Dimraeth has received seven patches since its Early Access release on 15 September 2026, all on the 0.107 version line. This page lists each one in order with the developers' own changes, grouped the way the notes group them. Dates are in UTC. Patch notes describe what changed at the time; a later patch may supersede any single entry.
Patch Overview
Version | Date (UTC) | Type | Highlights |
|---|---|---|---|
Hotfix 0.107.7694 | 16 September 2026 | Hotfix | NPC conversation on large servers, plague shard audio, side quests no longer abandonable, Maintaining the Defenses turn-in, separate storage chest tab |
0.107.7725 | 21 September 2026 | Patch | Lobbies default to friends only, training dummies capped at five, poker table gold fix, quest and achievement fixes |
0.107.7745 | 23 September 2026 | Patch | Anti-cheat and anti-grief tools for hosts, large-base join fix, Forest King and Crown of Thorns fixes, docked Steam Deck input |
0.107.7779 | 25 September 2026 | Balance and fixes | First balance pass since launch, host bans restored, equipment rarity capped at Mythical |
0.107.7822 | 5 October 2026 | Fixes | Large-base loading, host freezes, controller flask targeting, crafting queues kept, recipe scrolls stack to 99 |
0.107.7832 | 12 October 2026 | Multiplayer client update | Dodges resolved on the player's own screen for high-ping clients, boss and monster ability fixes |
0.107.7839 | 13 October 2026 | Hotfix | Goblin King and Smashmouth fixes, Sanctum rubble, forge stat names, bounty waypoints |
Hotfix 0.107.7694 (16 September 2026)
The first post-launch fix, posted the day after release. Its five lines are recorded in full on Release and Early Access.
0.107.7725 (21 September 2026)
Change | Detail |
|---|---|
Lobby privacy | New lobbies default to friends only instead of public. |
Training dummies | Limited to five and optimised to prevent griefing. |
Private chests | Fixed for local interaction and for the workbench's pooled inventory. |
Poker table | Players who tab out of the poker table no longer lose all their gold. |
Vanishing Strike | Partly fixed a bug that teleported the player into the void. |
Aelwynor | Players who die at the same moment as Aelwynor can now complete the quest. |
Other fixes | Quests that could not be finished, achievements that could not be completed, audio effects and a couple of distorted water spots on the map. The list ends by noting many more fixes. |
0.107.7745 (23 September 2026)
Area | Change |
|---|---|
Anti-cheat | Characters modded beyond the game's limits are rejected from multiplayer worlds, and unobtainable equipment is destroyed wherever it lands. |
Host controls | The host can destroy client chests to prevent griefing, and hosts can open private chests owned by their own alternate characters. |
Large bases | Fixed clients failing to connect to, or see, bases with too many chests or built items. |
Waygates | Waygates spawn when the world loads instead of on entering the Sanctum. |
Lobby list | Shows a question mark when ping is unknown. |
Social tab | Lists stopped at seven visible players; large servers now show everyone connected. |
Forest King | No longer restarts in its three-seed phase after a wipe, and its dialogue now shows if a player logged out before the fight. |
Crown of Thorns | Dialogue no longer breaks if a player left the game before fighting the boss. |
Flickering Vanish | No longer teleports the player out of the level on the first strike. A second-strike bug was still under review. |
Bounty Hunter | No longer credits the wrong party members. |
Steam Deck | No longer forced to controller input when used with a docking station. |
Shops | Build-unlock parchments correctly show "Recipe Already Learned". |
Achievements | Recruitment achievements fixed for a host away from their own world, and Workshop and Industrialist fixed for clients. |
Other | Spells that showed a phantom race badge, a final total-damage readout on the training dummy, an attack audio memory leak, and tooltip effects that stayed in English in other languages. |
0.107.7779 (25 September 2026)
The first post-launch balance pass. The notes open with an apology that the previous patch notes had left out design changes, and a promise to include everything from then on.
Skill Changes
Skill | Change |
|---|---|
Vehement Cleave | Damage now ramps smoothly with the hold, from 25 percent at the shortest release to 100 percent at full charge, instead of stepping at 25, 50 and 100 percent. Full charge takes 2.0 seconds instead of 2.5, and the skill fires the moment it is fully charged. Cooldown 20 to 15 seconds. Stamina cost 30 to 25. Full-charge coefficient 7.18 to 6.8. Blunt Cleave now deals 20 percent less damage instead of 30 percent less. |
Furious Strike | The 15 percent maximum-health cost was removed. Coefficient 5.43 to 5.26. Its three Health Cost Reduction nodes became Range Increase nodes, each adding 10 percent cast range. |
Gust | Cooldown 18 to 12 seconds. The ice hit for Frostbiting Gust and the Gusting three-piece rose from 1.0 to 5.16 per target. Frostbiting Gust's 6 Chill now lands before the hit, so the hit benefits from it. |
Summoned Big Friend Basher | Its stuns now feed the boss stun meter instead of stunning bosses outright. |
Archetype Keystone Procs
The same patch retuned the damage of the archetype keystone procs below. The notes do not say which Archetype each keystone belongs to. See Archetypes.
