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Overview
Eden is Chrono Odyssey's dedicated PvPvE extraction mode, described as the game's "ultimate dungeon challenge." It functions similarly to Escape from Tarkov or Dark and Darker: players enter a dangerous zone, fight both AI enemies and other human players, collect loot, and must reach exit portals to keep what they have found. Players who die or fail to extract lose everything gathered during the session.
Eden is also described as a roguelike dungeon mode with procedurally generated levels. The layout changes each session, so memorizing the map is not a viable strategy. Players must read the environment, react to threats as they encounter them, and make moment-to-moment decisions about where to go and when to fight.
Core mechanics
Automatic PvP flagging
Unlike the open world, where PvP is opt-in and requires manual flagging, Eden is an openly contested PvP zone where flagging for fights is automatic. Every player inside Eden is a potential enemy. There is no safe interaction, no peace flags, and no negotiation mechanics. If another player is in the same space, they can attack.
Time-limited cube
Items gathered during an Eden run are stored in a time-limited cube. The cube has a timer that begins counting down from the moment items are placed inside. If players fail to reach an exit portal and extract before the timer expires, all progress is lost. This creates a constant tension between pushing deeper for better loot and getting out with what you have. The timer is not generous -- it is designed to force difficult decisions about risk versus reward.
Dual threat
Players contend with both AI-controlled Void enemies and hostile human players simultaneously. The AI enemies are not just fodder; they are distributed throughout the procedurally generated levels and can be dangerous enough to weaken players before a PvP encounter. Being caught in a fight against AI enemies when another player approaches is one of the most dangerous situations in Eden.
Extraction
Exit portals are scattered throughout the zone. Reaching one and activating it extracts the player and secures all loot stored in the time-limited cube. The portals are not hidden, but reaching them may require fighting through AI enemies, navigating procedurally generated corridors, and avoiding (or fighting) other players who may be heading for the same exit.
Chronotector disabled
Chronotector abilities are partially or completely disabled in Eden. This is the single most important design decision separating Eden from the rest of Chrono Odyssey's content. Without Time Reversal, there is no rewinding after a bad fight. Without Temporal Isolation, enemies cannot be frozen to create safe windows. Death in Eden is permanent within the session. This transforms the game from an action MMORPG with a safety net into a high-stakes survival experience.
Design philosophy
Eden represents the highest-stakes content in Chrono Odyssey. By removing the Chronotector safety net and adding both AI threats and human opponents, it creates a tension that does not exist anywhere else in the game. The standard PvE experience is about mastering mechanics and optimizing builds. Eden is about survival, risk assessment, and knowing when to cut your losses.
The extraction loop encourages moment-to-moment decision-making:
Push deeper into the dungeon for better loot, but face harder AI enemies and more competition from other players
Extract early with guaranteed but lesser rewards
Engage other players for their loot (risking your own)
Avoid other players entirely and focus on AI enemies and extraction (slower but safer)
Monitor the time-limited cube's timer and adjust plans accordingly
The roguelike element (procedurally generated levels) means that no two Eden runs play out the same way. Players cannot develop a fixed route or strategy that works every time. Adaptability is the primary skill.
Comparison to other content
Eden sits at the opposite end of the spectrum from Chrono Gates, which are solo encounters against known bosses with learned mechanics. Chrono Gates reward preparation and pattern recognition. Eden rewards adaptability and risk management. Void Nexus encounters (5-player open-world content) sit somewhere in between, offering group-based challenge without the full-loot-risk and PvP elements of Eden.
Current status
Eden was not included in the June 20-22, 2025 CBT1 and is planned for a later test phase. Its implementation is one of the most anticipated features for the PvP-oriented player base. The combination of roguelike dungeon generation, automatic PvP flagging, time-limited extraction, and disabled Chronotector abilities makes Eden the game's riskiest and potentially most rewarding content. How well the procedural generation, PvP balance, and extraction mechanics work in practice will not be known until the next testing phase.