Loading...
House Grace
March 31, 2026 at 06:48 PM
Content expansion (2026-03-31)
House Grace is the count's house of southern Hernand. A venerable family with deep roots in the region, they are best known for their keen interest in technology and their generous support of the Emberwind Workshop's hot-cloudcarts. The fertile lands under their management have made them a prosperous household, though persistent rumors surrounding the Count's private life have begun to tarnish the family's reputation.
House Grace occupies a territory in the southern part of the duchy, centered on Glenbright Manor. Their holdings include farmland, an apiary, a tannery, and the Emberwind Workshop itself. The family's investment in transportation technology, particularly the hot-cloudcart system, sets them apart from the other noble houses and reflects a forward-looking approach to governance that values innovation alongside tradition.

Attribute | Details |
|---|---|
Type | Count's house |
Region | Southern Hernand |
Rank | Count |
Leader | Count Grace |
Alignment | Friendly |
Primary Role | Technology patronage and agricultural management |
Known For | Sponsoring the Emberwind Workshop and hot-cloudcart development |
House Grace has held lands in southern Hernand for many generations. Their territory sits on some of the most fertile ground in the duchy, and the family built their wealth through agriculture and careful land management. Over time, the Graces developed an interest in technology that distinguished them from the other noble houses, who tended to focus on military strength or political maneuvering.
Their most significant contribution to Hernand is their patronage of the Emberwind Workshop, an engineering facility in southern Hernand responsible for building and maintaining the hot-cloudcarts. These vehicles serve as a form of transportation across the duchy, and House Grace's funding has been the primary driver behind their development. The Cloudcart Blueprint, a document detailing the design of these machines, can be found hidden in the secret basement of Glenbright Manor.
Despite their prosperity, House Grace's reputation has taken a hit in recent times. Rumors about Count Grace's private life have spread through the duchy, and whatever the truth behind them, the gossip has weakened the family's standing among the other noble houses.
Location | Type |
|---|---|
Glenbright Manor (seat of House Grace) | |
Apiary | |
Engineering workshop | |
Farm | |
Tannery | |
Graveyard | |
Valley settlement | |
Coastal village | |
Lodge |
House Grace is directly involved in the main story quest "Traces in the Manor," the 37th main mission in the game. This quest is part of Chapter 3's "The Face Behind the Mask" sub-chapter and brings the player to Glenbright Manor to investigate a disturbance.
After receiving word that Naira and Andrew have gone silent, Kliff travels south from the Emberwind Workshop to Glenbright Manor. Upon arrival, a body falls through the main gate, revealing that the manor is under attack by Reed Devil forces. Five Reed Devil soldiers ambush Kliff in the entrance hall as he enters.
After defeating the attackers, the player can explore the manor's secrets. On the right side at the foot of the stairs, a painting of two knights fighting on horseback conceals a hidden room. Pushing through the painting reveals the Grace Manor Basement Key on a side table. Upstairs, the Ruby-Hilted Golden Dagger sits on a wall stand at the top of the stairs. The Sapphire-Hilted Golden Dagger is obtained by finding a wardrobe with a gear mechanism and turning the handwheel until light shines on a nearby statue, opening a recess in the wall.
In the main study, placing both golden daggers in the slots above the fireplace causes a bookcase to slide open, revealing another hidden chamber. Inside, the player finds the Grace Manor Iron Door Key, a memory fragment (viewable with the lantern), and the crafting book "Two-Handed Weapons of the World, Vol. 1" on the back corner bookshelf. A ladder descends into the secret basement, where the Cloudcart Blueprint and additional treasures are located.
A wounded servant in the upstairs office reveals that the Devil of the Reed Field personally led the assault, and that Count Grace escaped through an open window with Naira and Andrew. Following the lantern tracking trail from the study window leads to a shack where Naira and Andrew are guarding the Count.
After locating Count Grace and his protectors, the quest continues to the reed fields at Steel Mountain. There, the player confronts the Devil of the Reed Field at a charred tree marked by colored ribbons and a doll on an altar. This boss encounter serves as the climactic battle of the quest sequence.
As a count's house, House Grace sits alongside House Felix and House Roberts in the middle tier of Hernand's hierarchy, below the marquis houses (House Serkis and House Lanford) and the ducal House Celeste. Their focus on technology and agriculture gives them a distinct identity among the nobility.
House Grace's funding of the Emberwind Workshop benefits the entire duchy through the hot-cloudcart transportation system, which gives them practical influence even if their political rank is lower than the marquis houses. The hot-cloudcarts provide a regional transportation network that other houses depend on, making House Grace's technological patronage a source of soft power within the duchy.
During the "Traces in the Manor" quest at Glenbright Manor, search for hidden rooms behind paintings and wardrobe mechanisms to find the daggers and basement key. Do not rush through the manor; the hidden loot is valuable.
Place both golden daggers (Ruby-Hilted and Sapphire-Hilted) in the fireplace slots in the study to unlock the secret chamber with the Cloudcart Blueprint and crafting book.
The Emberwind Workshop south of Hernand is worth visiting early, as it connects to the hot-cloudcart transportation system.
Vellua, one of House Grace's holdings, is a coastal village with a fishermen's guild that provides its own set of activities.
Look for the memory fragment in the secret study room and use your lantern to view it for additional lore about House Grace.
Count Grace's full name is revealed during the "Traces in the Manor" quest. Pay attention to the servant's dialogue for context about the Reed Devil attack.