Quick answers to common questions about the upcoming Divinity from Larian Studios. Where something has not been confirmed, that is stated plainly rather than guessed.
Questions and Answers
Question | Answer |
|---|---|
When does Divinity release? | No date has been announced. A paid early access phase is planned but is not expected to begin in 2026. |
How long will it take to make? | Larian is aiming for a three to four year development, shorter than the roughly six years Baldur's Gate 3 took. |
What platforms is it on? | PC (Windows) is confirmed. No other platforms have been announced. |
Is it turn-based or real time? | Turn-based, confirmed by director Swen Vincke. |
Is there co-op? | Yes. The game supports single player and cooperative multiplayer. The exact player count has not been confirmed. |
Is this a sequel to Divinity: Original Sin II? | It is the seventh Divinity game, but Larian has framed it as a fresh entry point rather than a direct sequel. |
Is it set in Rivellon? | Yes. Larian has confirmed Divinity is set in Rivellon, the world of the earlier games, while still welcoming newcomers. |
Do I need to play the older Divinity games first? | No. Larian has said the game is built to welcome newcomers. |
Is it the same as Baldur's Gate 3? | No. Baldur's Gate 3 is a separate series. Divinity is Larian's own franchise, and the new game is described as even larger in scope. |
What rules system does it use? | A new custom system built for the game rather than licensed tabletop rules. Larian owns the franchise and has full creative control. |
How big is it? | Larian calls it its biggest and most ambitious game yet, with a team of around 500 developers. |
How much will it cost? | Pricing and editions have not been announced. |
Does it use generative AI? | Larian has confirmed there will be no generative AI art in the shipped game, and that it has stopped using generative AI tools during concept art development. The studio still experiments with the tools internally to speed up iteration. |
What engine does it run on? | Larian's own proprietary engine, the one used across its recent role playing games, carried forward with significant changes for this game. |
Is there WASD movement? | No. The team has confirmed there will be no native WASD or keyboard movement on PC out of the box. The camera is a hybrid of top down and third person. |
Will it come to Steam Deck or Switch 2? | Neither is confirmed. Larian has said it will do its best to release on Steam Deck again, and that it will certainly consider Switch 2 for the game. PC is the only confirmed platform. |
How many players in co-op? | Co-op is confirmed for launch, but the exact party size has not been announced. It will depend on the final party size, and mods could extend it. |
Who is composing the music? | Borislav Slavov, who also composed the studio's recent role playing games. |
Are there romance options? | Yes. Romance and friendship are confirmed to return, and Larian has said it wants relationship building to feel more subtle and natural this time. No specific romanceable characters have been shared yet. |
What has Larian said about companions? | Companions are a major focus. Larian wants to push the diversity of the cast and expand how party members interact, so companions form relationships with each other and not only with the player. The companions are still in development and no names or roster size have been revealed. |
How big can the acts be? | Larian has said the new engine removes the old size limit on acts. There is no cap on how big an act can be, which is part of why the game can be larger in scope than the studio's last release. |
Is there a character creator? | Yes. Larian has confirmed a character creator that it describes as better than the one in its recent role playing game. The available options have not been shown yet. |
More Reading
For more, see the Divinity overview, Confirmed Gameplay and Features, Release Date and Platforms, and the Divinity Series background.