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Engraved Copper Earring
October 29, 2026 at 01:36 PM
Separate initial crafting and duplicate Fusion inputs from ordinary refinement material costs.
Engraved Copper Earring is an earring accessory in Crimson Desert. It is classified as Common (Tier 1) equipment.
An engraved copper earring featuring exquisite jewelcraft and ancient patterns. Though their meaning remains unknown, a subtle radiance flows along the surface contours, both mystical and captivating.
Beyond its base stats, this earring provides Movement Speed Lv.0 (max Lv.3), Health: +0.2 per second.

Stat | Value |
|---|---|
Type | Earring |
Rarity | Common (Tier 1) |
0 (max 4 at +10) | |
Lv.0 (max Lv.3) | |
Special Effect | Health: +0.2 per second |
Max Refinement | +10 |
Learn Accessories of the World, Vol. I, then craft at a Smith with 5 Copper Ore and 2 Azurite. Those are initial crafting inputs, not a cost to remain at +0. Elowen and Connor are named sellers. The raw curve gives Defense 0 to 4 and Movement Speed Lv.1 first at +2, Lv.2 at +5 and Lv.3 at +8 through +10. The older Health-rate estimates below are not established by the malformed recovery field. Patch 1.06 allows identical-copy refinement only before the first Artifact-required step; do not add old duplicate-copy and extra Artifact entries to every ordinary material row.
The Engraved Copper Earring can be refined to increase its stats. Each refinement level requires specific materials without a currency fee. The older Silver fee claim is not a material-refinement cost. The table now separates ordinary materials from initial crafting and duplicate-copy Fusion. Numeric Health-rate estimates are older values, not newly verified from the malformed recovery field.
Level | Earlier Health-rate estimates; unverified | |||
|---|---|---|---|---|
+0 | 0 | Movement Speed Lv.0 | Health: +0.2 per second | None |
+1 | 1 | Movement Speed Lv.0 | Health: +0.2 per second | Small Bone x6 |
+2 | 1 | Movement Speed Lv.1 | Health: +0.2 per second | Small Bone x9 |
+3 | 1 | Movement Speed Lv.1 | Health: +0.2 per second | Small Bone x12, Azurite x2 |
+4 | 2 | Movement Speed Lv.1 | Health: +0.2 per second | Small Bone x15, Azurite x4 |
+5 | 2 | Movement Speed Lv.2 | Health: +0.2 per second | Small Bone x18, Azurite x6, Silver Ore x2, Abyss Artifact x1 |
+6 | 2 | Movement Speed Lv.2 | Health: +0.4 per second | Small Bone x24, Azurite x8, Silver Ore x5, Abyss Artifact x1 |
+7 | 3 | Movement Speed Lv.2 | Health: +0.4 per second | Small Bone x30, Azurite x10, Silver Ore x7, Abyss Artifact x1 |
+8 | 3 | Movement Speed Lv.3 | Health: +0.4 per second | Small Bone x45, Azurite x15, Silver Ore x10, Diamond x2, Abyss Artifact x1 |
+9 | 4 | Movement Speed Lv.3 | Health: +0.6 per second | Small Bone x75, Azurite x20, Silver Ore x15, Diamond x6, Abyss Artifact x1 |
+10 | 4 | Movement Speed Lv.3 | Health: +0.8 per second | Aeserion's Scale x1, Abyss Artifact x1 |
Earrings focus on defensive stats and sustainability. The Engraved Copper Earring provides Defense alongside secondary bonuses that improve survivability in prolonged fights.
The Health regeneration effect on this accessory helps sustain your character between fights or during longer encounters. This is particularly valuable for players who prefer a tankier build or engage in PvE content where healing resources may be limited.
Refinement is available up to +10, which improves both the base stats and any bonus effects. Consider investing refinement materials if you plan to keep this accessory equipped for an extended period.
Accessories - Complete list of all accessories in Crimson Desert
Equipment - Overview of all gear types
Combat - Combat mechanics and strategies