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Rebel Wolves
February 17, 2026 at 01:14 AM
Initial comprehensive article creation
Rebel Wolves was founded in February 2022 in Warsaw, Poland. The studio was created by Konrad Tomaszkiewicz, who served as game director on The Witcher 3: Wild Hunt and head of production on Cyberpunk 2077 at CD Projekt Red. He left CDPR in May 2021 and spent the following months assembling a team of industry veterans to build a new studio.
The studio has grown to approximately 120-155 employees. NetEase holds a minority stake in the company, but the majority of ownership belongs to Tomaszkiewicz and other co-founders. Bandai Namco Entertainment is the publisher for their first game.
Konrad Tomaszkiewicz: Founder, CEO, and Game Director. Directed The Witcher 3: Wild Hunt, led production on Cyberpunk 2077
Mateusz Tomaszkiewicz: Creative Director. Previously worked on The Witcher series and Cyberpunk 2077 at CDPR
Daniel Sadowski: Design Director. Witcher and Cyberpunk veteran
Jakub Szamalek: Narrative Director. Worked on The Witcher series and Cyberpunk 2077
Bartlomiej Gawel: Art Director. Witcher and Cyberpunk veteran
Nikola Kolodziejczyk: Lead Composer. Wrote the main theme performed by the AUKSO Chamber Orchestra of Tychy
The overlap between Rebel Wolves and CD Projekt Red is hard to ignore. Tomaszkiewicz directed what many consider one of the best RPGs ever made, and he brought several colleagues with him when he left. The studio's pitch — a dark fantasy RPG from the people who made The Witcher 3 — carries obvious weight with players and press.
That said, Rebel Wolves is a much smaller studio than CDPR. Where CDPR has nearly 800 employees and decades of institutional knowledge, Rebel Wolves is building from scratch with a fraction of that headcount. The team has been open about this, noting that their smaller size allows for tighter creative control and faster decision-making.
The studio is described as "fully funded." NetEase invested as a minority shareholder, providing financial backing without taking creative control. Tomaszkiewicz and the other co-founders retain majority ownership, which gives them final say on creative decisions. Bandai Namco handles publishing and distribution.
Rebel Wolves uses Unreal Engine 5, specifically an older version that they've customized with their own performance solutions. The team chose UE5 over building a proprietary engine, prioritizing faster development iteration and access to Epic's ongoing R&D. This is the opposite approach from what CDPR did with REDengine, and Tomaszkiewicz has spoken about how the engine choice lets a smaller team produce work that would otherwise require a much larger studio.
The game's main theme was composed by Nikola Kolodziejczyk and performed by the AUKSO Chamber Orchestra of Tychy. The musical direction draws from 14th-century Eastern European instruments and traditions, aiming for historical texture rather than generic orchestral fantasy scoring. The theme was revealed during the January 2026 launch year trailer.