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Home Decoration
March 23, 2026 at 06:44 AM
Accuracy fix: Bells (the game's currency) → Silver (the game's primary currency); measured in Bells → measured in copper coins and Silver
Home Decoration is a system in Crimson Desert that lets players furnish and personalize Kliff's personal quarters at Greymane Camp. After the camp is established during Chapter 3, players gain access to a house located southeast of the main camp, across a small ravine at Howling Hill. Inside, you can place a variety of decorative objects collected from across Pywel to make the space your own.
Decorating is purely cosmetic and does not affect gameplay stats. However, it provides a personal touch to your home base and gives purpose to the many collectibles found during exploration. Items marked with a house icon in your inventory are eligible for placement, ranging from small objects like bowls, cups, and lanterns to larger pieces like tables, cabinets, and drawers.
The housing system unlocks during Chapter 3 of the main story. After Marquis Serkis grants the Greymanes a fief at Howling Hill, you complete the "A Fresh Start" quest to establish the camp. Once the camp is operational, Kliff's personal house becomes available. It is located southeast of the main Greymane Camp area, across a ravine. Head east along the ravine path and up toward the clifftops to find it. The house is marked on the map after completing the initial setup.
The house contains 3 rooms that can be decorated independently. When you first enter after the quest, a short tutorial introduces the decoration system.
To begin decorating, approach your house and press the Start button to enter Decoration Mode. This switches to an overhead camera view of the interior, with a list of installable objects displayed on the upper-right corner of the screen. Only items marked with the house icon in your inventory appear in this list.
While in Decoration Mode, you can select an item from the list and place it anywhere within the 3 rooms. Objects snap to surfaces like shelves, tables, and walls depending on their type. Each placed item has its own 3D model that appears in the room once confirmed. Items can be rearranged or removed at any time, so there is no penalty for experimenting with different layouts.
Decorative items come in several categories based on their material and function. Each category reflects the craftsmanship and culture of different regions across Pywel. For a full list of available items, see the Collectibles article.
Category | Description | Examples |
|---|---|---|
Ceramic Containers | Among the most common collectibles. Crafted by artisans across Pywel, these range from grain storage jars to ornate water bottles found in taverns. | Water Bottles, Grain Jars, Decorative Vases |
Wooden Vessels | Lightweight containers carved by artisans. Serve as everyday drinking cups, plates, and storage bottles. | Wooden Cups, Plates, Storage Bottles |
Metal Wares | Meticulously cast by artisans with smooth, stable curves. Reflect the high level of craftsmanship in Pywel's metalworking traditions. Metal items tend to sell for higher prices. | Metal Utensils, Bowls, Containers |
Candles and Lamps | Lighting collectibles that range from simple candles to ornate glass lamps. These fill spaces with warmth and are popular decoration choices. | Candles, Glass Lamps, Lanterns |
Dolls and Art | Decorative figurines and artwork reflecting the artistic traditions found in settlements across the continent. | Figurines, Art Pieces, Carved Dolls |
Special Collectibles | Unique or rare items that are typically harder to find. Some are tied to specific locations or quests. | Region-specific treasures, Quest rewards |
There are several ways to acquire items for your home:
Exploration. Many collectibles are found simply by exploring towns and cities. Interact with objects in the environment (shelves, market stalls, tables) to pick them up. Thorough exploration of settlements like Hernand Town, Demeniss, and Delesyia yields a wide variety of items.
Vendors. Several vendors sell decorative items directly. Alden, the proprietor of the Hernand Provisioner's Shop, is one of the earliest accessible vendors who stocks kitchen tools, collectibles, candles, lamps, and more. As you expand Greymane Camp, additional merchants become available at the camp itself.
Quest rewards. Certain quests reward collectible items upon completion, particularly side quests and commissions in towns.
Crafting. Some decorative items can be crafted at the camp's workshops, such as the Dark Red Dye (which is also a collectible worth 57 Bells if sold).
Beyond decoration, collectibles serve a second purpose: they can be gifted to NPCs to build relationships and increase trust. When you present a collectible as a gift through the dialogue menu, the NPC's trust increases based on the item's perceived value. Higher trust levels can unlock lower shop prices, new dialogue options, special requests or side quests, and discounts on services like repairs or crafting. Gifting a collectible consumes the item, so if you want both decoration and trust benefits, you will need to collect duplicates.
Each collectible has a sell price measured in Bells (the game's currency). Prices range from as low as 1 Bell for common items like candles and flower baskets to 57 Bells for the craftable Dark Red Dye. Metal wares generally sell for more than ceramic or wooden items. If you are not interested in decorating or gifting a particular collectible, selling it is a reasonable way to earn some extra income.
Visit Alden in Hernand early for a starter selection of affordable home items.
Check vendor inventories as you travel to new regions. Different cities stock different collectibles.
Explore thoroughly inside buildings and shops. Many collectibles are sitting on shelves or counters waiting to be picked up.
Keep duplicates of common items if you want to both decorate your house and gift items to NPCs for trust.
Decorating has no gameplay impact, so feel free to experiment. You can rearrange or remove items at any time.
Expand Greymane Camp to unlock a camp-based merchant who sells additional furnishings.