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Platforms and Release
September 7, 2026 at 02:06 AM
Removed duplicate in-body wikilinks
Silver Palace is being developed by Silver Studio using Unreal Engine 5 and published globally by Elementa. The game is confirmed for PC (Windows), iOS, Android, and PlayStation 5. No official release date has been announced. Pre-registration is open on the official site and, since 31 August 2026, on four storefronts.

Platform | Details |
|---|---|
PC (Windows) | Confirmed. Both closed betas were Windows PC builds and nothing else. |
iOS | Confirmed for mobile release. No mobile build has been playable in a test yet. |
Android | Confirmed for mobile release. No mobile build has been playable in a test yet. |
PlayStation 5 | Confirmed in August 2026. Console had been listed generically since the reveal; this is the first named hardware. |
Neither closed beta shipped a mobile client: both were Windows PC only. The developers confirmed after the second test that a mobile version would be introduced in a future test, which places mobile behind at least one more testing round rather than alongside the PC build.
Pre-registration opened on four storefronts on 31 August 2026: the App Store, Google Play, the PlayStation Store and the Epic Games Store, alongside the sign-up form on the game's own website. The trailer released at the Cologne show points players to the Epic Games Store and the PlayStation Store to pre-register for launch.
Storefront | What the listing carries |
|---|---|
App Store | Free, listed by ELEMENTA GAMES PTE. LTD. under Roleplaying. Requires iOS 15.0 or later and runs on iPhone, iPad and iPod touch, with the note "Designed for iPad. Not verified for macOS." |
Google Play | Listed by Elementa Games under Role Playing, with an in-app purchases badge. The listing page was last updated on 14 August 2026, more than two weeks before the pre-registration announcement, so the pages were staged before they were announced. |
PlayStation Store | A concept page published under ELEMENTA GAMES PTE. LTD. It is wishlistable, carries no purchasable edition yet, and states "Release date to be determined". Compatibility entries exist for PlayStation 5 only. |
Epic Games Store | The named PC storefront, listed for Windows in a Coming Soon state with First Run participation. Feature tags are Controller Support and Cross Platform. This is the listing that carries the rating, the system-requirements table and the language split. |
There is no Steam page. A search of that storefront returns no entry for the game, and the publisher has named only the Epic Games Store for the PC version. The Chinese App Store storefront carries no listing either, which fits the Chinese build being handled separately under the Happy Elements licence rather than by the Singapore publisher.
Storefront region | Title |
|---|---|
Japan | 白銀の城 |
Korea | 실버 팰리스 |
Taiwan and Hong Kong | 白銀之城 |
Mainland China | 白银之城 |
English-language storefronts | Silver Palace |
Three different rating systems cover the game and they do not resolve to one global number. Each applies to the storefront it appears on.
Rating system | Rating | Detail |
|---|---|---|
ESRB, on the PC storefront | Teen | Content descriptors: Partial Nudity, Use of Alcohol, Violence. Interactive elements: Users Interact, In-Game Purchases (Includes Random Items). |
App Store | 12+ | 12+ on every storefront that carries the listing: the United States, Japan, Korea, Taiwan, Hong Kong, Singapore, Germany and the United Kingdom. The Chinese App Store storefront carries no listing. |
Google Play | Teen | Content rating shown on the Android listing. No per-region Android rating has been published. |
The interactive-elements line is the first time a ratings body has characterised the monetisation model. "In-Game Purchases (Includes Random Items)" is the disclosure used for randomised paid content, which matches the Gacha System documented from the closed beta builds.
The PC storefront listing splits audio from text.
Layer | Languages |
|---|---|
Audio | English, Japanese, Korean, Simplified Chinese |
Text | English, Japanese, Korean, Traditional Chinese, Simplified Chinese |
The App Store listing's language field is longer, but it belongs to an unreleased placeholder submission and names locales the game has not shipped in. The four-audio, five-text split matches the five locales the official website actually runs.
For most of the game's public life the console line was generic: official materials named consoles as a target platform without naming a manufacturer or a model. That changed at the end of August 2026, when the game's convention showing confirmed a PlayStation 5 version alongside the PC, iOS and Android versions already announced.