Keystone proc | Before | After |
|---|---|---|
Sonic Bolt | 0.58 | 0.26 |
Frostquake | 1.02 | 0.60 |
Blazing Wrath | 0.64 per tick | 0.44 per tick, with its collider size fixed |
Ember Cascade | 0.15 per fireball | 0.11 per fireball |
Blazeborne Daggers | 0.38 base, flat Surge bonus | 0.30 base, Surge bonus of 20 percent of its own damage per stack |
Arrow of the Deep Cold | 0.71 | 0.58 |
Seismic Echo | 0.53 | 0.59 |
Cinder Detonation | 0.73 | 0.92 |
Pestilent Tremor | 0.45 per tick | 0.71 per tick |
Temporal Ripple | 0.70 | 1.12 |
Whirl of Gore | 0.76 | 1.43 |
Shatterstun | 0.73 | 1.48 |
Shadow Shockwave | 0.35 per wave | 0.96 per wave |
Decay Burst (Plague Marksmanship) | 0.61 | 1.59 |
Decay Burst (Infectious Cleaver) | 0.61 | 3.08 |
Decay Burst (Temporal Rot) | 0.61 | 4.02 |
Clone Strike (all four keystones) | 0.25 per clone, 0.5 on Gorewraith | 1.68 |
Clone Dagger Throw (a Shadow Daggers clone dagger) | 0.66 per dagger | 0.12 per dagger |
Pulverizing Frenzy | 2 second internal cooldown | 10 second internal cooldown |
Fixes
Area | Changes |
|---|---|
Joining and multiplayer | The host Ban button is back on the social tab, the Manage Bans list works, and bans now save and block rejoining. A host dismantling a guest's chest now drops its contents. Hosts get a chat alert when a client attempts to cheat. Gigantic bases load for clients, bursts of joining players are no longer dropped, chests are visible to clients and private chests are more secure. Public lobbies with more than 400 past players show up again. Creating a world with an existing name no longer overwrites the old one. Gotburg no longer turns invisible for clients after a reset. |
Combat and spells | Pulverize no longer lands a delayed fourth strike. Guided Fang fires at the aim instead of downwards. Harvesting Mutilation nodes raise the Double Strike cap. Damage-over-time ticks show once. Teleport landings fixed for players falling off the map. Throwable flask charges are no longer spent when another ability is used. |
Quests and world | The Forest King's intro conversation is back, and its closing dialogue returns if a player dies at the same time as the boss. The Hoard King bounty respawns the Goblin Caves straight away. |
Loot and items | The equipment rarity cap is Mythical, so gold equipment is being removed. Using an item from the backpack updates carry weight. Built crafting stations keep their queue after a reload. |
Interface | Pet pen controller hints are hidden on keyboard and mouse. Attack Speed shows two decimals. Spell tooltip rows fixed, and the Inferno and Circle of Magic tooltips now match the code. The Rapid Embers node value in German corrected from 75 to 50 percent. |
Poker | The showdown picks the kicker correctly. |
The developer also acknowledged that event quests were bugged because of how they had been implemented, said they were being worked on and should not block progress, and said a console was being built so that hosts can see a log of player actions before deciding on a ban.
0.107.7822 (5 October 2026)
A fix-only patch; the notes state there were no balance changes. Vanishing Strike was changed to address players randomly teleporting into a black screen, although the developers had not been able to reproduce the problem.
