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Multiplayer
February 22, 2026 at 06:34 AM
Comprehensive multiplayer guide from demo and developer materials
Windrose supports cooperative multiplayer for up to 4 players. The game is fully playable solo offline, and co-op is entirely optional. There is no PvP in the current design. The multiplayer system uses private, persistent worlds rather than shared public servers.
Solo offline: Play entirely alone with no internet required
Self-hosted co-op: One player hosts a session, and up to three friends join. Available in the demo.
Dedicated servers: Planned for the Early Access launch. Not available in the demo. Dedicated servers allow the world to persist even when no players are online.
The developers have stated that "your world is your own." Each co-op group plays in a private, persistent world. There are no random strangers sailing into your territory. This is a deliberate departure from the original Crosswind MMO design, which featured shared servers and PvP.
Playing with friends opens up role specialization. Groups can coordinate so that one person focuses on base building while others handle exploration and combat. In naval combat, crew members can man different positions on the ship. Dungeon runs with a full party allow tank-and-damage role splits that solo players cannot access.
Progress in a co-op world persists between sessions. Buildings remain, resources respawn on a timer, and story progress saves. With dedicated servers, the world stays active even when the host logs off, allowing group members to play at different times.
The Steam Next Fest demo supports self-hosted co-op only. Some connectivity issues were reported during the demo period, which the studio acknowledged. Dedicated server support and stability improvements are priorities for the Early Access launch.