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Riding Attire
April 25, 2026 at 02:14 AM
Added Patch 1.04 stat display section covering tooltip Horse Taming Difficulty and Horse XP Gain stats, the Riding Hat +1 Horse XP Gain addition, the new +4 full-set total, and the halved trust time

Riding Attire is a Boss Leather Armor body armor piece in Crimson Desert. Whip (active skill) Reduces Horse Taming Difficulty Practical riding gear worn by professional equestrians. It is crafted from soft materials that offer excellent mobility and minimize physical strain even during intense riding. Increases horse taming speed when equipped.
Stat | Value |
|---|---|
Grade | |
Armor Type | |
Slot | Body |
5 | |
Price | 3,987 Silver |
At Refinement Level 0, this item provides the following stats:
Stat | Value |
|---|---|
5 |
Higher refinement levels increase these stats further. Visit a Blacksmith to refine this equipment.
This item can be found as loot in the open world or obtained through specific quests and encounters.
Leather armor provides a balance between protection and mobility, sitting between Cloth Armor and Chain Mail in terms of defensive capability and weight.
Equipment can be improved through the Refinement System at a Blacksmith.
Leather Armor - All leather armor pieces
Armor - Overview of all armor types
Refinement System - How to upgrade equipment
Equipment - Full equipment guide
The Riding Attire chest piece is awarded for winning the championship horse-race series at the Horse Track Arena in Demeniss. The championship is a four-race bracket. Talk to the host in the middle of the arena to start the first race, then win all three qualifying races to face the championship leader in the fourth and final match. Beating the champion delivers the Riding Attire as the championship reward.
During each race, do not spam your sprint button down the straights. The AI competitors compensate with a sprint boost of their own, which means burning your stamina early just throws away your edge. Hold sprint for the curves at the two ends of the arena and for the final approach to the finish line. That stamina-banking pattern is enough to take all four races even on a modestly leveled horse.
Equipping the Riding Attire grants the whip skill, a unique ability that is not available from any other armor in the game. The whip deals respectable damage and can defeat low-tier enemies in two or three hits. It is not a build-defining ability, but it is one of the few examples in Crimson Desert of an armor piece carrying its own combat skill rather than a passive stat block.
The Riding Attire's standout effect is a sharp reduction in horse-taming difficulty. With the chest equipped, the How to Tame Horses minigame becomes dramatically easier. This is what makes the Riding Attire one of the most-recommended pieces of gear for any player chasing legendary horses such as Roiler, Rokaid, or Kamora, because the difficulty drop is large enough to remove most of the failure pressure from the encounter.
The chest is also a core piece of the larger trust-XP growth set, which includes Master Trainer's Touch, Riding Boots, the Leather Riding Hat, and the Riding Cloak. The growth-rate effects stack, so wearing the full set together compresses leveling a horse from level 1 to level 2 down to a sub-minute ride.
Master Trainer's Touch, Riding Boots, Leather Riding Hat, Riding Cloak, Horse Leveling, Legendary Horses.
Patch 1.04 rewrote the tooltip text on every piece of the Riding Set so that two specific stats are now displayed in plain view on each item's item card. The change is purely a tooltip update: the numbers behind the scenes already existed on most pieces, but before the patch only the Riding Attire chest piece displayed its Horse Taming Difficulty bonus explicitly. The other three pieces carried their contributions silently, which made it easy to mistake the set for a partial or inconsistent bonus group.
The two stats now shown on every piece: Horse Taming Difficulty, which applies during the How to Tame Horses minigame on any untamed wild horse, and Horse XP Gain, which applies to every ride on any mount you already own and drives Horse Leveling plus Companion Trust progress.
The biggest mechanical change bundled with the tooltip rewrite is that the Leather Riding Hat now contributes +1 Horse XP Gain. Prior to Patch 1.04, the hat had no Horse XP Gain value at all, which meant the set's total XP Gain stat came only from the cloak, the attire chest piece, and the boots. The hat's contribution was treated as a cosmetic-style fourth slot that you wore for the matched-set look rather than for any measured effect.
Adding the hat to the active XP roster pushes the full-set total from +3 Horse XP Gain up to +4 Horse XP Gain, which is more than double the previous effective total if you count only the pieces that were actually contributing under the old tooltip rules. The old three-piece contribution was functionally +3 (cloak +1, attire +1, boots +1), so the new four-piece total of +4 is the mathematical improvement you feel in-game when leveling any horse.
Riding Set Piece | Horse XP Gain (Pre-1.04) | Horse XP Gain (Post-1.04) |
|---|---|---|
+1 | +1 | |
Riding Attire (chest) | +1 | +1 |
+1 | +1 | |
0 | +1 | |
Full Riding Set | +3 | +4 |
In practical terms, wearing the full four-piece Riding Set roughly halves the time needed to max out trust with any horse companion. The +4 Horse XP Gain stacks multiplicatively with the speed you would see in default gear, so a riding loop that previously took two sessions to take a mount from low-trust to maxed-trust now completes in roughly one session of the same length.
This matters most when you are chasing the late-game entries on the Best Horses list, since those horses require the full trust bar before you can access their higher stat ceilings and advanced riding behaviors. It also compounds well with the longer training rides described in the Horse Guide. If you are working a new tame through its first several trust tiers, swap the full Riding Set on before the ride begins; the difference is visible within a single in-game day of riding.
The full-set bonus applies equally to every mount you own, not just the horse currently being tamed, so players who rotate between several companions from the Mounts list get the same multiplier each time they remount. There is no need to swap out of the set between rides, and any time you spend in Mounted Combat also ticks the XP Gain stat, so combat sessions count toward trust progress alongside plain travel.