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The seamless open world of Setera with its biomes, exploration mechanics, and post-beta improvements.
Boss encounters including Field Bosses, World Bosses, Raids, and Chrono Gate challenges.
Instanced temporal adventures providing access to alternate timelines, rare materials, and exclusive content.
A comprehensive timeline of Chrono Odyssey's development from its 2019 inception at NPIXEL with $27M funding, through the UE4-to-UE5 transition, Kakao Games partnership, June 2025 CBT1, post-beta overhaul, and delays to Q1 2027.
Gear and progression in Chrono Odyssey revolves around 12 equipment slots, 100% success rate enhancement via NPC Richter, perk transfer with Ember Shards, affix embedding with Ember Breath, five rarity tiers, and horizontal endgame design.
The crafting system in Chrono Odyssey follows a three-stage Gather-Refine-Craft pipeline with six gathering tools, six workbench stations in Dawn Slope, material substitution, alchemy, cooking, cross-class crafting, and equipment salvaging.
Void Nexus encounters are 5-player corruption zones in Chrono Odyssey's open world, featuring dome-shaped areas with a Void Core that must be destroyed through multi-phase encounters with organic spawning.
World Bosses are massive open-world encounters in Chrono Odyssey featuring Ancient Wardens that guard each region of Setera, alongside smaller Field Bosses requiring 5-20 players.
Raids in Chrono Odyssey are 10-player endgame PvE encounters forming the core of the endgame loop, with seasonal wing additions, the Mythic Labyrinth endless mode, Expedition Dungeons, Time Portals, and solo Trials.
Eden is Chrono Odyssey's PvPvE extraction mode where players fight AI enemies and other players for loot, risking everything on death.
Sentinels are twelve semi-divine guardians in Chrono Odyssey, each bound to a planet and its Chronotector. The player becomes the newest Sentinel.
The Void is the primary antagonistic force in Chrono Odyssey, an ancient entity that has consumed eleven of twelve planets and now invades Setera.
PvP modes including open-world, duels, Eden extraction, and instanced arenas.
Dungeon types including Chrono Gates, Eden extraction mode, Trials, Labyrinths, and Raids.
The stealth-oriented class specializing in burst damage, precision strikes, and eliminating targets.
The versatile melee class balancing offense and defense through Rage-fueled combat and parry mechanics.
The mage class specializing in AoE damage, time manipulation, and supportive magic.
The melee bruiser class built for sustained high-risk combat using Rage and Bloodthirst mechanics.
The seamless open world of Setera with its biomes, exploration mechanics, and post-beta improvements.
Boss encounters including Field Bosses, World Bosses, Raids, and Chrono Gate challenges.
Instanced temporal adventures providing access to alternate timelines, rare materials, and exclusive content.
The Paladin class in Chrono Odyssey: Mace healing, Lance tanking, Halberd DPS, holy aura system, Mana resource, and weapon mastery.