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DragonSword: Awakening went live on Steam on July 23, 2026 and moved onto a fast patch cadence almost immediately. Nine client updates shipped in the first three weeks, running from 1.0.1 on launch day to 1.0.9 on August 13. The early patches were almost entirely stability and quest-blocker work; from 1.0.4 onward the notes widen into balance passes, quality-of-life features, and cosmetic content drops. Hound13 has since named Thursday as its target patch day and said the weekly cadence continues while convenience and bug work remain the priority.
Version History
Version | Date | Focus |
|---|---|---|
1.0.9 | August 13, 2026 | Team slots raised to seven, dungeon and raid rewards increased across the board, Ursula Raid shortened, roughly fifty fixes |
1.0.8 | August 7, 2026 | Four fixes for a dash-on-held-dodge input that dropped Heroes out of their combat state |
1.0.7 | August 6, 2026 | Quick Entry for multiplayer, lobby search range setting, larger Rune inventory, unlimited Statue of Organa use, plus roughly forty fixes |
1.0.6 | July 31, 2026 | Summer Sea Set costumes and weapon skins for Astria, Reina, and Cerese |
1.0.5 | July 30, 2026 | Fixed a progression block on the Talk to Ornette step across Adventure Quests 15 to 18 |
1.0.4 | July 30, 2026 | First balance pass: World Boss rewards raised, Gold Shop stocked with low-grade materials, wide combat and quest fixes |
1.0.3 | July 25, 2026 | World Boss and Sudden Mission reset fix, Intermediate Promotion Quest door fix |
1.0.2 | July 24, 2026 | Graphics option crashes, Frame Generation crash, several quest blockers |
1.0.1 | July 23, 2026 | Blocked unpurchased DLC from being equipped |
1.0.9
The second feature-weight patch, and the one that answered the loudest feedback from the August 10 developer broadcast. Reward economy work dominates the notes.
Configurable slots in the Team menu raised from five to seven.
Clear rewards increased across every Normal Dungeon, Currency Dungeon, Trait Dungeon, Hunt, and Raid.
Gathering and mining now return more per node, covering the Remembrance, Recollection, Reverie and Oblivion crystals, the Binding, Piercing and Vein crystals and their Rich variants, Wheat, Rice, and Goblin Barbecue.
World Bosses and Sudden Mission monsters now respawn two hours after being defeated.
The Ursula Raid was shortened so the dragon form can be engaged immediately after the humanoid form falls.
Normal, Currency and Trait Dungeon clears now grant their rewards immediately, and Hunt monster clear status registers the moment the monster dies.
The Codex now shows where each Hero is obtained.
A Nightmare-difficulty clear achievement was added for Barduk, and it has to be re-cleared to unlock.
The default lobby search range was widened for new users and full setting resets; existing players have to change it manually.
Balance was light. The Griffon Familiar had a tooltip error corrected on its third equip effect, which raises gliding movement speed by twenty percent for all Familiars rather than only itself, and its fourth effect was changed from a ten percent Charged Jump cooldown reduction to a ten percent increase to every Familiar's maximum stamina.
The fix list ran to roughly fifty entries. Multiplayer took the largest share: lobby loading time was cut, party members failing to enter was addressed, a Raid could no longer be started before every member had readied up, Quick Entry no longer skipped the lobby, and equipment set effects now apply in multiplayer sessions. Hero-specific corrections covered Charlotte's dodge, clone and fall-damage handling, Kalsion, Cerese, Roxy, Astria's misdirected ranged attacks, and Kalien's sixth Awakening in multiplayer. Hound13 flagged that other projectiles share the aim problem and said the rest would follow in the next weekly patch.
1.0.8
A same-week hotfix with a single theme. Holding the dodge key to dash was dropping characters out of their combat state, retrieving Sion's placed Relic, ending Theresia's state mid-fight, and cancelling Kalsion's Royal Flame. All four were corrected.