PlayStation 5 is the only named console. No Xbox or Nintendo hardware has been announced, and the earlier generic use of the plural "consoles" is not by itself evidence that any other machine is planned. Model lists circulating outside official channels often rest on placeholder database entries and are not recorded here.
The PlayStation Store listing sets out what the console version supports.
Notice | Value |
|---|---|
Online play | Required |
In-game purchases | Optional |
DualSense wireless controller | Vibration function supported |
Network players | 1 |
PS5 Pro | Enhanced |
Game Help | Supported |
The online-play requirement is the first connection requirement stated for any version of the game. It appears on the PlayStation 5 listing; the App Store, Google Play and Epic Games Store listings carry no equivalent field. It sits alongside the announcement of House of Greed, a multiplayer mode that runs as a separate mode inside the same client as the single-player game.
The Chinese release is licensed separately and on a narrower platform basis. The game received its Chinese publishing licence on 24 December 2025, in the batch of approvals published for that month, under ISBN 978-7-498-16063-8. The licence covers the category for mobile and client games, meaning phones and PC. It does not cover console, so the PlayStation 5 version announced for the global release is not part of what the Chinese licence permits. The licence names a Shanghai company within the Happy Elements group as the operator, which matches the split described on that page between the Chinese operation and the Singapore-based global publisher.
A licence of this kind is a regulatory prerequisite for commercial operation in China rather than a launch announcement. Holding one since December 2025 means the Chinese release has cleared its approval gate; it says nothing about when either the Chinese or the global version ships.
No official release date and no release window have been announced for Silver Palace. Pre-registration is open on the official website, but no specific date or quarter has been committed to publicly. The announcement of a second beta test in mid-2026 does not constitute a launch date; the team has scheduled an expo tour through late 2026 but has not committed to a release window of any kind. A third closed beta, which the team calls the final test, is still ahead of launch, which places the release after it rather than alongside it.
Silver Palace's road to release has included the following public milestones:
May 2025: First public reveal and announcement of the game.
December 2025: Beta sign-up registration opens.
January 13 to 18, 2026: Monotype Beta (Round 1), a closed beta test available on PC only.
June 26 to July 16, 2026: Registration window for the Dichotomy Beta Test (Round 2), a limited PC (Windows) test.
July 23 to August 13, 2026: The Dichotomy Beta Test play period, which added a playable male protagonist, new characters, expanded story, and new areas of Silvernia. Full release platforms and date remain unannounced.
The Monotype Beta provided access to a substantial slice of the game:
Feature | Details |
|---|---|
7 playable characters | |
Story | Main Quest through Act II, Scene IV |
Combat challenge | Deep Cognito up to Tier 7 |
Traversal | Full access to the Silverium Pegasus mount (ground and air) |
Economy | Real Estate Investment system |
Platform | PC only (Round 1) |
The two-tier sheet published for the Dichotomy Beta Test now also appears on the retail PC storefront listing, which adds the operating-system rows the beta sheets did not carry. The developer has said the team is not yet at the stage of announcing final recommended specifications, so read the table as the figures the listing currently shows rather than as launch requirements:
Component | Minimum | Recommended |
|---|---|---|
Operating system | Windows 10 22H2 or Windows 11 21H2 or higher | Windows 10 22H2 or Windows 11 21H2 or higher |
Processor | Intel Core i7-8700 or AMD Ryzen 5 3600 | Intel Core i7-12700 or AMD Ryzen 7 5800X |
Graphics | NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB | NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT |
Video memory | 6 GB | 8 GB or higher |
System memory | 12 GB | 16 GB or higher |
Storage | 65 GB SSD, plus 25 GB free during extraction | 65 GB SSD, plus 25 GB free during extraction |
These requirements place Silver Palace in the upper-mid range for PC games, consistent with an Unreal Engine 5 title featuring open-world environments and high-fidelity character models. The sheet specifies an SSD rather than leaving the storage type open, and the test launcher warned when an install path sat on a mechanical drive. The first closed beta published recommended specifications only, with a 60 GB storage requirement; the second test raised that to 65 GB and added the minimum tier above.
