time instead. Leaving mid-session now warns that the party may be disbanded if the leader goes, every member receives rewards on a final clear, and version mismatches are flagged on Quick Entry and on invite-code joins. See Co-Op.
On the system side, Steam achievements earned offline now unlock on the next online session, the Hero Codex gained a preview of each Hero's combat style, in-progress Hero Quests are highlighted in the Quest menu, and two new settings arrived: a toggle for the blur effect when dashing on a Familiar and a control for how long tracked-quest guides stay on screen. Charlotte's and Othello's acquisition cinematics were improved, mining and gathering materials now list the dungeons that drop them, and the inventory's Cooking tab sorts by effect.
The fix list is shorter than 1.0.9's but names content the wiki had not seen before: the dungeon Deepwind Borderland, where some puzzle props could not be hit; the Bond Quest Path of the Hero, which crashed when fertilizer was set down by rolling; and the Familiar Diligent Sparrow, whose acquisition condition of collecting two Bird Eggs only counted one. Sion can now parkour while in combat, Barduk can descend after jumping mid-fight, a World Boss resetting mid-battle no longer makes combat impossible, and Reina's face and body skin tones now match in the White Flower of the Blue Waves costume. One line names a skill called Fox Grab under the spelling Karlien, which no other official post uses; the Korean text carries the same variant, so it is recorded here as written rather than folded into Kalien's page.
1.0.10
The most interesting patch of the month for anyone trying to work out what individual Heroes actually do, because its fix list names skills for twelve of them at once. Feature work is modest by comparison.
Heroes obtained as quest rewards or from the Exchange Shop now play an acquisition cinematic. The cinematic is skipped when the player reaches the Codex from a quest-reward screen rather than acquiring the Hero outright. Inventory gained the ability to discard items in the Cooking, Materials, Cooking Ingredients and Rune categories, and clicking an item slot now shows item information across the Heroes, Mercenary Corps, Merc Guide, World Map, Tower of Trials, Crafting, Synthesis, Shop Purchase and reward-popup menus. Team settings picked up several control changes, including no longer clearing the existing party when entering detail settings. Multiplayer lobbies now disband when the party leader has been unresponsive for an extended period.
Balance was narrow but pointed. Familiar stamina now increases by 30 for every 10 levels the Mercenary Corps gains, which is covered in Familiars. The World Boss Hagen was made materially easier: health recovery on a failed astral-projection break dropped from 35 percent to 20, and the Super Armor value of the doppelgangers he summons in astral state fell from 500 to 50. Hound13 flagged terrain improvements for that encounter as still to come.
The combat fixes are the part worth reading twice. A projectile aiming fault was corrected around field objects placed by four Heroes, naming Othello's Ice Spear, Cerese's Ice Pillar, the Relic that Sion places, and Charlotte's Clone. A separate change removed unwanted camera rotation sensitivity shifts from a list of named skills, which is the single largest published disclosure of Hero abilities so far.
Hero | Skill named in the fix |
|---|---|
Alex | Defensive Stance, Dodge Combo |
Air Bomb | |
Astria | Ballista Shot, charged during Precision Shooting mode, with her dedicated Karma equipped |
Castella | Howling |
Snow Step | |
Johnny | Fatal Sting |
Holy Cross, with the first Awakening unlocked | |
Tarte | Lightning Shock |
Quest fixes covered dialogue overlap with the NPC Eileen in Adventure Quest 45, a misplaced step marker in the Marmot King Hog Bond Quest, a wrongly spawning enemy in Kalien's Hero Quest, an ordering fault in the Steelheart Fortress Siege scenario dungeon, and an NPC vanishing after conversation in an area quest. On the bug side, Reina could be left permanently airborne if killed during an aerial dodge attack, and periodic frame drops introduced by the previous patch were improved.
1.0.9
The second feature-weight patch, and the one that answered the loudest feedback from the August 10 developer broadcast. Reward economy work dominates the notes.
Configurable slots in the Team menu raised from five to seven.
Clear rewards increased across every Normal Dungeon, Currency Dungeon, Trait Dungeon, Hunt, and Raid.
Gathering and mining now return more per node, covering the Remembrance, Recollection, Reverie and Oblivion crystals, the Binding, Piercing and Vein crystals and their Rich variants, Wheat, Rice, and Goblin Barbecue.
World Bosses and Sudden Mission monsters now respawn two hours after being defeated.
The Ursula Raid was shortened so the dragon form can be engaged immediately after the humanoid form falls.
Normal, Currency and Trait Dungeon clears now grant their rewards immediately, and Hunt monster clear status registers the moment the monster dies.
The Codex now shows where each Hero is obtained.
A Nightmare-difficulty clear achievement was added for Barduk, and it has to be re-cleared to unlock.
The default lobby search range was widened for new users and full setting resets; existing players have to change it manually.
Balance was light. The Griffon Familiar had a tooltip error corrected on its third equip effect, which raises gliding movement speed by twenty percent for all Familiars rather than only itself, and its fourth effect was changed from a ten percent Charged Jump cooldown reduction to a ten percent increase to every Familiar's maximum stamina.
