Dimraeth entered Early Access on 15 September 2026, unlocking at 16:00 UTC (18:00 CEST). The developers stated the date in July 2026 with "We’ll start off with mentioning the date for Dimraeth’s Early Access Release: September 15th!", and repeated it two weeks later as "mark your calendars for September the 15th!". Regional release times were published shortly before launch.
Two storefront display problems preceded the launch. In the run-up the store date field read one day earlier than the developers' stated date, and on 13 September 2026 the developers pinned a notice that the hourly countdown on the store page was also wrong, calling it "a scheduling hiccup on our end" and confirming the game would unlock at 18:00 CEST as planned. Both were corrected: as of 21 September 2026 the store lists 15 September 2026, and the game unlocked on schedule.
Platforms
Platform | Status |
|---|---|
PC | Confirmed. The only platform at Early Access. |
Steam Deck | Full support confirmed. Controller support and Steam Deck support were the focus of the technical playtest held in early 2026. |
Consoles | No confirmed plans. The developers’ own answer is "At this time, we don’t have confirmed plans for console releases." |
As of 15 October 2026, re-checked against the official site's FAQ, the developers' 8 September 2026 Early Access FAQ and the store page, there is no announced console version and no announced storefront other than Steam. The FAQ lists Steam Deck, PC with a controller and handheld PCs as the ways to play with a gamepad.
Price
The standard price is 21.99 USD. The game launched with a 10 percent introductory discount to 19.79 USD, which the store countdown showed ending on 22 September 2026, one week after release. As of 15 October 2026 the store shows the standard price with no discount, and the game is sold as a single edition with no DLC, soundtrack or deluxe version. Other regions use default storefront regional pricing. The developers state there are no microtransactions.
The price is expected to rise. In the store's Early Access questionnaire the developers write that they "plan to gradually raise the price as we add more content and polish during Early Access, with a higher price at full release", framing the Early Access price as the best deal for early supporters.
Languages
Eight languages are supported at Early Access. Two of them, Simplified Chinese and Brazilian Portuguese, were already in the 2026 demo; the other six are new for launch.
Language | Status at Early Access |
|---|---|
English | Supported |
Simplified Chinese | Continued from the demo |
Portuguese (Brazil) | Continued from the demo |
German | New at Early Access |
Korean | New at Early Access |
Spanish (Latin America) | New at Early Access |
Russian | New at Early Access |
Japanese | New at Early Access |
Localisation was a stated goal of the technical playtest held from 30 January to 2 February 2026, which tested Brazilian Portuguese and Simplified Chinese alongside controller and Steam Deck support.
What Arrived with Early Access
The developers published a list of what the Early Access build adds over the demo. Two items on that list need a caveat, and both are noted underneath.
Addition | Detail |
|---|---|
New race: the Elf | See Races. The Elf existed in the game in 2023 before being cut from the demo build, so "new" here means new to players rather than newly created. |
New class: the Shadow | See Classes. |
Two new regions | The expanded Wildwood Forest and the Goblin Caves. See Regions and Locations. |
World bosses | Described as major bosses for each region. The list named none, but patch notes since launch name several boss fights, including the Forest King, Aelwynor and the Goblin King. |
9 unique pets | Each with different abilities. See Pets. |
Male and female options for every race | Part of a wider character customisation improvement. See Character Creation. |
Furniture, equipment sets and crafting stations | See Base Building and Crafting. |
More base building options | See Base Building. |
New quests and NPCs | See Quests and Deeds and Characters. |
New elites and new dungeons | No individual dungeon has been named. |
Difficulty levels | Difficulty options are not new to the game: Easy, Moderate and Hard were built in July 2023 and Moderate became the default in April 2025. The Early Access listing most likely refers to a revision or to their first wide public exposure. |
Skill tree overhaul | The skill tree has been rebuilt several times across development. See Progression and Leveling. |
Improved character customisation | Colour customisation for hair, skin and clothing across all races. Explicitly not a full 3D morphing system. |
Quality of life changes | Unspecified. |
The level cap at Early Access is 25, which the developers describe as the cap for Act I, and they say it "will be increased with each new act". The demo and playtest builds used a different cap.
