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Rebel Wolves - Version 14 vs Version 15
Aug 27, 2026, 12:15 AM
Corrected Konrad Tomaszkiewicz from founder to co-founder to match the studio's own wording and the co-founder reference elsewhere in the article, and replaced placeholder column headers on the key people table
Sep 7, 2026, 02:53 AM
Recorded the launch-day studio headcount stated by the game director and reconciled it against the earlier 2026 figures
11Studio History2233Rebel Wolves was founded in February 2022 in Warsaw, Poland. The studio was created by Konrad Tomaszkiewicz, who directed The Witcher 3: Wild Hunt and led production on Cyberpunk 2077 at CD Projekt Red. He left CDPR in May 2021 and spent the following months assembling a team of veterans.4455The studio has grown to over 150 employees, close to 160 once administrative staff are counted. NetEase holds a minority stake; the majority of ownership belongs to Tomaszkiewicz and other co-founders. Bandai Namco Entertainment publishes.6677Growth Arc8899"When we started Rebel Wolves in 2022, there were just 15 of us. Now we're over 150 developers strong." That quote from Konrad Tomaszkiewicz, the CEO and game director, captures the studio's growth in three years. The founding team of 15 veterans in February 2022 had a clear vision: ship a single dark-fantasy action RPG at a smaller scale than the AAA studios most of them had come from. By the May 2026 press cycle the studio had crossed 150 employees, and the most-current public figure puts the team near 160 once administrative staff are counted.10101111The scaling did not change the studio's core pitch. Tomaszkiewicz has been explicit that 150-plus is still a fraction of the headcount his former employer carries, and the team has framed the smaller size as the reason tight creative control over the project is possible. The 50-to-70-hour playthrough target and the 30-day time-pressure structure both sit downstream of that headcount choice.12121313Key People14141515PersonRoleKonrad TomaszkiewiczCo-Founder, CEO, Game Director. Directed The Witcher 3, led production on Cyberpunk 2077. Cites Fallout 1 and 2 as design inspirations for the narrative sandbox structureMateusz TomaszkiewiczCreative Director. Witcher series and Cyberpunk 2077 veteranDaniel SadowskiDesign Director. Witcher and Cyberpunk veteranJakub SzamalekNarrative Director. Led narrative on Witcher and Cyberpunk projectsBartlomiej GawelArt Director. Witcher and Cyberpunk veteran16161717Design Philosophy18181919Tomaszkiewicz has described the vision as getting "a few steps closer to pen-and-paper RPGs" where a gamemaster evolves the story based on player actions. The game has no main quest. Just one goal and optional content. "It's more similar to the old Fallout, where you have a clear goal and everything is optional, you decide."20202121The game was originally scoped to be roughly the size of The Witcher 3's Blood and Wine DLC but "became bigger" during development. The team has committed to a 2026 release.22222323CD Projekt Red Connection24242525The overlap with CDPR is hard to ignore. Tomaszkiewicz directed what many consider one of the best RPGs ever made. But Rebel Wolves is a much smaller studio, where CDPR has nearly 800 employees, Rebel Wolves has a fraction of that. The team has noted their smaller size allows tighter creative control.262627272828Production Milestones29293030Rebel Wolves announced on July 15, 2026 that the game had gone gold, leaving roughly seven weeks between certification and the September 3 launch. Five days earlier the studio had reported passing two million wishlists. The studio also confirmed a playable booth at gamescom 2026 in late August, its last major public showing before release.31313232Multi-Game Plan33333434The studio has said since forming that The Blood of Dawnwalker was designed as the first chapter of a longer Dawnwalker Saga rather than a standalone project. Tomaszkiewicz has described planning several games up front so that story hooks could be seeded deliberately in the first one, and narrative director Jakub Szamalek has said attentive players will find breadcrumbs pointing at the wider arc. Each entry is intended to stand on its own, with no cliffhangers and no time travel.35353636Marketing37373838Rebel Wolves published a sixteen-part promotional lore series called The Secret History of Vale Sangora throughout 2025, written in-character by the chronicler Albertus Taurinus. They also released four Community Bulletin Boards between November 2025 and February 2026, each covering a different aspect of the game (the Vrakhiri, Svartrau, music, and Coen's abilities). A community Q&A in January 2026 answered player questions directly.39394040Music41414242The soundtrack is composed by Nikola Kolodziejczyk (lead), Piotr Musial, and Mikolai Stroinski. The main theme was performed by the AUKSO Chamber Orchestra of Tychy and debuted in the January 2026 launch year trailer.43434444Studio Size at Launch45454646Headcount has climbed steadily across the project. The studio was described as roughly 150 developers in early 2026, near 160 once administrative staff were included, and around 170 people by the time press went hands-on in July 2026. The team confirmed the game had gone gold on July 15, 2026, closing out development on its debut title a little under four and a half years after the studio was founded.47+48+On release day the game director put the figure at 160 people in the studio’s own launch statement. That is the number to lead with for the shipped game. The spread between roughly 150, 160 and 170 across 2026 comes from different counting points rather than from disagreement, since the earlier figures were taken at different months and some counted administrative staff separately.49+50+The studio also framed the project as more than four years of development, having been announced publicly in 2024 after forming in February 2022.