The fix list ran to roughly fifty entries. Multiplayer took the largest share: lobby loading time was cut, party members failing to enter was addressed, a Raid could no longer be started before every member had readied up, Quick Entry no longer skipped the lobby, and equipment set effects now apply in multiplayer sessions. Hero-specific corrections covered Charlotte's dodge, clone and fall-damage handling, Kalsion, Cerese, Roxy, Astria's misdirected ranged attacks, and Kalien's sixth Awakening in multiplayer. Hound13 flagged that other projectiles share the aim problem and said the rest would follow in the next weekly patch.
1.0.8
A same-week hotfix with a single theme. Holding the dodge key to dash was dropping characters out of their combat state, retrieving Sion's placed Relic, ending Theresia's state mid-fight, and cancelling Kalsion's Royal Flame. All four were corrected.
1.0.7
The largest post-launch update so far, and the first one that reads like a feature patch rather than a triage list. Multiplayer picked up a Quick Entry option and a configurable lobby search range. A companion Retry feature was announced alongside it but held back to a later patch after problems turned up during implementation.
World Map pin limit raised from 100 to 200.
Rune inventory capacity raised from 200 to 500, with an owned-count readout added to the inventory.
The usage limit on the Statue of Organa was removed entirely.
Dungeon entry and wipe recovery now start the party at full health with every fallen character revived.
Menu shortcut keys became toggles, so pressing the same key twice closes the panel.
Four-star Rune synthesis can now produce five-star Runes.
Familiars and Heroes keep their dash state through jumps and falls.
New settings for dismounting a Familiar with the attack button and for muting audio while the game sits in the background.
The fix list ran to roughly forty entries covering quests, cooking, the Codex, controller handling, and multiplayer. Two of the more visible ones: achievements in multiplayer had only been unlocking for the host, and a treasure chest input could be processed twice in a row.
1.0.4 Balance Pass

Patch 1.0.4 on July 30 was the first deliberate economy adjustment. Lowest-grade Monster Essence, Hide, Bone Fragment, Carapace, and Claw were added to the Gold Shop so that low-tier materials no longer had to be farmed, and World Boss rewards were raised across all nine bosses.
World Boss Tier | Mercenary Corps EXP | Additional Reward |
|---|---|---|
Horg the Roamer, Andras the Cave Predator, Pakirus the Specter of Thirst | 800 | Adventurer's Emblem x35 |
Scraping Brack, Karon the Tyrant, Hagen the Dark Necromancer | 1,200 | Chronograph of Ages x3 |
Hungry Eye Octavia, Lavanis Feather of Burning Ashes, Barpedin the Crushing Darkness | 1,600 | Fragment of Memory x50 |
Sudden Mission rewards were raised at the same time, to sixty Fragments of Sacred Light per completion. The same patch also touched several Hero kits: Dana's Chako Spin stopped draining the summoned golem's rage, Roxy's third Awakening had its aerial re-jump cooldown cut from three seconds to one and a half, and Eileen's Barraging Spear started applying Airborne correctly.
Known Issues and Workarounds

Two launch-window problems were serious enough that Hound13 posted standalone notices with manual workarounds rather than waiting for a patch.
Issue | Status | Workaround |
|---|---|---|
D3D12 crash on certain GPUs and drivers | Open as of the July 28 notice; fix schedule not announced | Add the launch option -dx11 in the game's properties to force DirectX 11 |
Startup crash after changing graphics options | Resolved | Delete GameUserSettings.ini from the game's Saved config folder and restart |
Unpurchased DLC could be equipped, then crashed the game | Resolved in 1.0.1 | Avoid equipping costumes or mounting Familiars you have not bought |
Black-Dyed Vestment and Exploration Squad Griffon missing from the store | Resolved | Both went on sale on July 24, a day after the rest of the catalogue |
Pre-Launch Save Data Reset
Players who had progressed in the pre-launch build lost part of their progress with the launch-day patch. Cooking recipes and Sudden Mission discovery records had to be found again, mini-game records were cleared so the games could be replayed, and Karma Codex entries were reset so the corresponding Karma had to be recollected. Every title except those earned through Mercenary Corps promotion was removed, though achievement progress itself was preserved, so titles could be reclaimed through the achievement rewards. Rewards already claimed from a reset mini-game could not be claimed a second time. Anyone starting fresh at launch was unaffected.
Mods and Save Files
Hound13 published a support policy on July 27 after a run of questions about mod tools and save editors. The studio does not support either, and will not investigate or recover progress on accounts where a mod or save edit is the likely cause. The notice lists corrupted progress, unrecoverable quest states, and failed patch installs as the risks, and recommends periodic manual backups of the save folder under the game's Saved directory.
A month later the subject produced the strangest episode of the post-launch period. On August 24 the studio published a Steam Workshop support plan with a full Mod Guidelines document, covering permitted and prohibited mod categories, a rule disabling Co-Op in any modified installation, and a technical-support disclaimer. On August 25 it retracted the entire document, said none of it had been enacted, and committed to reconsidering Workshop support from the beginning. The July support policy above is unaffected and remains in force. The full sequence is covered in Mods and Steam Workshop.
Related
Platforms and Release for the launch timeline and store details.
Post-Launch Roadmap for the content Hound13 has committed to next.
Downloadable Content for the costume and Familiar catalogue.