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Rebel Wolves - 18 revisions
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Re-verified patch status as of October 19, 2026
Corrected the hotfix count: four PC hotfixes, 1.0.2 to 1.0.5, with none since as of October 13, 2026
Added the launch week, the one-million-copies milestone with its announcement date, and the lead-writer hiring written as hiring rather than as an announced sequel; corrected the founding wording to co-founded and updated the bulletin count
Recorded the launch-day studio headcount stated by the game director and reconciled it against the earlier 2026 figures
Corrected Konrad Tomaszkiewicz from founder to co-founder to match the studio's own wording and the co-founder reference elsewhere in the article, and replaced placeholder column headers on the key people table
Reworded the marketing section to describe the January 2026 community Q&A directly
Updated the studio headcount with the July 2026 figure and noted the gone-gold milestone
Added production milestones section covering the gold milestone and the multi-game saga plan
Aligned the studio headcount in the History section to the current figure (over 150, near 160 with administrative staff), removing the stale 120-155 range
Added Growth Arc section (15-staff founding to 150+ developer team)
Version-drift reconcile: capture current article content at v3 (article was at v1 with rev_max=2 differing from article content)
Expansion with Fallout design inspiration, scope growth, Secret History promotional series
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