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Remedy Entertainment
April 26, 2026 at 08:20 AM
Expanded studio article with profile table, full games catalog, key leadership, Northlight engine details, and the 2024 self-publishing pivot covering the Control IP acquisition and Annapurna partnership (2026-04-26)
Remedy Entertainment is the Finnish studio developing and self-publishing Control Resonant. Founded in 1995 in Espoo, the company has spent three decades building narrative-driven action games on its own proprietary technology. Resonant is the first sequel it ships on the Control IP after buying the rights back in early 2024.
Field | Detail |
|---|---|
Founded | August 18, 1995 |
Headquarters | Espoo, Finland |
Public Listing | Nasdaq Helsinki since 2017 (REMEDY) |
Major Shareholders | Markus Mäki (~23.7%); Tencent (~14%); Sam Lake (~4.15%) |
Second Studio | Stockholm, opened 2022 |
Engine | Northlight (proprietary) |
Current Project | Control Resonant (2026) |
Remedy was founded on August 18, 1995 by ex-members of the Finnish demoscene group Future Crew. Those roots gave the early company a deep bench of engine and graphics programmers, and that in-house technology culture has carried through every project since. The studio went public on Nasdaq Helsinki in 2017 under the ticker REMEDY, funding a multi-project pipeline and the long-term move toward self-publishing. In 2022 it opened a second studio in Stockholm.
Year | Title |
|---|---|
1996 | Death Rally |
2001 | Max Payne |
2003 | Max Payne 2: The Fall of Max Payne |
2010 | Alan Wake |
2012 | Alan Wake's American Nightmare |
2016 | Quantum Break |
2019 | Control |
2022 | [object Object] (single-player campaign) |
2023 | Alan Wake 2 |
2025 | FBC: Firebreak |
2026 | Control Resonant |
The catalog spans noir crime, cosmic horror, time-warping science fiction, and paranatural action, with a shared thread of strong protagonists, dense in-world fiction, and live-action elements built into engine cutscenes. Control (2019) introduced the Federal Bureau of Control setting that Control Resonant continues. FBC: Firebreak (2025) is a separate co-op shooter inside the Oldest House, not a Control sequel.
Person | Role |
|---|---|
Sam Lake | Creative Director, studio-wide narrative lead |
Markus Mäki | CEO and chairman; co-founder |
Mikael Kasurinen | Game Director, Control Resonant |
Sergey Mohov | Lead Gameplay Designer, Resonant |
Thomas Puha | Communications Director |
Sam Lake first joined as the writer on Death Rally and has been the studio's creative throughline since, also serving as the original face model for Max Payne. On Resonant, Sergey Mohov heads gameplay design for the melee combat systems that define the sequel's identity.
Northlight is Remedy's proprietary engine, originally built for Quantum Break in 2016 and continually iterated since. It is tightly coupled to the studio's content pipeline, including destructible environments, volumetric lighting, and the integrated cinematic playback used for live-action sequences. Owning the technology end to end lets the studio ship distinctive-looking games at a smaller team size than most peers.
For Resonant, Northlight has been pushed further. The studio targets stable 60 FPS during destruction-heavy combat, expanded draw distance for outdoor zones, more simultaneous enemies on screen, and a broader lighting palette covering daylight, fog, and weather the original Control's interior corridors never needed. The shift to a paranaturally altered Manhattan drove those investments.
For most of its history Remedy worked with external publishers. Resonant is a deliberate move toward self-publishing, made possible by two 2024 transactions. In February 2024, Remedy acquired the full Control intellectual property rights from 505 Games for approximately seventeen million euros, consolidating ownership of the 2019 game and any sequels or spinoffs. In August 2024, Remedy announced a co-financing and co-production partnership with Annapurna Pictures that also covers film and television adaptation rights for the franchise.
Resonant therefore ships under the Remedy label, with Annapurna sharing financial risk and adaptation upside. Remedy has described the project budget as roughly fifty million euros and stated the title needs around three to four million units to break even.
Several specifics about the studio and its current production have not been disclosed and should be treated as open questions:
The exact size of the Resonant team and how it compares to Alan Wake 2.
The split of work between the Espoo headquarters and the Stockholm studio on Resonant.
Future projects beyond Resonant and the already-released FBC: Firebreak.
Whether the Annapurna partnership extends to specific film or TV projects in active production.
See also the Overview and the melee combat systems page.