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Aerial Force Palm
April 11, 2026 at 09:19 PM
Add aerial stamina chain role and full chain breakdown
Aerial Force Palm is a force palm skill in Crimson Desert, available to Kliff. It belongs to the Spirit (Green) branch of the skill tree.

Detail | Info |
|---|---|
Character | |
Spirit (Green) | |
Category | |
Cost | 5 Spirit |
R3 while airborne / RS while airborne | |
How to Unlock | Requires Force Palm Lv 1. |
Prerequisites | Force Palm Lv 1 |
Press R3 while in mid-air to aim the energy of your Force Palm downward and launch yourself even higher. This move redirects downward force palm energy to propel Kliff upward, extending aerial combos and exploration reach.
Aerial Force Palm is automatically unlocked when Force Palm reaches Lv. 1. No additional Abyss Artifacts are required beyond the investment in the parent skill. Force Palm itself is learned during Chapter 1's main quest "Traces" when Kliff encounters a holographic projection performing the technique in the Abyss. Once Force Palm is added to the skill tree, Aerial Force Palm immediately becomes available as well.
Aerial Force Palm redirects Kliff's Force Palm energy downward while airborne, propelling him higher into the air. The skill is activated by pressing R3 (RS on Xbox) while in mid-air and costs 5 Spirit per use. Instead of striking an enemy, the downward energy burst launches Kliff upward, extending his aerial time and vertical reach.
The upward boost from Aerial Force Palm can be activated up to three times consecutively while airborne, allowing Kliff to gain significant altitude beyond what a standard jump provides. Each activation costs 5 Spirit, so three consecutive boosts consume 15 Spirit total. The skill works alongside Double Jump, meaning Kliff can jump, double jump, and then use Aerial Force Palm up to three times for maximum height.
Aerial Force Palm is primarily a traversal tool rather than a combat skill. Its main purpose is reaching elevated platforms, cliff ledges, and high areas that are otherwise inaccessible. Many secrets, collectibles, and shortcuts in the open world are placed on high terrain that requires vertical movement beyond a standard jump. Chaining Aerial Force Palm with Double Jump provides enough height to reach most elevated locations without needing to find a climbing path.
In combat, Aerial Force Palm extends aerial combos by keeping Kliff airborne longer. Launch an enemy upward, follow with aerial attacks, and use Aerial Force Palm to maintain altitude for additional strikes.
The vertical repositioning can be used to avoid ground-based area attacks from bosses. When a boss telegraphs a sweeping ground slam, jump and use Aerial Force Palm to stay above the attack zone.
Chain Aerial Force Palm with Double Jump and Aerial Roll for advanced aerial movement during both combat and exploration.
After using Aerial Force Palm to gain height, follow up with a Diving Force Palm to slam back down and deal area damage on landing.
Monitor Spirit usage carefully. Three consecutive Aerial Force Palm activations consume 15 Spirit. Make sure to retain enough Spirit for follow-up attacks or defensive skills after landing.
Aerial Force Palm is one of several skills that branch from the Force Palm parent skill:
Force Palm (Base): Condense energy and release it as an unarmed strike that reduces the target's defense. Costs 5 Spirit.
Aerial Force Palm (Lv. 1): Mid-air energy redirection for vertical mobility.
Healing Force Palm (Lv. 1): Strike an ally or yourself with healing energy to restore health.
Force Palm Proficiency (Lv. 2): Improved damage and faster recovery on the base Force Palm.
Force Palm Expertise (Lv. 3): Further enhanced damage and defense reduction on Force Palm strikes.
Additional Palm Strikes I: Allows up to two consecutive Force Palm strikes in a combo.
Additional Palm Strikes II: Allows up to three consecutive Force Palm strikes in a combo.
Force Palm: The parent skill required to unlock Aerial Force Palm.
Double Jump: Works alongside Aerial Force Palm for maximum aerial height.
Diving Force Palm: An aerial slam attack that pairs with the height gained from Aerial Force Palm.
Healing Force Palm: A restorative Force Palm variant for self-healing.
Kliff Skills: Complete list of Kliff's skill tree options.
Aerial Force Palm doubles as a combat tool and a traversal aid. In combat, use it to extend aerial combos or reposition above ground-based enemies. During exploration, it provides extra vertical lift when trying to reach high ledges or platforms. Chain it with Double Jump for maximum height.
Aerial Force Palm is the core building block of the aerial stamina chain that players use to scale mountains and skip platforming in the late-game traversal content. It is the reason the whole loop works at all, because each airborne Force Palm cast both pushes you further up and resets the window to queue the next input.
Use Aerial Force Palm as the repeat block in the following sequence:
Jump from a standing position to leave the ground.
Cast Force Palm multiple times in the air. Aerial Force Palm triggers automatically because the base skill is cast while airborne, and each cast drives you higher.
Slot Aerial Stab upward to convert the air window into fresh vertical height.
Repeat the Force Palm plus Aerial Stab portion of the loop as many times as your stamina bar allows.
Deploy Glide to carry your remaining height forward without losing altitude.
Finish with Aerial Grapple to snap onto a target, then press jump off the grapple to launch yourself up onto the ledge above.
The chain is stamina gated, so plan to eat Stamina Food before starting a long climb. It is currently the most reliable way to bypass the more frustrating jump puzzles inside the Abyss Nexus when the intended platforming solution is not working out.
For a full list of abilities, see the Skills page. Related topics: Combat System, Abyss Artifacts.