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ROCKSTAR
August 17, 2026 at 03:02 AM
Corrected the credits attribution: separated the five roles the official on-site credit block actually lists from the songwriting and production credits carried on the release
Rockstar (also stylized ROCKSTAR) is the original song commissioned by Pearl Abyss for DokeV's marketing campaign. Performed by Luena with songwriting and production from the Korean collective GALACTIKA and SameTime, the track has appeared in every major DokeV show since the game's first reveal and is widely treated as the public face of its audio identity. See the Overview for the game itself, or Getting Started for a player primer.
The published credits for Rockstar combine the short credit block on the game's own site with the songwriting and production credits carried on the song's release:

Role | Credit |
|---|---|
Performer | Luena |
Lyrics | Star Wars (of GALACTIKA) |
Music | Star Wars and Woo Bin of GALACTIKA, with SameTime |
Commissioning studio | Pearl Abyss, for DokeV's marketing campaign |
Mixing | TAK, of NEWTYPE |
GALACTIKA is a Korean creative collective. Star Wars is the English rendering of 별들의전쟁, the Korean name of the production duo at the core of the team rather than a single person's stage name. The credit block on the game's own site is short and lists five roles only: Pearl Abyss as executive producer, 별들의전쟁 (GALACTIKA) as music producer, TAK of NEWTYPE on the mix, 1MILLION Dance Studio for choreography, and Luena on vocals. That block does not break out a lyricist and it does not name Woo Bin or SameTime; those two credits come from the songwriting and production credits carried on the song's release rather than from the site block, so treat them as release credits rather than as part of the studio's own short list. The dance routines that accompany the song in its 2021 music video are credited separately to Lia Kim of the studio 1 MILLION; see Choreography and Motion Capture below for production details.
Rockstar is built around a K-pop-tinged hybrid sound that fits the bright, modern look of DokeV's reveal footage. The arrangement leans on confident vocal hooks, layered synths, and a steady dance-pop pulse, sitting alongside mainstream K-pop while keeping an identity tied to the game's branding. Vocally it mixes three layers: lines in Korean, romanized Korean, and English, so international audiences catch the English hooks while Korean speakers get the full lyric narrative and the romanized passages bridge the two.
The 2021 music video is staged as a dance performance: characters rehearse and perform routines for a crowded in-game audience while ROCKSTAR plays. The choreography is credited to Lia Kim of the Korean dance studio 1 MILLION, with motion capture work done at Pearl Abyss's in-house motion capture stage. Captured performances were then imported into the BlackSpace Engine and rendered against the same character models and environments that appear elsewhere in DokeV. Lead producer Sangyoung Kim has described the music video as a way of repaying the community for the response to the 2021 gameplay reveal rather than as a marketing piece in its own right.
The major public Rockstar moments to date are:
Date | Event |
|---|---|
December 5, 2019 | Lyric video released alongside in-game screenshots, shortly after DokeV's first reveal |
August 25, 2021 | Featured in the World Premiere Gameplay Trailer at Gamescom Opening Night Live |
December 2021 | Official music video shown at The Game Awards 2021 |
December 11, 2021 | Music video aired at the MAMA awards ceremony, the first time a video game music video was presented at the show. |
Subsequent | TAK Remix released through Pearl Abyss's official channels |
Each beat aligned with a high-profile press moment for DokeV, and Pearl Abyss continues to use the song as a recurring audio signature when new footage appears.
Rockstar was released as a standalone soundtrack EP on December 1, 2021, eight days before the music video premiered. The release is credited to PearlAbyssMusic and carries four tracks:
Track | Credited artists |
|---|---|
ROCKSTAR | PearlAbyssMusic and LUENA |
ROCKSTAR (TAK Remix) | PearlAbyssMusic, TAK and LUENA |
ROCKSTAR (Instrumental) | PearlAbyssMusic |
ROCKSTAR (TAK Remix, Instrumental) | PearlAbyssMusic and TAK |
The EP is distributed across the major streaming services under the PearlAbyssMusic artist entry, and the game's own site links out to each of them from a listen panel that offers the original and the remix separately. Pearl Abyss also hosts both versions as direct audio files on its own content servers, so the track is reachable without a streaming account.

The 2021 Gamescom trailer drew very strong word-of-mouth online, and much of the conversation was about the music as much as the gameplay. Rockstar became the audio anchoring cuts, viewer reactions, and shared clips, an unusually strong hook for an unreleased game. Even in years when no new footage appeared, the song kept circulating in fan compilations and dance covers, so by the time of the 2021 official music video Rockstar was effectively the soundtrack of DokeV's public identity.

DokeV's Rockstar shares its title with several unrelated songs. The most common mix-up is with the 2010 UK drum-and-bass single also called Rockstar by DJ Fresh and Sigma, a separate track from a different country, genre, and decade with no creative or licensing overlap with DokeV. The DokeV song is an original Pearl Abyss commission by Luena, GALACTIKA, and SameTime, and despite the matching title it has no connection to the UK single or to any other pop or rap track also called Rockstar.
Several practical aspects of Rockstar have not been publicly itemised yet:
Topic | Status |
|---|---|
Language versions | The official soundtrack EP contains only the original, the TAK Remix and instrumental versions of both, so no separate full-Korean or full-English vocal version has been released. Whether one exists internally has not been stated. |
In-game integration | Whether Rockstar will play inside DokeV itself, for example through an in-game radio, rather than only in promotional material, has not been stated. |
Remaining credits | Beyond the published performer, songwriting, production, mixing and choreography credits, the engineering and mastering chain has not been itemised. |