Quick answers to common questions about the upcoming Divinity from Larian Studios. Where something has not been confirmed, that is stated plainly rather than guessed.
Questions and Answers
Question | Answer |
|---|---|
When does Divinity release? | No date has been announced. Larian has said it intends to launch into paid early access, but it has not confirmed that, and it is not expected to begin in 2026. |
How long will it take to make? | No target has been announced. Director Swen Vincke has said he thinks three to four years is much healthier than six years, the rough length of Baldur's Gate 3's development, but that was a remark about healthy development cycles rather than a schedule for this game. |
What platforms is it on? | PC (Windows) is confirmed. No other platforms have been announced. |
Is it turn-based or real time? | Turn-based, confirmed by director Swen Vincke. |
Is there co-op? | Yes. The game supports single player and cooperative multiplayer. The exact player count has not been confirmed. |
Is this a sequel to Divinity: Original Sin II? | It is the seventh Divinity game, but Larian has framed it as a fresh entry point rather than a direct sequel. |
Is it set in Rivellon? | Yes. Larian has confirmed Divinity is set in Rivellon, the world of the earlier games, while still welcoming newcomers. |
Do I need to play the older Divinity games first? | No. Larian has said the game is built to welcome newcomers. |
Is it the same as Baldur's Gate 3? | No. Baldur's Gate 3 is a separate series. Divinity is Larian's own franchise, and the new game is described as even larger in scope. |
What rules system does it use? | A new custom system built for the game rather than licensed tabletop rules. Larian owns the franchise and has full creative control. |
How big is it? | Larian calls it its biggest and most ambitious game yet, with a team of around 500 developers. |
How much will it cost? | Pricing and editions have not been announced. |
Does it use generative AI? | Larian has confirmed there will be no generative AI art in the shipped game, and that it has stopped using generative AI tools during concept art development. The studio still experiments with the tools internally to speed up iteration. |
What engine does it run on? | The fifth iteration of Larian's own engine. The studio altered the engine it already owned rather than writing a new one, with bigger and denser worlds, better materials and lighting, and improved character rendering as stated goals. |
Is there WASD movement? | No. The team has confirmed there will be no native WASD or keyboard movement on PC out of the box. The camera is a hybrid of top down and third person. |
Will it come to Steam Deck or Switch 2? | Neither is confirmed. Larian has said it will do its best to release on Steam Deck again, and that it will certainly consider Switch 2 for the game. PC is the only confirmed platform. |
How many players in co-op? | Co-op is confirmed for launch, but the exact party size has not been announced. It will depend on the final party size, and mods could extend it. |
Who is composing the music? | Borislav Slavov, who also composed the studio's recent role playing games. |
Are there romance options? | Yes. Romance and friendship are confirmed to return, and Larian has said it wants relationship building to feel more subtle and natural this time. No specific romanceable characters have been shared yet. |
What has Larian said about companions? | Companions are a major focus. Larian wants to push the diversity of the cast and expand how party members interact, so companions form relationships with each other and not only with the player. The companions are still in development and no names or roster size have been revealed. |
How big can the acts be? | Larian has said the new engine removes the old size limit on acts. There is no cap on how big an act can be, which is part of why the game can be larger in scope than the studio's last release. |
Is there a character creator? | Yes. Larian has confirmed a character creator that it describes as better than the one in its recent role playing game. The available options have not been shown yet. |
Does the magic armour system return? | No. Larian has confirmed the magic armour system from its earlier role playing game will not return. Characters can still be protected from harm, but players will not have to wait before using skills on enemies. The replacement is still being designed and will not be tied to damage. |
Are there spell slots? | No. Larian has said there are no spell slots to refill, so the resource model is not carried over from the licensed tabletop rules its last game used. The game uses a new action economy and a new character progression system. |
How much voice acting is there? | Over 100,000 voice lines are scheduled, recorded by hundreds of actors, with many more recorded that will not ship. The studio built four new voice and performance capture volumes to handle the workload. |
Will there be mod tools? | Yes. Larian has said it will provide modding tools, but has not decided whether they arrive at launch. |
What are the system requirements? | None have been published. Larian has said it treats scalability as important and tracks performance throughout production, but will not give numbers while the engine is still changing. |
Does any AI generated content ship in the game? | Partly, and the distinction matters. There will be no generative AI art and no AI written dialogue, journal entries or prose. Machine learning is used in the cinematics and animation pipeline to clean and retarget captured performances and to add some motion that was not captured, and that work does reach the finished game. Those models are trained only on data Larian owns. |
When will gameplay be shown? | No date has been given. Asked in January 2026, the studio said only that it was in full production and still had a great deal of work ahead of it. No gameplay footage has been released. |
Will Larian post development videos? | Nothing is confirmed. The head of publishing said the studio is leaning towards bringing back the developer showcase format it used for its earlier games, but in a more physical form it has not yet worked out. |
Is the game accessible for blind or low vision players? | Unknown. No accessibility features have been announced. Asked directly, director Swen Vincke said he was interested and asked which games do it well, which is interest rather than a commitment. |
More Reading
For more, see the Divinity overview, Confirmed Gameplay and Features, Release Date and Platforms, and the Divinity Series background.