For scale, the developers estimated in June 2026 that the Early Access build would contain around four times what players saw in the demo.
Launch Build

The launch post of 15 September 2026 and the pinned FAQ of 8 September 2026 describe what shipped. Three races and three classes are playable: Human, Minotaur and Elf, paired with Brawler, Mage and Shadow. The Fairy, named in earlier design posts, is not among them. The story covers Act 1 across three chapters, which the developers size at roughly 12 to 15 hours, with a level cap of 25 for the act. After the Act 1 story the end game is a repeatable Deed system with progressive difficulties, which the FAQ places in the Guild Hall as repeatable dungeons and bosses with special loot drops. See Quests and Deeds and Progression and Leveling.
Item | At launch |
|---|---|
Playable races | Human, Minotaur, Elf |
Playable classes | Brawler, Mage (Magician), Shadow |
Story | Act 1 in three chapters, about 12 to 15 hours |
Level cap | 25 for Act I |
End game | Repeatable Deeds with progressive difficulties; Guild Hall dungeons and bosses with special loot |
Co-op | Up to 8 players, peer to peer with one player hosting; no dedicated or private servers; no couch co-op |
Microtransactions | None |
Wishlists at launch | Nearly 500,000, by the developers' own count |
The store's Early Access questionnaire, written by the developers, summarises the same build as "fully playable today as a co-op action RPG": a complete starter region running from the Lost Caverns through Earlwood Village and into the Wildwood Forest, the crafting and base-building loop, a working skill tree and attribute system, equipment with rarity tiers and upgrades, online co-op and multiple boss encounters.
A cinematic reveal video was published on the Mudtek channel on launch day and linked from the launch post.
First Hotfix
The first post-launch patch, Hotfix 0.107.7694, was posted on 16 September 2026, the day after release. Its version string is the first published since 0.98.4201 in October 2025. The changelog is five lines long.
Fix | Detail |
|---|---|
NPC conversation on large servers | Fixes large servers not able to talk to NPCs any more |
Plague shards | Fixes plague shards being heard globally |
Side quests | Fixes side quests so they are not abandonable |
Maintaining the Defenses | Fixes the quest not being able to turn in |
Storage chests | Fixes storage chests to have their own tab |
The first three are launch bugs that later patches may already have superseded; this table records the developers' own wording at the time of the fix.
Later Patches
Six more patches followed in the first month, all on the same 0.107 version line: 0.107.7725 on 21 September, 0.107.7745 on 23 September, 0.107.7779 on 25 September, 0.107.7822 on 5 October, a multiplayer client update numbered 0.107.7832 on 12 October, and Hotfix 0.107.7839 on 13 October 2026. The 25 September patch carried the first balance changes since launch, and the 12 October update made combat smoother for players on high-latency connections. None of the six adds races, classes, regions or story content, and none gives a date for Update I. Every change is listed on Patch Notes.
Version | Date (UTC) | Highlights |
|---|---|---|
0.107.7725 | 21 September 2026 | Lobbies default to friends only; training dummies capped at five; poker table gold fix; quest and achievement fixes |
0.107.7745 | 23 September 2026 | Anti-cheat and anti-grief tools for hosts; large-base join fix; Forest King fixes |
0.107.7779 | 25 September 2026 | First balance pass; host bans restored; equipment rarity capped at Mythical |
0.107.7822 | 5 October 2026 | Large-base loading and host freezes; controller flask targeting; crafting queues kept across reloads |
0.107.7832 | 12 October 2026 | Dodges resolved on the player's own screen for high-ping clients; boss and monster ability fixes |
0.107.7839 | 13 October 2026 | Goblin King and Smashmouth fixes; Sanctum rubble; forge stat names; bounty waypoints |
Reception
As of 21 September 2026, six days after release, the store page showed a "Mostly Positive" user rating from 1,678 reviews, and no critic score. By 15 October 2026 the rating was still "Mostly Positive", across 2,885 user reviews in all languages, about 78 percent of them positive. Community discussion in the first week also questioned whether some in-game dialogue was AI-generated; as of 15 October 2026 the store page carries no AI-generated-content disclosure, and no developer post on the announcement feed or the community forum addresses the question, including the six patch posts published since 21 September. The Development History page records what the developers themselves said about AI dialogue during development.