Area | Changes |
|---|---|
Multiplayer | Very large bases load for joining players. Huge worlds freeze less, with fewer and smaller world saves. Tabbing out no longer freezes the host and everyone connected. Placing ground decor in a huge base is cheaper for the host. Sanctum rubble walls no longer reappear for a joining player. Penned pets can only be taken out by their owner or the host. Gear with impossible stats is destroyed and inflated numbers are corrected. |
Combat and monsters | Monsters revived next to a respawning player no longer freeze, and monsters no longer stay invisible to clients after a reset. Parry, dodge and attack no longer use up a throwable flask's charge while aiming. Opening a fight with a channelled spell no longer drains stamina. Controller fixes: combo spells no longer also fire Defense on a shared button, heal, stamina and concentration flasks target allies or yourself instead of the nearest monster, and the R3 lock no longer sticks on yourself. |
Spells and skill tree | Harvesting Mutilation Increase I to III raise the Double Strike cap. Guided Fang follows the aim with an aim arrow, no longer fires straight down, and its first blade no longer orbits the caster on other players' screens. Hail of Arrows' tooltip shows its real cost. Permafrost Rhythm cuts running cooldowns by 1 percent per stack, as its node says. Clear Water converts ice pools properly. Pestilent Tremor's damage area matches its cloud. Recovering Finisher restores stamina for players away from the host. |
Crafting, items and Sanctum | Built crafting stations keep their queue across a world reload, so materials are no longer lost. Output from Tamsin's crafting container no longer makes spellbooks vanish. Using an item updates carried weight immediately. All recipe scrolls stack to 99. Shops no longer open looking empty. Saqi's Kitchen shows in the Facility Center from anywhere. Moving a Heart Oak Mill brings its leaves with it. The sell-pet confirmation is no longer cut off by the backpack. |
Quests | The Forest King's closing dialogue returns if a death cut it short. Manga leaves Earlwood as soon as his quest is done. Random events no longer despawn early. |
Audio | The Droop Spitter's cast sound stops when it dies, and the music banks were refreshed. |
The notes also announced work during October on smoother client-side monster attacks for higher-ping players, which arrived in the next update.
0.107.7832: Multiplayer Client Update (12 October 2026)
This update makes high-latency sessions smoother for joining players, so they can time parries and dodges against their own screen rather than against what the host's game sees. A monster attack dodged on a player's own screen no longer hits them, even on a high-ping connection. See Co-op Multiplayer.
Area | Changes |
|---|---|
Combat and monsters | Monsters no longer attack more often than they should after a party member dies. Unyielding now shortens the actual stun on monsters, not just the stun stars. Aelwynor is invulnerable again after he respawns, until his hearts are broken. Projectiles from Smashmouth's shatter, Goblin Toss, Root Spikes and Water Surge still land if the caster is stunned mid-flight. Smashmouth's shatters and the Corrupted Droop King's lunge projectiles hit every player in range, not just one. The Corrupted Droop's Poison Erupt leaves its poison pool. Heartbound Tether no longer lets high-ping players slip the leash early. Dryads' Floral Flourish and Tree Growth no longer fizzle when their target goes down. The Corrupted Treant's corrupted root trails now appear. Smaller fixes to goblin, droop, treant, wolf and dryad abilities. |
Items | The Spiritbound five-piece bonus, Ceres Blessing, now shows its buff icon when it triggers. The bonus already worked; it was not displayed. |
Quests and events | The final fight of Measure Twice no longer respawns goblin packs over and over. Finishing the Forest King questline no longer makes Manga and Myrll repeat their side quest introductions. Several Wildwood random events now continue into their follow-up stages. |
Shadow | Fixed a rare bug where dashing and recasting Flickering Vanish together left the player in a black, empty world. |
Hotfix 0.107.7839 (13 October 2026)
Area | Changes |
|---|---|
Combat | The Goblin King's phase change no longer lets a ghost slam hit with no animation. Smashmouth's slam crater no longer replays a few seconds after the slam, or after he dies. |
Spells | Pandemic Cloud's zone stays for its full duration when the infected enemy dies. |
Crafting and Sanctum | Sanctum rubble and rocks no longer come back over areas already unlocked. Forge stat names now match the item tooltip. |
Quests and events | Taking the Forest King bounty re-locks its waypoints again after a relog, with the same fix for Hoard King's Bounty and The Corrupted Beast Returns. Corruption Leaking comes back after its timer runs out, and worlds already stuck are repaired on load. |
Acknowledged Issues
As of 16 October 2026 the developers had publicly acknowledged the following problems in their patch notes and forum replies, with the status they gave.
Issue | Status |
|---|---|
Black-screen teleport on Vanishing Strike | Partly fixed on 21 September; a safety measure added on 5 October although the bug had not been reproduced. A related Flickering Vanish dash-and-recast bug was fixed on 12 October. |
Event quests | Described on 25 September as bugged because of how they were implemented, being worked on, and not blocking progress. |
Lobby griefing | Lobbies default to friends only since 21 September and host bans work since 25 September. A host console for logging player actions was in development as of 25 September. |
Combat on high-latency connections | Addressed by the multiplayer client update of 12 October. |
Item duplication from storage chests | Reported by a player on 15 October 2026: switching a storage chest to private while another player had it open let that player copy items out of it instead of moving them. A developer replied the same day that they would try to fix it in the next patch. No patch had been released by 16 October 2026. |
Patch notes are the developers' record of a fix; they do not guarantee that an issue never recurs. For the systems involved see Combat, Crafting, Equipment and Loot, Quests and Deeds and Base Building.