Optimisation work after the second closed beta lowered the supported hardware range by about two tiers, which is how a GTX 1060 came to sit at the bottom of the published minimum specification.
The iOS listing requires iOS 15.0 or later and runs on iPhone, iPad and iPod touch, with the note "Designed for iPad. Not verified for macOS." The Google Play listing publishes no hardware requirement. The build size and version number shown on the iOS listing belong to a placeholder submission rather than to a shipping build.
Silver Palace is built on Unreal Engine 5, Epic Games' latest engine technology. The publisher lists the game's engine feature set as Lumen, Nanite, Virtual Shadow Maps, hardware ray tracing and DLSS Frame Generation, alongside open-world streaming tools. The engine choice supports the game's multi-platform ambitions, as UE5 can target PC, mobile (iOS and Android), and console platforms from a single codebase. For more on the development side, see Development History.
A separate commitment covers what ships at release rather than what the engine can do: the game is stated to support DLSS 4.5 and ray tracing at launch. The same announcement showed the game running on GeForce RTX 5080 machines at its Cologne convention booth, which is a demonstration configuration rather than a recommended specification.
Pre-registration is available through the official Silver Palace website and remained open after the second closed beta ended. Players who pre-register typically receive in-game rewards at launch, though the specific pre-registration bonuses have not been publicly detailed. The running total has been announced at intervals: it passed 2 million within days of the May 2025 reveal, reached 4 million by January 2026, and surpassed 10 million across PC, console and mobile in August 2026.
Two numbers circulate for the same programme and they measure different things. The cross-platform total, announced in August 2026, is over ten million. The counter on the game's own site tracks website sign-ups only and reads around six million, still climbing by tens of thousands a week after the second test closed. The regional storefront listing on the game's Chinese distribution page carries its own figure again, in the region of 1.4 million. None of the three contradicts the others; they count different populations.
The Dichotomy Beta, the game's second closed beta, ran from 23 July to 13 August 2026 on Windows PC. It remained a limited test: no in-game purchases, a full data wipe at the end, and an 18-and-over restriction. A third closed beta has been referred to in the second test's own reward text, which promises automatic invitations to survey participants, but it has no announced date.
Alongside the testing programme, the game is running a 2026 expo tour with hands-on demos, covered in full on Development History. The July stops in Los Angeles, Paris, Shanghai and Guangzhou have already taken place, as has the New York showing on 20 to 23 August, where the booth ran a playable demo. The Cologne stop follows on 26 to 30 August with the largest booth of the tour, a Shanghai games festival follows on 12 and 13 September at the West Bund Art Centre in Xuhui, booth A02, and the Bangkok stop closes the run at the end of October.
The Cologne appearance was also the game's first awards showing. It was nominated for that show's best mobile game award in a five-game field, and it was the only unreleased title on the list. The winners were presented on 28 August 2026 across nineteen categories, and Silver Palace did not win: Where Winds Meet took the category. A public demo tour of that size, and a first award nomination, both point to a game moving out of the announcement phase, though neither is a release-date signal.
No release date has been announced. The platform plan is PC, iOS, Android and PlayStation 5, with no other console family named by the publisher. Dates circulating outside official channels are not supported by any official statement and are not recorded here.
One storefront does display a date. The App Store listing carries an expected release date of 31 January 2027, and the identical value appears on all nine storefronts that carry the app. That is the shape of a placeholder rather than a decision: the App Store requires a developer-supplied expected date on a Coming Soon listing, the value falls on the last day of a month, and it does not vary by region. The PlayStation Store listing for the same game states "Release date to be determined", the publisher's Chinese channel has said the full-platform launch time will be announced later, and no release date appears anywhere in the official news archive in any of its five languages. The expected date is recorded here as a listing value, not as an announced launch date.
Price is undecided as well. The team has stated directly that both release timing and price remain open. Taken with the third and final closed beta still to come, the position at the start of September 2026 is that neither a date nor a price exists to report.