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Track all wiki edits and revisions for Divinity
“Embedded an official trailer still of the town and festival grounds”
“Embedded official trailer stills of the effigies and the crowned figure”
“Embedded the official photograph of the desert sculpture and the trailer's fused body form”
“Added the verified press kit size, file contents and update date”
“Made the headquarters city spelling consistent across the article”
“Corrected the series ordinal wording to match what the sources support”
“Restated early access as an unconfirmed intention”
“Moved the release model out of the confirmed list and restated it as a stated intention”
“Restated early access as the studio's stated intention rather than a confirmed plan”
“Weakened the rune identification to match the sources: the symbols resemble Elder Futhark and the reading is one analyst's, not a settled identification”
“Added a section on the runes decoded from the crown in behind the scenes footage, and removed the unverified one gigabyte press kit size”
“Corrected two statements that presented a three to four year development as a stated target; Vincke described it as a healthier cycle length, not a plan for this game”
“Corrected the development-length answer: Vincke stated a preference for three to four years over six, not a target for this game”
“Softened the three to four year development claim to match what Vincke actually said (a view on healthy development length, not a target for this game)”
“Explained why the studio's earlier smaller-next-game comment no longer applies”
“Added the studio's January 2026 answer on when gameplay would be shown”
“Added the writing director's folk horror description and the tonal range around the trailer”
“Added FAQ entries on machine learning in the shipped game, gameplay reveal timing, development videos, and accessibility”
“Added machine learning in the animation pipeline, failure-as-content design goal, surfaces and encounter pacing, and an accessibility status note”
“Embedded official announcement artwork of a masked robed figure”
“Embedded official artwork of a ritual effigy alongside the trailer opening description”
“Embedded the official key art showing the fused body form the sculpture mirrors”
“Added the director stated reason for the unnumbered title and the writing team framing of the continuity as standalone and not a sequel”
“Added answers on the magic armour system, spell slots, voice acting volume, mod tools and system requirements, and updated the engine answer to the fifth iteration”
“Added a hardware costs and optimisation section covering the RAM and storage pricing effect on early access work, plus the technical team stated early access preference”
“Added the trailer lead time and host buy-in, the Joshua Tree siting, and the scale of the January developer session”
“Added the hidden spectrogram confirmed by the director, how and where the trailer was produced, the official press kit as the high quality source, and the official tagline”
“Added the Joshua Tree siting confirmed by Larian, the studio account of why the monolith was built, and its acknowledgement of the pre-show trademark leak”
“Added the official seven studio count, the 411 to 500 headcount growth, and confirmation the composer is already recording new material”
“Added fifth-iteration engine detail, the new character progression system and no-spell-slot confirmation, the full magic armour answer, voice line volume and performance capture facilities, and a performance and scalability section”
“Added reveal trailer key art image”
“Expanded romance answer and added a companions question covering party interaction focus”
“Added Companions and Relationships section and a companions row to the confirmed features table”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed a duplicate in-body link introduced in the prior edit (kept the first occurrence)”
“Added Q&A on act size (no cap) and the confirmed character creator”
“Added Act Structure and Scale section (engine removes the old act-size limit, no cap on act size), engine-upgrade detail, and character creator confirmation; added table rows and refined the character-creation unknown”
“Note that Borislav Slavov is composing the soundtrack as a confirmed creative role on the project”
“Add the more-grounded tone framing and the head of animation hint that the trailer contains clues to the playable races”
“Add a section summarizing the January developer Q&A and the March 2026 development update that followed the reveal”
“Add Steam Deck and Switch 2 platform intentions as hedged goals and a March 2026 development-status update”
“Note the proprietary engine, the generative AI policy, the composer, co-op at launch, and the in-full-production status in the overview”
“Add confirmed answers on generative AI, the engine, WASD controls, Steam Deck and Switch 2, co-op party size, music, and romance”
“Add confirmed engine, controls and camera, generative AI policy, loot, music, and production-status details from the January developer Q&A”
“Stub enrichment: confirmed pre-launch facts (2026-05-25)”
“Stub enrichment: confirmed pre-launch facts (2026-05-25)”
“Stub enrichment: confirmed pre-launch facts (2026-05-25)”
“Stub enrichment: confirmed pre-launch facts (2026-05-25)”
“Stub enrichment: confirmed pre-launch facts (2026-05-25)”
“Stub enrichment: confirmed pre-launch facts (2026-05-25)”
“Add the targeted three to four year development timeline”
“Confirm the Rivellon setting, reframe the ruleset, and note the targeted development timeline”
“Confirm the Rivellon setting and reframe the engine note as the new custom ruleset”
“Confirm Rivellon as the setting of the new game”
“Confirm the Rivellon setting, reframe the rules system answer, and add a development timeline answer”
“Move the Rivellon setting to confirmed and reframe the engine entry as the new custom ruleset”
“Confirm Rivellon as the setting, set Divinity as the official title, and reframe the engine note as the new custom ruleset”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”
“Initial version (2026-05-20)”