Early Access Duration
The developers are not setting a fixed date for leaving Early Access. Their store questionnaire says they "expect a 18 to 24 month window", described as a rough figure, with quality and reaching every roadmap milestone taking priority over the calendar. The full version is planned to add new biomes and zones beyond the current Earlwood and Wildwood regions, additional playable races and classes, an expanded late-game skill and equipment ceiling, more boss encounters, deeper crafting and building, and a longer story arc.
Input Support
Three input schemes are supported: keyboard and mouse, gamepad, and a WASD plus mouse hybrid. The store page lists full controller support with DualShock and DualSense controllers, plus Steam Cloud saves, 37 Steam achievements, stats and Family Sharing. WASD movement was built across two passes in January and February 2025, and full controller support was the headline goal of the technical playtest in early 2026.
System Requirements
The developers describe the minimum specification as running on most modern laptops and desktops. The minimum graphics entry was raised on the store page around launch; as of 15 October 2026 the recommended entry still lists a GTX 1050 Ti or RX 560, an older card than the minimum, which is a storefront inconsistency rather than a statement this wiki can resolve.
Minimum
Component | Requirement |
|---|---|
Operating system | Windows 10 |
Processor | Intel Core i3 (4th generation) or AMD equivalent |
Memory | 4 GB RAM |
Graphics | GeForce GTX 1650 (4 GB) or Radeon RX 5500 XT (4 GB). The store adds that 4 GB of VRAM is required and integrated graphics are not supported |
DirectX | Version 11 |
Network | Broadband internet connection |
Storage | 5 GB available space |
Sound card | Integrated |
Recommended
Component | Requirement |
|---|---|
Operating system | Windows 10 or 11 |
Processor | Intel Core i5 (6th generation) or AMD Ryzen 3 |
Memory | 8 GB RAM |
Graphics | GTX 1050 Ti or RX 560 or better |
DirectX | Version 12 |
Network | Broadband internet connection |
Storage | 10 GB available space |
Content Ratings
The ratings shown on the store page are storefront self-ratings, supplied by the developer through the storefront’s own questionnaire. They are not decisions by any ratings board, and this page does not present them as such. No board classification for Dimraeth has been published as of 2026-09-12.
Self-rating | Descriptors |
|---|---|
14 | Violence (Brazilian self-rating) |
12 | Violence (German self-rating) |
18 | Online interaction, violence (Indonesian self-rating) |
None of the three carries a ban flag on the storefront.
After Early Access

The developers promised a roadmap closer to release, and the store page now carries a roadmap section. The stated shape of the game after Early Access is a rising level cap tied to new acts, and a 1.0 roster the developers have described as at least eight races and six classes, producing at least 48 archetypes. The developers have since sketched that roster informally on the game's community forum: nine candidate races, among them Dwarf, Centaur, Golem, Troll and Griffons alongside the four already named, and a Summoner as the one future class they would name; see Races and Classes. The roadmap graphic on the store page lists the milestones already passed (open playtest in September 2025, demo in April 2026, Steam Next Fest in June 2026, Early Access in autumn 2026) followed by "Update I" and "Full Release", both marked to be announced; it was unchanged on 15 October 2026, and no date has been given for either. The developers' 8 September 2026 FAQ gives the rough shape of the update schedule as two race and class updates and then the Act II story update.
One system was explicitly described as absent ahead of launch: equipment crafting. The developers described it in January 2026 as planned for later in Early Access as an endgame min-maxing activity, with monster drops remaining the primary loot path for the majority of the game. See Crafting.