1.0.7
The largest post-launch update so far, and the first one that reads like a feature patch rather than a triage list. Multiplayer picked up a Quick Entry option and a configurable lobby search range. A companion Retry feature was announced alongside it but held back to a later patch after problems turned up during implementation.
World Map pin limit raised from 100 to 200.
Rune inventory capacity raised from 200 to 500, with an owned-count readout added to the inventory.
The usage limit on the Statue of Organa was removed entirely.
Dungeon entry and wipe recovery now start the party at full health with every fallen character revived.
Menu shortcut keys became toggles, so pressing the same key twice closes the panel.
Four-star Rune synthesis can now produce five-star Runes.
Familiars and Heroes keep their dash state through jumps and falls.
New settings for dismounting a Familiar with the attack button and for muting audio while the game sits in the background.
The fix list ran to roughly forty entries covering quests, cooking, the Codex, controller handling, and multiplayer. Two of the more visible ones: achievements in multiplayer had only been unlocking for the host, and a treasure chest input could be processed twice in a row.
1.0.4 Balance Pass

Patch 1.0.4 on July 30 was the first deliberate economy adjustment. Lowest-grade Monster Essence, Hide, Bone Fragment, Carapace, and Claw were added to the Gold Shop so that low-tier materials no longer had to be farmed, and World Boss rewards were raised across all nine bosses.
World Boss Tier | Mercenary Corps EXP | Additional Reward |
|---|---|---|
Horg the Roamer, Andras the Cave Predator, Pakirus the Specter of Thirst | 800 | Adventurer's Emblem x35 |
Scraping Brack, Karon the Tyrant, Hagen the Dark Necromancer | 1,200 | Chronograph of Ages x3 |
Hungry Eye Octavia, Lavanis Feather of Burning Ashes, Barpedin the Crushing Darkness | 1,600 | Fragment of Memory x50 |
Sudden Mission rewards were raised at the same time, to sixty Fragments of Sacred Light per completion. The same patch also touched several Hero kits: Dana's Chako Spin stopped draining the summoned golem's rage, Roxy's third Awakening had its aerial re-jump cooldown cut from three seconds to one and a half, and Eileen's Barraging Spear started applying Airborne correctly.
Known Issues and Workarounds

Two launch-window problems were serious enough that Hound13 posted standalone notices with manual workarounds rather than waiting for a patch.
Issue | Status | Workaround |
|---|---|---|
D3D12 crash on certain GPUs and drivers | Open as of the July 28 notice; fix schedule not announced | Add the launch option -dx11 in the game's properties to force DirectX 11 |
Startup crash after changing graphics options | Resolved | Delete GameUserSettings.ini from the game's Saved config folder and restart |
Unpurchased DLC could be equipped, then crashed the game | Resolved in 1.0.1 | Avoid equipping costumes or mounting Familiars you have not bought |
Black-Dyed Vestment and Exploration Squad Griffon missing from the store | Resolved | Both went on sale on July 24, a day after the rest of the catalogue |
Pre-Launch Save Data Reset
Players who had progressed in the pre-launch build lost part of their progress with the launch-day patch. Cooking recipes and Sudden Mission discovery records had to be found again, mini-game records were cleared so the games could be replayed, and Karma Codex entries were reset so the corresponding Karma had to be recollected. Every title except those earned through Mercenary Corps promotion was removed, though achievement progress itself was preserved, so titles could be reclaimed through the achievement rewards. Rewards already claimed from a reset mini-game could not be claimed a second time. Anyone starting fresh at launch was unaffected.
Mods and Save Files
Hound13 published a support policy on July 27 after a run of questions about mod tools and save editors. The studio does not support either, and will not investigate or recover progress on accounts where a mod or save edit is the likely cause. The notice lists corrupted progress, unrecoverable quest states, and failed patch installs as the risks, and recommends periodic manual backups of the save folder under the game's Saved directory.
Related
Platforms and Release for the launch timeline and store details.
Post-Launch Roadmap for the content Hound13 has committed to next.
Downloadable Content for the costume and Familiar catalogue.