Divinity was revealed during The Game Awards 2025, broadcast on December 11, 2025. The announcement closed a teaser campaign built around a mysterious statue, later named the Hellstone, and confirmed that Larian Studios next project would be a brand new Divinity game.
The Announcement
The reveal took the form of a cinematic teaser trailer rather than gameplay footage. Director Swen Vincke confirmed several key details: the game is a turn-based RPG set in Rivellon, it uses a new custom ruleset built for the game rather than licensed tabletop rules, and it is the most ambitious game Larian has made. Vincke summed up the studio's mindset for the project by describing it as the team unleashed.
Scope and Ambition
Both Larian and the show framed Divinity as larger in scope than Baldur's Gate 3, which is itself one of the studio's biggest releases. By January 2026 the project had grown to a team of around 500 developers spread across the studio's locations, making it the largest game Larian has ever attempted. Director Swen Vincke said the team is aiming for a three to four year development, shorter than the roughly six years Baldur's Gate 3 took.
The Hellstone Tease
Before the show, a large statue appeared at a roadside in the Mojave Desert in California. Tracking details shared by the show's host, Geoff Keighley, sent fans to photograph it in person while the community guessed which game it teased. Speculation ranged across many long awaited titles before the reveal tied the statue to Divinity. The full story of the tease is covered on the Hellstone Statue page.
What the Reveal Did Not Show
No release date, no platforms beyond PC, and no gameplay footage were shared, and beyond confirming the Rivellon setting Larian kept story specifics under wraps. Larian indicated that more would follow later in development.
What Followed the Reveal
After the reveal, Larian shared more in two beats. In January 2026 the studio held a developer Q&A that confirmed a range of details, including that the game uses the studio's own engine, supports co-op at launch, will not have native WASD movement on PC, and will ship without generative AI art. At the end of March 2026, director Swen Vincke posted a short update describing the game as starting to come alive while still rough in places, without giving a release window. See Confirmed Gameplay and Features for the running list of what has been confirmed.
Related Pages
See the Reveal Trailer breakdown, the Divinity overview, and Confirmed Gameplay and Features.